mirror of
https://github.com/TomHarte/CLK.git
synced 2025-02-16 18:30:32 +00:00
Merge pull request #635 from TomHarte/Cleanup
Improves code quality, particularly the NSDocument subclass.
This commit is contained in:
commit
0c8e313fd5
@ -63,6 +63,7 @@ uint8_t IWM::read(int address) {
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if(data_register_ & 0x80) {
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// printf("\n\nIWM:%02x\n\n", data_register_);
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// printf(".");
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data_register_ = 0;
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}
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// LOG("Reading data register: " << PADHEX(2) << int(result));
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@ -23,26 +23,37 @@ void DriveSpeedAccumulator::post_sample(uint8_t sample) {
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if(sample_pointer_ == samples_.size()) {
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sample_pointer_ = 0;
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// Treat 33 as a zero point and count zero crossings; then approximate
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// the RPM from the frequency of those.
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int samples_over = 0;
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int sum = 0;
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const uint8_t centre = 33;
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for(size_t c = 0; c < 512; ++c) {
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if(samples_[c] > centre) ++ samples_over;
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sum += samples_[c];
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}
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// The below fits for a function like `a + bc`; it encapsultes the following
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// beliefs:
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//
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// (i) motor speed is proportional to voltage supplied;
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// (ii) with pulse-width modulation it's therefore proportional to the duty cycle;
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// (iii) the Mac pulse-width modulates whatever it reads from the disk speed buffer;
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// (iv) ... subject to software pulse-width modulation of that pulse-width modulation.
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//
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// So, I believe current motor speed is proportional to a low-pass filtering of
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// the speed buffer. Which I've implemented very coarsely via 'large' bucketed-averages,
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// noting also that exact disk motor speed is always a little approximate.
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// Sum all samples.
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// TODO: if the above is the correct test, do it on sample receipt rather than
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// bothering with an intermediate buffer.
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int sum = 0;
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for(auto s: samples_) {
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sum += s;
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}
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// The below fits for a function like `a + bc`.
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const float rotation_speed = (float(sum) * 0.052896440564137f) - 259.0f;
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// The formula below was derived from observing values the Mac wrote into its
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// disk-speed buffer. Given that it runs a calibration loop before doing so,
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// I cannot guarantee the accuracy of these numbers beyond being within the
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// range that the computer would accept.
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const float normalised_sum = float(sum) / float(samples_.size());
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const float rotation_speed = (normalised_sum * 27.08f) - 259.0f;
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for(int c = 0; c < number_of_drives_; ++c) {
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drives_[c]->set_rotation_speed(rotation_speed);
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}
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// printf("RPM: %0.2f (%d over; %d sum)\n", rotation_speed, samples_over, sum);
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// printf("RPM: %0.2f (%d sum)\n", rotation_speed, sum);
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}
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}
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@ -33,7 +33,7 @@ class DriveSpeedAccumulator {
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void add_drive(Apple::Macintosh::DoubleDensityDrive *drive);
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private:
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std::array<uint8_t, 512> samples_;
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std::array<uint8_t, 20> samples_;
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std::size_t sample_pointer_ = 0;
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Apple::Macintosh::DoubleDensityDrive *drives_[2] = {nullptr, nullptr};
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int number_of_drives_ = 0;
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@ -19,68 +19,168 @@ class MachineDocument:
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CSAudioQueueDelegate,
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CSROMReciverViewDelegate
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{
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fileprivate let actionLock = NSLock()
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fileprivate let drawLock = NSLock()
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fileprivate let bestEffortLock = NSLock()
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// MARK: - Mutual Exclusion.
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var machine: CSMachine!
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var name: String! {
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get {
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return nil
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}
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}
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var optionsPanelNibName: String?
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/// Ensures exclusive access between calls to self.machine.run and close().
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private let actionLock = NSLock()
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/// Ensures exclusive access between calls to machine.updateView and machine.drawView, and close().
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private let drawLock = NSLock()
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/// Ensures exclusive access to the best-effort updater.
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private let bestEffortLock = NSLock()
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func aspectRatio() -> NSSize {
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// MARK: - Machine details.
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/// A description of the machine this document should represent once fully set up.
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private var machineDescription: CSStaticAnalyser?
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/// The active machine, following its successful creation.
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private var machine: CSMachine!
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/// @returns the appropriate window content aspect ratio for this @c self.machine.
