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Takes a stab at tile reversal and vertical scrolling.
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@ -437,18 +437,19 @@ void TMS9918::run_for(const HalfCycles cycles) {
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if(pixel_target_) {
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const int pixels_left = pixels_end - output_column_;
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const int pixel_location = output_column_ - first_pixel_column_;
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const int reverses[2] = {0, 7};
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for(int c = 0; c < pixels_left; ++c) {
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const int column = (pixel_location + c) >> 3;
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const int shift = 4 + ((pixel_location + c) & 7);
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const int shift = 4 + (((pixel_location + c) & 7) ^ reverses[(master_system_.names[column].flags&2) >> 1]);
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int value =
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((
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((master_system_.tile_graphics[column][0] << shift) & 0x800) |
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((master_system_.tile_graphics[column][1] << (shift - 1)) & 0x400) |
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((master_system_.tile_graphics[column][2] << (shift - 2)) & 0x200) |
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(master_system_.tile_graphics[column][3] << (shift - 3))
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((master_system_.tile_graphics[column][3] << (shift - 3)) & 0x100)
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) >> 8) << 4;
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pixel_target_[c] = (value << 24) | (value << 16) | (value << 8) | value;
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pixel_target_[c] = static_cast<uint32_t>((value << 24) | (value << 16) | (value << 8) | value);
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}
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pixel_target_ += pixels_left;
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}
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@ -766,6 +767,18 @@ void TMS9918::set_register(int address, uint8_t value) {
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text_colour_ = low_write_ >> 4;
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background_colour_ = low_write_ & 0xf;
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break;
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case 8:
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if(is_sega_vdp(personality_)) {
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master_system_.horizontal_scroll = low_write_;
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}
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break;
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case 9:
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if(is_sega_vdp(personality_)) {
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master_system_.vertical_scroll = low_write_;
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}
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break;
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}
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} else {
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// This is a write to the RAM pointer.
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@ -126,6 +126,9 @@ class Base {
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} names[32];
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uint8_t tile_graphics[32][4];
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size_t next_column = 0;
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uint8_t horizontal_scroll = 0;
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uint8_t vertical_scroll = 0;
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} master_system_;
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enum class ScreenMode {
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@ -218,7 +221,7 @@ class Base {
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#define fetch_tile_name(column) {\
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size_t address = pattern_address_base + ((column) << 1); \
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master_system_.names[column].flags = ram_[address+1]; \
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master_system_.names[column].offset = static_cast<size_t>((((master_system_.names[column].flags&1) << 8) | ram_[address]) << 5) + sub_row; \
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master_system_.names[column].offset = static_cast<size_t>((((master_system_.names[column].flags&1) << 8) | ram_[address]) << 5) + sub_row[(master_system_.names[column].flags&4) >> 2]; \
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}
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#define fetch_tile(column) {\
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@ -265,8 +268,10 @@ class Base {
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- column n+3, tile graphic first word
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- column n+3, tile graphic second word
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*/
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const size_t pattern_address_base = (pattern_name_address_ | size_t(0x3ff)) & static_cast<size_t>(((row_ & ~7) << 3) | 0x3800);
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const size_t sub_row = static_cast<size_t>((row_ & 7) << 2);
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const int scrolled_row = (row_ + master_system_.vertical_scroll) % 224;
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const size_t pattern_address_base = (pattern_name_address_ | size_t(0x3ff)) & static_cast<size_t>(((scrolled_row & ~7) << 3) | 0x3800);
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const size_t sub_row[2] = {static_cast<size_t>((scrolled_row & 7) << 2), 28 ^ static_cast<size_t>((scrolled_row & 7) << 2)};
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switch(start) {
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default:
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