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https://github.com/TomHarte/CLK.git
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Shifts essential modifiers up to the Keyboard class.
I had forgotten that mappers are not exposed.
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@ -10,13 +10,14 @@
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using namespace Inputs;
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Keyboard::Keyboard() {
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Keyboard::Keyboard(const std::set<Key> &essential_modifiers) : essential_modifiers_(essential_modifiers) {
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for(int k = 0; k < int(Key::Help); ++k) {
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observed_keys_.insert(Key(k));
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}
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}
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Keyboard::Keyboard(const std::set<Key> &observed_keys) : observed_keys_(observed_keys), is_exclusive_(false) {}
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Keyboard::Keyboard(const std::set<Key> &observed_keys, const std::set<Key> &essential_modifiers) :
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observed_keys_(observed_keys), essential_modifiers_(essential_modifiers), is_exclusive_(false) {}
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void Keyboard::set_key_pressed(Key key, char value, bool is_pressed) {
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std::size_t key_offset = static_cast<std::size_t>(key);
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@ -28,6 +29,10 @@ void Keyboard::set_key_pressed(Key key, char value, bool is_pressed) {
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if(delegate_) delegate_->keyboard_did_change_key(this, key, is_pressed);
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}
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const std::set<Inputs::Keyboard::Key> &Keyboard::get_essential_modifiers() {
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return essential_modifiers_;
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}
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void Keyboard::reset_all_keys() {
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std::fill(key_states_.begin(), key_states_.end(), false);
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if(delegate_) delegate_->reset_all_keys(this);
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@ -39,10 +39,10 @@ class Keyboard {
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};
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/// Constructs a Keyboard that declares itself to observe all keys.
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Keyboard();
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Keyboard(const std::set<Key> &essential_modifiers = {});
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/// Constructs a Keyboard that declares itself to observe only members of @c observed_keys.
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Keyboard(const std::set<Key> &observed_keys);
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Keyboard(const std::set<Key> &observed_keys, const std::set<Key> &essential_modifiers);
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// Host interface.
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virtual void set_key_pressed(Key key, char value, bool is_pressed);
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@ -51,10 +51,18 @@ class Keyboard {
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/// @returns a set of all Keys that this keyboard responds to.
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virtual const std::set<Key> &observed_keys();
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/*
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/// @returns the list of modifiers that this keyboard considers 'essential' (i.e. both mapped and highly used).
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virtual const std::set<Inputs::Keyboard::Key> &get_essential_modifiers();
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/*!
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@returns @c true if this keyboard, on its original machine, looked
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like a complete keyboard — i.e. if a user would expect this keyboard
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to be the only thing a real keyboard maps to.
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So this would be true of something like the Amstrad CPC, which has a full
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keyboard, but it would be false of something like the Sega Master System
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which has some buttons that you'd expect an emulator to map to its host
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keyboard but which does not offer a full keyboard.
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*/
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virtual bool is_exclusive();
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@ -68,6 +76,7 @@ class Keyboard {
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private:
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std::set<Key> observed_keys_;
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std::set<Key> essential_modifiers_;
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std::vector<bool> key_states_;
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Delegate *delegate_ = nullptr;
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bool is_exclusive_ = true;
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@ -86,13 +86,3 @@ uint16_t KeyboardMapper::mapped_key_for_key(Inputs::Keyboard::Key key) {
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#undef Bind
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}
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}
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std::set<Inputs::Keyboard::Key> KeyboardMapper::get_essential_modifiers() {
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// Control is fairly optional for a Mac, but option, meta and shift
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// are essential.
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return {
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Inputs::Keyboard::Key::LeftShift, Inputs::Keyboard::Key::RightShift,
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Inputs::Keyboard::Key::LeftOption, Inputs::Keyboard::Key::RightOption,
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Inputs::Keyboard::Key::LeftMeta, Inputs::Keyboard::Key::RightMeta,
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};
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}
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@ -292,7 +292,6 @@ class Keyboard {
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*/
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class KeyboardMapper: public KeyboardMachine::MappedMachine::KeyboardMapper {
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uint16_t mapped_key_for_key(Inputs::Keyboard::Key key) final;
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std::set<Inputs::Keyboard::Key> get_essential_modifiers() final;
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};
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}
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@ -78,6 +78,11 @@ template <Analyser::Static::Macintosh::Target::Model model> class ConcreteMachin
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using Target = Analyser::Static::Macintosh::Target;
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ConcreteMachine(const Target &target, const ROMMachine::ROMFetcher &rom_fetcher) :
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KeyboardMachine::MappedMachine({
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Inputs::Keyboard::Key::LeftShift, Inputs::Keyboard::Key::RightShift,
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Inputs::Keyboard::Key::LeftOption, Inputs::Keyboard::Key::RightOption,
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Inputs::Keyboard::Key::LeftMeta, Inputs::Keyboard::Key::RightMeta,
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}),
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mc68000_(*this),
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iwm_(CLOCK_RATE),
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video_(audio_, drive_speed_accumulator_),
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@ -10,7 +10,7 @@
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using namespace KeyboardMachine;
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MappedMachine::MappedMachine() {
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MappedMachine::MappedMachine(const std::set<Inputs::Keyboard::Key> &essential_modifiers) : keyboard_(essential_modifiers) {
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keyboard_.set_delegate(this);
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}
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@ -57,7 +57,7 @@ class Machine: public KeyActions {
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*/
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class MappedMachine: public Inputs::Keyboard::Delegate, public Machine {
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public:
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MappedMachine();
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MappedMachine(const std::set<Inputs::Keyboard::Key> &essential_modifiers = {});
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/*!
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A keyboard mapper attempts to provide a physical mapping between host keys and emulated keys.
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@ -66,7 +66,6 @@ class MappedMachine: public Inputs::Keyboard::Delegate, public Machine {
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class KeyboardMapper {
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public:
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virtual uint16_t mapped_key_for_key(Inputs::Keyboard::Key key) = 0;
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virtual std::set<Inputs::Keyboard::Key> get_essential_modifiers() { return {}; }
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};
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/// Terminates a key sequence from the character mapper.
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@ -101,7 +101,7 @@ class ConcreteMachine:
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audio_queue_,
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sn76489_divider),
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speaker_(sn76489_),
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keyboard_({Inputs::Keyboard::Key::Enter, Inputs::Keyboard::Key::Escape}) {
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keyboard_({Inputs::Keyboard::Key::Enter, Inputs::Keyboard::Key::Escape}, {}) {
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// Pick the clock rate based on the region.
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const double clock_rate = target.region == Target::Region::Europe ? 3546893.0 : 3579540.0;
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speaker_.set_input_rate(static_cast<float>(clock_rate / sn76489_divider));
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