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Another fix to deal with real-time fighting: allow 8 and 18 pulses to be recognised as 1s and 0s. That's because the hand-off from ROM routines to parsing may occur very shortly before the first pulse of a valid sequence, making it look like there's a ghost. A cleaner solution needs to be found, probably revolving around allowing parsers to be attached to tapes and therefore to run constantly.
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@ -79,10 +79,10 @@ void Parser::inspect_waves(const std::vector<WaveType> &waves) {
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// the gap that follows the bit due to the simplified "high is high, everything else is low"
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// logic applied to pulse detection. So those two things will merge. Meaning we're looking for
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// 17 and/or 7 pulses.
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int gaps_to_swallow = (int)wave_offset + ((waves[number_of_pulses + wave_offset] == WaveType::Gap) ? 1 : 0);
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size_t gaps_to_swallow = wave_offset + ((waves[number_of_pulses + wave_offset] == WaveType::Gap) ? 1 : 0);
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switch(number_of_pulses) {
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case 17: push_symbol(SymbolType::One, 17 + gaps_to_swallow); break;
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case 7: push_symbol(SymbolType::Zero, 7 + gaps_to_swallow); break;
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case 18: case 17: push_symbol(SymbolType::One, (int)(number_of_pulses + gaps_to_swallow)); break;
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case 8: case 7: push_symbol(SymbolType::Zero, (int)(number_of_pulses + gaps_to_swallow)); break;
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default: push_symbol(SymbolType::Unrecognised, 1); break;
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}
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}
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