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mirror of https://github.com/TomHarte/CLK.git synced 2024-07-04 18:29:40 +00:00

Quelle surprise, failure to find strikes again. Fixed.

This commit is contained in:
Thomas Harte 2016-05-01 21:07:27 -04:00
parent 1b6754c5f8
commit 09ed8eb654
2 changed files with 21 additions and 18 deletions

View File

@ -345,8 +345,7 @@ void OpenGLOutputBuilder::perform_output_stage(unsigned int output_width, unsign
_last_output_width = output_width;
_last_output_height = output_height;
}
else
shader->bind();
shader->bind();
// draw
for(int c = 0; c < number_of_drawing_zones; c++)

View File

@ -87,6 +87,7 @@ void TextureTarget::draw(float aspect_ratio)
"fragColour = texture(texID, texCoordVarying);"
"}";
_pixel_shader = std::unique_ptr<Shader>(new Shader(vertex_shader, fragment_shader, nullptr));
_pixel_shader->bind();
glGenVertexArrays(1, &_drawing_vertex_array);
glGenBuffers(1, &_drawing_array_buffer);
@ -100,9 +101,9 @@ void TextureTarget::draw(float aspect_ratio)
glEnableVertexAttribArray((GLuint)positionAttribute);
glEnableVertexAttribArray((GLuint)texCoordAttribute);
const GLsizei vertexStride = 12;
const GLsizei vertexStride = 4 * sizeof(GLfloat);
glVertexAttribPointer((GLuint)positionAttribute, 2, GL_FLOAT, GL_FALSE, vertexStride, (void *)0);
glVertexAttribPointer((GLuint)texCoordAttribute, 2, GL_BYTE, GL_FALSE, vertexStride, (void *)(2 * sizeof(GLfloat)));
glVertexAttribPointer((GLuint)texCoordAttribute, 2, GL_FLOAT, GL_FALSE, vertexStride, (void *)(2 * sizeof(GLfloat)));
GLint texIDUniform = _pixel_shader->get_uniform_location("texID");
glUniform1i(texIDUniform, (GLint)(_texture_unit - GL_TEXTURE0));
@ -111,33 +112,36 @@ void TextureTarget::draw(float aspect_ratio)
if(_set_aspect_ratio != aspect_ratio)
{
_set_aspect_ratio = aspect_ratio;
int8_t buffer[12*4];
float buffer[4*4];
// establish texture coordinates
buffer[8] = 0; buffer[9] = 0;
buffer[20] = 0; buffer[21] = 1;
buffer[32] = 1; buffer[33] = 0;
buffer[44] = 1; buffer[45] = 1;
buffer[2] = 0.0f;
buffer[3] = 0.0f;
buffer[6] = 0.0f;
buffer[7] = (float)_height / (float)_expanded_height;
buffer[10] = (float)_width / (float)_expanded_width;
buffer[11] = 0;
buffer[14] = buffer[10];
buffer[15] = buffer[7];
// determine positions
float internal_aspect_ratio = (float)_width / (float)_height;
float aspect_ratio_ratio = internal_aspect_ratio / aspect_ratio;
float *fl_buffer = (float *)buffer;
if(aspect_ratio_ratio >= 1.0f)
{
// output is thinner than we are; letterbox
fl_buffer[0] = -1.0f; fl_buffer[1] = -1.0f / aspect_ratio_ratio;
fl_buffer[3] = 1.0f; fl_buffer[4] = -1.0f / aspect_ratio_ratio;
fl_buffer[6] = -1.0f; fl_buffer[7] = 1.0f / aspect_ratio_ratio;
fl_buffer[9] = 1.0f; fl_buffer[10] = 1.0f / aspect_ratio_ratio;
buffer[0] = -1.0f; buffer[1] = -1.0f / aspect_ratio_ratio;
buffer[4] = -1.0f; buffer[5] = 1.0f / aspect_ratio_ratio;
buffer[8] = 1.0f; buffer[9] = -1.0f / aspect_ratio_ratio;
buffer[12] = 1.0f; buffer[13] = 1.0f / aspect_ratio_ratio;
}
else
{
// output is wider than we are; pillarbox
fl_buffer[0] = -aspect_ratio_ratio; fl_buffer[1] = -1.0f;
fl_buffer[3] = aspect_ratio_ratio; fl_buffer[4] = -1.0f;
fl_buffer[6] = -aspect_ratio_ratio; fl_buffer[7] = 1.0f;
fl_buffer[9] = aspect_ratio_ratio; fl_buffer[10] = 1.0f;
buffer[0] = -aspect_ratio_ratio; buffer[1] = -1.0f;
buffer[4] = -aspect_ratio_ratio; buffer[5] = 1.0f;
buffer[8] = aspect_ratio_ratio; buffer[9] = -1.0f;
buffer[12] = aspect_ratio_ratio; buffer[13] = 1.0f;
}
// upload buffer