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private func aspectRatio() -> NSSize {
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return NSSize(width: 4.0, height: 3.0)
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}
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/// The output audio queue, if any.
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private var audioQueue: CSAudioQueue!
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/// The best-effort updater.
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private var bestEffortUpdater: CSBestEffortUpdater?
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// MARK: - Main NIB connections.
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/// The OpenGL view to receive this machine's display.
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@IBOutlet weak var openGLView: CSOpenGLView!
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/// The options panel, if any.
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@IBOutlet var optionsPanel: MachinePanel!
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/// An action to display the options panel, if there is one.
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@IBAction func showOptions(_ sender: AnyObject!) {
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optionsPanel?.setIsVisible(true)
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}
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/// The activity panel, if one is deemed appropriate.
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@IBOutlet var activityPanel: NSPanel!
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/// An action to display the activity panel, if there is one.
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@IBAction func showActivity(_ sender: AnyObject!) {
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activityPanel.setIsVisible(true)
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}
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fileprivate var audioQueue: CSAudioQueue! = nil
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fileprivate var bestEffortUpdater: CSBestEffortUpdater?
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// MARK: - NSDocument Overrides and NSWindowDelegate methods.
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/// Links this class to the MachineDocument NIB.
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override var windowNibName: NSNib.Name? {
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return "MachineDocument"
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}
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convenience init(type typeName: String) throws {
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self.init()
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self.fileType = typeName
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}
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override func read(from url: URL, ofType typeName: String) throws {
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if let analyser = CSStaticAnalyser(fileAt: url) {
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self.displayName = analyser.displayName
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self.configureAs(analyser)
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} else {
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throw NSError(domain: "MachineDocument", code: -1, userInfo: nil)
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}
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}
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override func close() {
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activityPanel?.setIsVisible(false)
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activityPanel = nil
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optionsPanel?.setIsVisible(false)
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optionsPanel = nil
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bestEffortLock.lock()
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if let bestEffortUpdater = bestEffortUpdater {
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bestEffortUpdater.delegate = nil
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bestEffortUpdater.flush()
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self.bestEffortUpdater = nil
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}
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bestEffortLock.unlock()
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actionLock.lock()
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drawLock.lock()
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machine = nil
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openGLView.delegate = nil
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openGLView.invalidate()
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actionLock.unlock()
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drawLock.unlock()
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super.close()
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}
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override func data(ofType typeName: String) throws -> Data {
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throw NSError(domain: NSOSStatusErrorDomain, code: unimpErr, userInfo: nil)
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}
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override func windowControllerDidLoadNib(_ aController: NSWindowController) {
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super.windowControllerDidLoadNib(aController)
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aController.window?.contentAspectRatio = self.aspectRatio()
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if self.machine != nil {
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}
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private var missingROMs: [CSMissingROM] = []
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func configureAs(_ analysis: CSStaticAnalyser) {
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self.machineDescription = analysis
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let missingROMs = NSMutableArray()
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if let machine = CSMachine(analyser: analysis, missingROMs: missingROMs) {
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self.machine = machine
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setupMachineOutput()
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setupActivityDisplay()
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} else {
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// This is somewhat of a desperate workaround; just having loaded the Nib doesn't
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// mean that the window is visible yet, but presenting the ROM import sheet before
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// the window is visible will result in it being free floating.
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DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + .milliseconds(500)) {
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self.configureAs(self.selectedMachine!)
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// Store the selected machine and list of missing ROMs, and
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// show the missing ROMs dialogue.
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self.missingROMs = []
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for untypedMissingROM in missingROMs {
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self.missingROMs.append(untypedMissingROM as! CSMissingROM)
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}
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requestRoms()
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}
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}
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enum InteractionMode {
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case notStarted, showingMachinePicker, showingROMRequester, showingMachine
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}
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private var interactionMode: InteractionMode = .notStarted
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// Attempting to show a sheet before the window is visible (such as when the NIB is loaded) results in
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// a sheet mysteriously floating on its own. For now, use windowDidUpdate as a proxy to know that the window
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// is visible, though it's a little premature.
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func windowDidUpdate(_ notification: Notification) {
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if self.shouldShowNewMachinePanel {
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self.shouldShowNewMachinePanel = false
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// If an interaction mode is not yet in effect, pick the proper one and display the relevant thing.
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if self.interactionMode == .notStarted {
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// If a full machine exists, just continue showing it.
