mirror of
https://github.com/TomHarte/CLK.git
synced 2025-01-11 08:30:55 +00:00
Corrects Luminance8Phase8 and PhaseLinkedLuminance8 composite encodings.
This commit is contained in:
parent
5d9521fcb9
commit
27541196cc
@ -40,27 +40,7 @@ std::string ScanTarget::glsl_globals(ShaderType type) {
|
||||
"in float compositeAmplitude;";
|
||||
|
||||
case ShaderType::Line:
|
||||
return
|
||||
"#version 150\n"
|
||||
|
||||
"uniform vec2 scale;"
|
||||
"uniform float rowHeight;"
|
||||
"uniform float processingWidth;"
|
||||
|
||||
"in vec2 startPoint;"
|
||||
"in vec2 endPoint;"
|
||||
|
||||
"in float startClock;"
|
||||
"in float startCompositeAngle;"
|
||||
"in float endClock;"
|
||||
"in float endCompositeAngle;"
|
||||
|
||||
"in float lineY;"
|
||||
"in float compositeAmplitude;"
|
||||
|
||||
"uniform sampler2D textureName;"
|
||||
"uniform vec2 origin;"
|
||||
"uniform vec2 size;";
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
@ -89,7 +69,7 @@ std::vector<Shader::AttributeBinding> ScanTarget::attribute_bindings(ShaderType
|
||||
{"startClock", 2},
|
||||
{"endClock", 3},
|
||||
{"lineY", 4},
|
||||
{"compositeAmplitude", 5},
|
||||
{"lineCompositeAmplitude", 5},
|
||||
{"startCompositeAngle", 6},
|
||||
{"endCompositeAngle", 7},
|
||||
};
|
||||
@ -279,7 +259,7 @@ void ScanTarget::enable_vertex_attributes(ShaderType type, Shader &target) {
|
||||
1);
|
||||
|
||||
target.enable_vertex_attribute_with_pointer(
|
||||
"compositeAmplitude",
|
||||
"lineCompositeAmplitude",
|
||||
1, GL_UNSIGNED_BYTE, GL_FALSE,
|
||||
sizeof(Line),
|
||||
reinterpret_cast<void *>(offsetof(Line, composite_amplitude)),
|
||||
@ -412,6 +392,7 @@ std::unique_ptr<Shader> ScanTarget::composition_shader(InputDataType input_data_
|
||||
case InputDataType::Luminance1:
|
||||
fragment_shader += "fragColour = texture(textureName, textureCoordinate).rrrr;";
|
||||
break;
|
||||
|
||||
case InputDataType::Luminance8:
|
||||
fragment_shader += "fragColour = texture(textureName, textureCoordinate).rrrr / vec4(255.0);";
|
||||
break;
|
||||
@ -460,7 +441,28 @@ std::unique_ptr<Shader> ScanTarget::conversion_shader(InputDataType input_data_t
|
||||
//
|
||||
// If the display type is S-Video, generate three textureCoordinates, at
|
||||
// -45, 0, +45.
