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https://github.com/TomHarte/CLK.git
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Eliminated phaseCyclesPerTick as implied.
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79632b1d34
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@ -429,12 +429,12 @@ void OpenGLOutputBuilder::set_timing_uniforms()
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{
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composite_separation_filter_program_->set_width_scalers(output_width, output_width);
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composite_separation_filter_program_->set_separation_frequency(sample_cycles_per_line, colour_subcarrier_frequency);
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composite_separation_filter_program_->set_phase_cycles_per_sample(0.25f, 6.0f);
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composite_separation_filter_program_->set_extension(6.0f);
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}
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if(composite_chrominance_filter_shader_program_)
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{
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composite_chrominance_filter_shader_program_->set_width_scalers(output_width, output_width);
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composite_chrominance_filter_shader_program_->set_phase_cycles_per_sample(0.25f, 5.0f);
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composite_chrominance_filter_shader_program_->set_extension(5.0f);
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}
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if(rgb_filter_shader_program_)
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{
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@ -449,7 +449,7 @@ void OpenGLOutputBuilder::set_timing_uniforms()
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if(composite_input_shader_program_)
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{
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composite_input_shader_program_->set_width_scalers(1.0f, output_width);
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composite_input_shader_program_->set_phase_cycles_per_sample(0.25f, 0.0f);
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composite_input_shader_program_->set_extension(0.0f);
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}
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if(rgb_input_shader_program_)
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{
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@ -40,7 +40,6 @@ std::unique_ptr<IntermediateShader> IntermediateShader::make_shader(const char *
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"in vec2 ends;"
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"in vec3 phaseTimeAndAmplitude;"
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"uniform float phaseCyclesPerTick;"
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"uniform ivec2 outputTextureSize;"
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"uniform float extension;"
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"uniform %s texID;"
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@ -94,7 +93,7 @@ std::unique_ptr<IntermediateShader> IntermediateShader::make_shader(const char *
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// setup phaseAndAmplitudeVarying.x as colour burst subcarrier phase, in radians;
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// setup phaseAndAmplitudeVarying.x as colour burst amplitude
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"phaseAndAmplitudeVarying.x = (phaseCyclesPerTick * (extendedOutputPosition.x - phaseTimeAndAmplitude.y) + (phaseTimeAndAmplitude.x / 256.0)) * 2.0 * 3.141592654;"
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"phaseAndAmplitudeVarying.x = (((extendedOutputPosition.x - phaseTimeAndAmplitude.y) / 4.0) + (phaseTimeAndAmplitude.x / 256.0)) * 2.0 * 3.141592654;"
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"phaseAndAmplitudeVarying.y = 0.33;" // TODO: reinstate connection with (phaseTimeAndAmplitude.y/256.0)
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// determine output position by scaling the output position according to the texture size
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@ -461,9 +460,8 @@ void IntermediateShader::set_separation_frequency(float sampling_rate, float col
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set_filter_coefficients(sampling_rate, colour_burst_frequency);
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}
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void IntermediateShader::set_phase_cycles_per_sample(float phase_cycles_per_sample, float extension)
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void IntermediateShader::set_extension(float extension)
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{
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set_uniform("phaseCyclesPerTick", (GLfloat)phase_cycles_per_sample);
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set_uniform("extension", extension);
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}
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@ -76,7 +76,7 @@ public:
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geometry should be extended so that a complete colour cycle is included at both the beginning and end,
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to occur upon the next `bind`.
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*/
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void set_phase_cycles_per_sample(float phase_cycles_per_sample, float extension);
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void set_extension(float extension);
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/*!
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Queues setting the matrices that convert between RGB and chrominance/luminance to occur on the next `bind`.
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