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if self.machine != nil {
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self.interactionMode = .showingMachine
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setupMachineOutput()
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return
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}
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// If a machine has been picked but is not showing, there must be ROMs missing.
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if self.machineDescription != nil {
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self.interactionMode = .showingROMRequester
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requestRoms()
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return
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}
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// If a machine hasn't even been picked yet, show the machine picker.
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self.interactionMode = .showingMachinePicker
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Bundle.main.loadNibNamed("MachinePicker", owner: self, topLevelObjects: nil)
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self.machinePicker?.establishStoredOptions()
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self.windowControllers[0].window?.beginSheet(self.machinePickerPanel!, completionHandler: nil)
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}
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}
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fileprivate func setupMachineOutput() {
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// MARK: - Connections Between Machine and the Outside World
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private func setupMachineOutput() {
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if let machine = self.machine, let openGLView = self.openGLView {
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// Establish the output aspect ratio and audio.
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let aspectRatio = self.aspectRatio()
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@ -89,7 +189,7 @@ class MachineDocument:
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})
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// Attach an options panel if one is available.
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if let optionsPanelNibName = self.optionsPanelNibName {
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if let optionsPanelNibName = self.machineDescription?.optionsPanelNibName {
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Bundle.main.loadNibNamed(optionsPanelNibName, owner: self, topLevelObjects: nil)
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self.optionsPanel.machine = machine
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self.optionsPanel?.establishStoredOptions()
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@ -123,7 +223,7 @@ class MachineDocument:
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setupAudioQueueClockRate()
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}
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fileprivate func setupAudioQueueClockRate() {
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private func setupAudioQueueClockRate() {
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// establish and provide the audio queue, taking advice as to an appropriate sampling rate
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let maximumSamplingRate = CSAudioQueue.preferredSamplingRate()
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let selectedSamplingRate = self.machine.idealSamplingRate(from: NSRange(location: 0, length: NSInteger(maximumSamplingRate)))
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@ -135,97 +235,15 @@ class MachineDocument:
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}
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}
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override func close() {
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activityPanel?.setIsVisible(false)
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activityPanel = nil
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optionsPanel?.setIsVisible(false)
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optionsPanel = nil
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bestEffortLock.lock()
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if let bestEffortUpdater = bestEffortUpdater {
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bestEffortUpdater.delegate = nil
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bestEffortUpdater.flush()
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self.bestEffortUpdater = nil
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}
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bestEffortLock.unlock()
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actionLock.lock()
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drawLock.lock()
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machine = nil
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openGLView.delegate = nil
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openGLView.invalidate()
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actionLock.unlock()
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drawLock.unlock()
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super.close()
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}
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// MARK: configuring
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fileprivate var missingROMs: [CSMissingROM] = []
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fileprivate var selectedMachine: CSStaticAnalyser?
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func configureAs(_ analysis: CSStaticAnalyser) {
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let missingROMs = NSMutableArray()
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if let machine = CSMachine(analyser: analysis, missingROMs: missingROMs) {
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self.selectedMachine = nil
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self.machine = machine
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self.optionsPanelNibName = analysis.optionsPanelNibName
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setupMachineOutput()
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setupActivityDisplay()
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} else {
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// Store the selected machine and list of missing ROMs, and
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// show the missing ROMs dialogue.
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self.missingROMs = []
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for untypedMissingROM in missingROMs {
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self.missingROMs.append(untypedMissingROM as! CSMissingROM)
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}
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self.selectedMachine = analysis
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requestRoms()
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}
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}
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fileprivate var shouldShowNewMachinePanel = false
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override func read(from url: URL, ofType typeName: String) throws {
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if let analyser = CSStaticAnalyser(fileAt: url) {
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self.displayName = analyser.displayName
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self.configureAs(analyser)
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} else {
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throw NSError(domain: "MachineDocument", code: -1, userInfo: nil)
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}
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}
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convenience init(type typeName: String) throws {
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self.init()
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self.fileType = typeName
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self.shouldShowNewMachinePanel = true
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}
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// MARK: the pasteboard
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func paste(_ sender: Any) {
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let pasteboard = NSPasteboard.general
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if let string = pasteboard.string(forType: .string) {
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self.machine.paste(string)
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}
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}
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// MARK: CSBestEffortUpdaterDelegate
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final func bestEffortUpdater(_ bestEffortUpdater: CSBestEffortUpdater!, runForInterval duration: TimeInterval, didSkipPreviousUpdate: Bool) {
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if actionLock.try() {
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self.machine.run(forInterval: duration)
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actionLock.unlock()
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}
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}
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// MARK: CSAudioQueueDelegate
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/// Responds to the CSAudioQueueDelegate dry-queue warning message by requesting a machine update.
