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Increases blur again just a little more, after consideration of interlaced output.

This commit is contained in:
Thomas Harte 2018-06-14 18:25:04 -04:00
parent 0c65385c82
commit 41dcf1de42
2 changed files with 2 additions and 2 deletions

View File

@ -37,7 +37,7 @@ OpenGLOutputBuilder::OpenGLOutputBuilder(std::size_t bytes_per_pixel) :
texture_builder(bytes_per_pixel, source_data_texture_unit),
array_builder(SourceVertexBufferDataSize, OutputVertexBufferDataSize) {
glBlendFunc(GL_SRC_ALPHA, GL_CONSTANT_COLOR);
glBlendColor(0.3f, 0.3f, 0.3f, 1.0f);
glBlendColor(0.4f, 0.4f, 0.4f, 1.0f);
// create the output vertex array
glGenVertexArrays(1, &output_vertex_array_);

View File

@ -83,7 +83,7 @@ std::unique_ptr<OutputShader> OutputShader::make_shader(const char *fragment_met
"void main(void)"
"{"
"fragColour = vec4(pow(" << colour_expression << ", vec3(gamma)), 0.9);"//*cos(lateralVarying)
"fragColour = vec4(pow(" << colour_expression << ", vec3(gamma)), 0.8);"//*cos(lateralVarying)
"}";
return std::unique_ptr<OutputShader>(new OutputShader(vertex_shader.str(), fragment_shader.str(), {