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Comment and clarify.
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@ -276,12 +276,18 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
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Keyboard(Processor *m6502) : m6502_(m6502) {}
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void reset_all_keys() final {
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open_apple_is_pressed = closed_apple_is_pressed = control_is_pressed = shift_is_pressed = key_is_down = false;
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open_apple_is_pressed =
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closed_apple_is_pressed =
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control_is_pressed_ =
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shift_is_pressed_ =
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repeat_is_pressed_ =
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key_is_down =
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character_is_pressed_ = false;
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}
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bool set_key_pressed(Key key, char value, bool is_pressed, bool is_repeat) final {
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if constexpr (!is_iie()) {
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if(is_repeat && !repeat_is_pressed) return true;
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if(is_repeat && !repeat_is_pressed_) return true;
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}
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// If no ASCII value is supplied, look for a few special cases.
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@ -327,22 +333,22 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
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}
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case Key::LeftControl:
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control_is_pressed = is_pressed;
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control_is_pressed_ = is_pressed;
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return true;
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case Key::LeftShift:
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case Key::RightShift:
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shift_is_pressed = is_pressed;
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shift_is_pressed_ = is_pressed;
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return true;
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case Key::F1: case Key::F2: case Key::F3: case Key::F4:
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case Key::F5: case Key::F6: case Key::F7: case Key::F8:
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case Key::F9: case Key::F10: case Key::F11:
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repeat_is_pressed = is_pressed;
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repeat_is_pressed_ = is_pressed;
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if constexpr (!is_iie()) {
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if(is_pressed && (!is_repeat || pressed_character)) {
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keyboard_input = uint8_t(last_pressed_character | 0x80);
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if(is_pressed && (!is_repeat || character_is_pressed_)) {
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keyboard_input = uint8_t(last_pressed_character_ | 0x80);
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}
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}
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return true;
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@ -370,10 +376,10 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
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// Prior to the IIe, the keyboard could produce uppercase only.
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if(!is_iie()) value = char(toupper(value));
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if(control_is_pressed && isalpha(value)) value &= 0xbf;
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if(control_is_pressed_ && isalpha(value)) value &= 0xbf;
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// TODO: properly map IIe keys
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if(!is_iie() && shift_is_pressed) {
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if(!is_iie() && shift_is_pressed_) {
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switch(value) {
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case 0x27: value = 0x22; break; // ' -> "
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case 0x2c: value = 0x3c; break; // , -> <
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@ -397,12 +403,13 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
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}
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if(is_pressed) {
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last_pressed_character = pressed_character = value;
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last_pressed_character_ = value;
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character_is_pressed_ = true;
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keyboard_input = uint8_t(value | 0x80);
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key_is_down = true;
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} else {
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if(value == pressed_character) {
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pressed_character = 0;
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if(value == last_pressed_character_) {
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character_is_pressed_ = false;
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}
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if((keyboard_input & 0x3f) == value) {
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key_is_down = false;
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@ -420,20 +427,33 @@ template <Analyser::Static::AppleII::Target::Model model> class ConcreteMachine:
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}
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}
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char pressed_character = 0, last_pressed_character = 0;
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bool repeat_is_pressed = false;
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bool shift_is_pressed = false;
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bool control_is_pressed = false;
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// The IIe has three keys that are wired directly to the same input as the joystick buttons.
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bool open_apple_is_pressed = false;
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bool closed_apple_is_pressed = false;
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// Current keyboard input register, as exposed to the programmer; on the IIe the programmer
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// can also poll for whether any key is currently down.
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uint8_t keyboard_input = 0x00;
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bool key_is_down = false;
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// A string serialiser for receiving copy and paste.
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std::unique_ptr<Utility::StringSerialiser> string_serialiser;
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private:
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Processor *const m6502_;
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// ASCII input state, referenced by the REPT key on models before the IIe.
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char last_pressed_character_ = 0;
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bool character_is_pressed_ = false;
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// The repeat key itself.
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bool repeat_is_pressed_ = false;
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// Modifier states.
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bool shift_is_pressed_ = false;
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bool control_is_pressed_ = false;
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// 6502 connection, for applying the reset button.
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Processor *const m6502_;
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};
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Keyboard keyboard_;
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