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final func audioQueueIsRunningDry(_ audioQueue: CSAudioQueue) {
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bestEffortLock.lock()
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bestEffortUpdater?.update()
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bestEffortLock.unlock()
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}
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// MARK: CSOpenGLViewDelegate
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/// Responds to the CSOpenGLViewDelegate redraw message by requesting a machine update if this is a timed
|
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/// request, and ordering a redraw regardless of the motivation.
|
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final func openGLViewRedraw(_ view: CSOpenGLView, event redrawEvent: CSOpenGLViewRedrawEvent) {
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if redrawEvent == .timer {
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bestEffortLock.lock()
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@ -246,7 +264,27 @@ class MachineDocument:
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}
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}
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// MARK: Runtime media insertion.
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/// Responds to CSBestEffortUpdaterDelegate update message by running the machine.
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final func bestEffortUpdater(_ bestEffortUpdater: CSBestEffortUpdater!, runForInterval duration: TimeInterval, didSkipPreviousUpdate: Bool) {
|
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if let machine = self.machine, actionLock.try() {
|
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machine.run(forInterval: duration)
|
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actionLock.unlock()
|
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}
|
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}
|
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|
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// MARK: - Pasteboard Forwarding.
|
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|
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/// Forwards any text currently on the pasteboard into the active machine.
|
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func paste(_ sender: Any) {
|
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let pasteboard = NSPasteboard.general
|
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if let string = pasteboard.string(forType: .string), let machine = self.machine {
|
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machine.paste(string)
|
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}
|
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}
|
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|
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// MARK: - Runtime Media Insertion.
|
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|
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/// Delegate message to receive drag and drop files.
|
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final func openGLView(_ view: CSOpenGLView, didReceiveFileAt URL: URL) {
|
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let mediaSet = CSMediaSet(fileAt: URL)
|
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if let mediaSet = mediaSet {
|
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@ -254,6 +292,8 @@ class MachineDocument:
|
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}
|
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}
|
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|
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/// Action for the insert menu command; displays an NSOpenPanel and then segues into the same process
|
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/// as if a file had been received via drag and drop.
|
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@IBAction final func insertMedia(_ sender: AnyObject!) {
|
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let openPanel = NSOpenPanel()
|
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openPanel.message = "Hint: you can also insert media by dragging and dropping it onto the machine's window."
|
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@ -269,12 +309,10 @@ class MachineDocument:
|
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}
|
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}
|
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|
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// MARK: NSDocument overrides
|
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override func data(ofType typeName: String) throws -> Data {
|
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throw NSError(domain: NSOSStatusErrorDomain, code: unimpErr, userInfo: nil)
|
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}
|
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// MARK: - Input Management.
|
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|
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// MARK: Input management
|
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/// Upon a resign key, immediately releases all ongoing input mechanisms — any currently pressed keys,
|
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/// and joystick and mouse inputs.
|
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func windowDidResignKey(_ notification: Notification) {
|
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if let machine = self.machine {
|
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machine.clearAllKeys()
|
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@ -283,24 +321,28 @@ class MachineDocument:
|
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self.openGLView.releaseMouse()
|
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}
|
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|
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/// Upon becoming key, attaches joystick input to the machine.
|
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func windowDidBecomeKey(_ notification: Notification) {
|
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if let machine = self.machine {
|
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machine.joystickManager = (DocumentController.shared as! DocumentController).joystickManager
|
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}
|
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}
|
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|
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/// Forwards key down events directly to the machine.
|
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func keyDown(_ event: NSEvent) {
|
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if let machine = self.machine {
|
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machine.setKey(event.keyCode, characters: event.characters, isPressed: true)
|
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}
|
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}
|
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|
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/// Forwards key up events directly to the machine.
|
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func keyUp(_ event: NSEvent) {
|
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if let machine = self.machine {
|
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machine.setKey(event.keyCode, characters: event.characters, isPressed: false)
|
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}
|
||||
}
|
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|
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/// Synthesies appropriate key up and key down events upon any change in modifiers.
