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This hasn't been true for a while.
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@@ -668,8 +668,7 @@ private:
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// Running state that's exposed.
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uint16_t character_position_reload_ = 0;
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uint16_t character_position_ = 0; // Actually kept as fixed point in this implementation, i.e. effectively
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// a pixel count.
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uint16_t character_position_ = 0;
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// Running state.
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bool wide_screen_ = false;
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