|
||||
std::string vertex_shader = glsl_globals(ShaderType::Line);
|
||||
std::string vertex_shader =
|
||||
"#version 150\n"
|
||||
|
||||
"uniform vec2 scale;"
|
||||
"uniform float rowHeight;"
|
||||
"uniform float processingWidth;"
|
||||
|
||||
"in vec2 startPoint;"
|
||||
"in vec2 endPoint;"
|
||||
|
||||
"in float startClock;"
|
||||
"in float startCompositeAngle;"
|
||||
"in float endClock;"
|
||||
"in float endCompositeAngle;"
|
||||
|
||||
"in float lineY;"
|
||||
"in float lineCompositeAmplitude;"
|
||||
|
||||
"uniform sampler2D textureName;"
|
||||
"uniform vec2 origin;"
|
||||
"uniform vec2 size;";
|
||||
|
||||
std::string fragment_shader =
|
||||
"#version 150\n"
|
||||
|
||||
@ -470,9 +472,11 @@ std::unique_ptr<Shader> ScanTarget::conversion_shader(InputDataType input_data_t
|
||||
if(display_type != DisplayType::RGB) {
|
||||
vertex_shader +=
|
||||
"out float compositeAngle;"
|
||||
"out float compositeAmplitude;"
|
||||
"out float oneOverCompositeAmplitude;";
|
||||
fragment_shader +=
|
||||
"in float compositeAngle;"
|
||||
"in float compositeAmplitude;"
|
||||
"in float oneOverCompositeAmplitude;";
|
||||
}
|
||||
|
||||
@ -508,7 +512,8 @@ std::unique_ptr<Shader> ScanTarget::conversion_shader(InputDataType input_data_t
|
||||
if(display_type != DisplayType::RGB) {
|
||||
vertex_shader +=
|
||||
"compositeAngle = (mix(startCompositeAngle, endCompositeAngle, lateral) / 32.0) * 3.141592654;"
|
||||
"oneOverCompositeAmplitude = mix(0.0, 255.0 / compositeAmplitude, step(0.01, compositeAmplitude));";
|
||||
"compositeAmplitude = lineCompositeAmplitude / 255.0;"
|
||||
"oneOverCompositeAmplitude = mix(0.0, 255.0 / lineCompositeAmplitude, step(0.01, lineCompositeAmplitude));";
|
||||
}
|
||||
|
||||
// For RGB and monochrome composite, generate the single texture coordinate; otherwise generate either three
|
||||
@ -570,18 +575,17 @@ std::unique_ptr<Shader> ScanTarget::conversion_shader(InputDataType input_data_t
|
||||
case InputDataType::PhaseLinkedLuminance8:
|
||||
fragment_shader +=
|
||||
"uint iPhase = uint((compositeAngle * 2.0 / 3.141592654) ) & 3u;" // + phaseOffset*4.0
|
||||
"fragColour3 = vec3(texture(textureName, textureCoordinate)[iPhase] / 255.0);";
|
||||
"fragColour3 = vec3(texture(textureName, textureCoordinate)[iPhase]);";
|
||||
break;
|
||||
|
||||
case InputDataType::Luminance8Phase8:
|
||||
fragment_shader +=
|
||||
"vec2 yc = texture(textureName, textureCoordinate).rg / vec2(255.0);"
|
||||
"vec2 yc = texture(textureName, textureCoordinate).rg;"
|
||||
|
||||
"float phaseOffset = 3.141592654 * 2.0 * 2.0 * yc.y;"
|
||||
"float rawChroma = step(yc.y, 0.75) * cos(compositeAngle + phaseOffset);"
|
||||
"float level = mix(yc.x, yc.y * rawChroma, 1.0 / oneOverCompositeAmplitude);" // TODO: no divide by zero.
|
||||
"float level = mix(yc.x, yc.y * rawChroma, compositeAmplitude);"
|
||||
"fragColour3 = vec3(level);";
|
||||
// "fragColour3 = vec3(yc.x, 0.5 + rawChroma*0.5, 0.0);";
|
||||
break;
|
||||
|
||||
case InputDataType::Red1Green1Blue1:
|
||||
@ -591,13 +595,10 @@ std::unique_ptr<Shader> ScanTarget::conversion_shader(InputDataType input_data_t
|
||||
fragment_shader +=
|
||||
"vec3 colour = rgbToLumaChroma * texture(textureName, textureCoordinate).rgb;"
|
||||
"vec2 quadrature = vec2(cos(compositeAngle), sin(compositeAngle));"
|
||||
"float level = mix(colour.r, dot(quadrature, colour.gb), 1.0 / oneOverCompositeAmplitude);" // TODO: no divide by zero.
|
||||
"float level = mix(colour.r, dot(quadrature, colour.gb), compositeAmplitude);"
|
||||
"fragColour3 = vec3(level);";
|
||||
break;
|
||||
|
||||
default: break;
|
||||
}
|
||||
// TODO
|
||||
} break;
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user