|
||||
func flagsChanged(_ newModifiers: NSEvent) {
|
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if let machine = self.machine {
|
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machine.setKey(VK_Shift, characters: nil, isPressed: newModifiers.modifierFlags.contains(.shift))
|
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@ -310,31 +352,34 @@ class MachineDocument:
|
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}
|
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}
|
||||
|
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/// Forwards mouse movement events to the mouse.
|
||||
func mouseMoved(_ event: NSEvent) {
|
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if let machine = self.machine {
|
||||
machine.addMouseMotionX(event.deltaX, y: event.deltaY)
|
||||
}
|
||||
}
|
||||
|
||||
/// Forwards mouse button down events to the mouse.
|
||||
func mouseUp(_ event: NSEvent) {
|
||||
if let machine = self.machine {
|
||||
machine.setMouseButton(Int32(event.buttonNumber), isPressed: false)
|
||||
}
|
||||
}
|
||||
|
||||
/// Forwards mouse button up events to the mouse.
|
||||
func mouseDown(_ event: NSEvent) {
|
||||
if let machine = self.machine {
|
||||
machine.setMouseButton(Int32(event.buttonNumber), isPressed: true)
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: New machine creation.
|
||||
// MARK: - MachinePicker Outlets and Actions
|
||||
@IBOutlet var machinePicker: MachinePicker?
|
||||
@IBOutlet var machinePickerPanel: NSWindow?
|
||||
@IBAction func createMachine(_ sender: NSButton?) {
|
||||
let selectedMachine = machinePicker!.selectedMachine()
|
||||
self.windowControllers[0].window?.endSheet(self.machinePickerPanel!)
|
||||
machinePicker = nil
|
||||
self.machinePicker = nil
|
||||
self.configureAs(selectedMachine)
|
||||
}
|
||||
|
||||
@ -342,7 +387,7 @@ class MachineDocument:
|
||||
close()
|
||||
}
|
||||
|
||||
// MARK: User ROM provision.
|
||||
// MARK: - ROMRequester Outlets and Actions
|
||||
@IBOutlet var romRequesterPanel: NSWindow?
|
||||
@IBOutlet var romRequesterText: NSTextField?
|
||||
@IBOutlet var romReceiverErrorField: NSTextField?
|
||||
@ -446,7 +491,7 @@ class MachineDocument:
|
||||
if didInstallRom {
|
||||
if self.missingROMs.count == 0 {
|
||||
self.windowControllers[0].window?.endSheet(self.romRequesterPanel!)
|
||||
configureAs(self.selectedMachine!)
|
||||
configureAs(self.machineDescription!)
|
||||
} else {
|
||||
populateMissingRomList()
|
||||
}
|
||||
@ -509,6 +554,9 @@ class MachineDocument:
|
||||
machine.inputMode = .joystick
|
||||
}
|
||||
|
||||
/// Determines which of the menu items to enable and disable based on the ability of the
|
||||
/// current machine to handle keyboard and joystick input, accept new media and whether
|
||||
/// it has an associted activity window.
|
||||
override func validateUserInterfaceItem(_ item: NSValidatedUserInterfaceItem) -> Bool {
|
||||
if let menuItem = item as? NSMenuItem {
|
||||
switch item.action {
|
||||
@ -542,7 +590,7 @@ class MachineDocument:
|
||||
return super.validateUserInterfaceItem(item)
|
||||
}
|
||||
|
||||
// Screenshot capture.
|
||||
/// Saves a screenshot of the
|
||||
@IBAction func saveScreenshot(_ sender: AnyObject!) {
|
||||
// Grab a date formatter and form a file name.
|
||||
let dateFormatter = DateFormatter()
|
||||
@ -566,7 +614,8 @@ class MachineDocument:
|
||||
}
|
||||
|
||||
// MARK: Activity display.
|
||||
class LED {
|
||||
|
||||
private class LED {
|
||||
let levelIndicator: NSLevelIndicator
|
||||
init(levelIndicator: NSLevelIndicator) {
|
||||
self.levelIndicator = levelIndicator
|
||||
@ -574,7 +623,8 @@ class MachineDocument:
|
||||
var isLit = false
|
||||
var isBlinking = false
|
||||
}
|
||||
fileprivate var leds: [String: LED] = [:]
|
||||
private var leds: [String: LED] = [:]
|
||||
|
||||
func setupActivityDisplay() {
|
||||
var leds = machine.leds
|
||||
if leds.count > 0 {
|
||||
|
Loading…
x
Reference in New Issue
Block a user