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Corrects documentation.

This commit is contained in:
Thomas Harte 2019-02-12 18:55:58 -05:00
parent 2fa4c59523
commit 208ef70e31

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@ -50,7 +50,7 @@ public:
Attempts to compile a shader, throwing @c VertexShaderCompilationError, @c FragmentShaderCompilationError or @c ProgramLinkageError upon failure.
@param vertex_shader The vertex shader source code.
@param fragment_shader The fragment shader source code.
@param binding_names A list of attributes to generate bindings for; these will be given indices 0, 4, 8 ... 4(n-1).
@param binding_names A list of attributes to generate bindings for; these will be given indices 0, 1, 2 ... n-1.
*/
Shader(const std::string &vertex_shader, const std::string &fragment_shader, const std::vector<std::string> &binding_names);
~Shader();