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Edge further towards actual fetching.
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@ -179,6 +179,8 @@ template <Personality personality> struct Storage<personality, std::enable_if_t<
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enum class Type {
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External,
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DataBlock,
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SpriteY,
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SpriteContents,
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} type = Type::External;
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constexpr Event(int offset, Type type) noexcept :
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@ -190,11 +192,20 @@ template <Personality personality> struct Storage<personality, std::enable_if_t<
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constexpr Event() noexcept {}
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};
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// State that tracks fetching position within a line.
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const Event *next_event_ = nullptr;
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int data_block_ = 0;
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int sprite_block_ = 0;
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/// Resets line-ephemeral state for a new line.
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void begin_line([[maybe_unused]] ScreenMode mode, bool is_refresh, [[maybe_unused]] bool sprites_enabled) {
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// TODO: reinstate upon completion of the Yamaha pipeline.
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// assert(mode < ScreenMode::YamahaText80 || next_event_ == nullptr || next_event_->offset == 1368);
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data_block_ = 0;
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sprite_block_ = 0;
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if(is_refresh) {
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next_event_ = refresh_events;
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return;
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@ -636,6 +647,7 @@ template <Personality personality> struct Base: public Storage<personality> {
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template<bool use_end> void fetch_tms_character(int start, int end);
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template<bool use_end> void fetch_yamaha(int start, int end);
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template<ScreenMode> void fetch_yamaha(int end);
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template<bool use_end> void fetch_sms(int start, int end);
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@ -470,38 +470,57 @@ template<bool use_end> void Base<personality>::fetch_sms(int start, int end) {
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// MARK: - Yamaha
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template <Personality personality>
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template<ScreenMode mode> void Base<personality>::fetch_yamaha(int end) {
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while(Storage<personality>::next_event_->offset < end) {
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switch(Storage<personality>::next_event_->type) {
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case Storage<personality>::Event::Type::External:
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do_external_slot(Storage<personality>::next_event_->offset);
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break;
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case Storage<personality>::Event::Type::DataBlock: {
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// Exactly how to fetch depends upon mode...
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switch(mode) {
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case ScreenMode::YamahaGraphics5: {
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// TODO: work out start address as a function of fetch_pointer_.row, use current
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// data block via data_block_, fetch data into line_buffers_[fetch_pointer_.row].bitmap.
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} break;
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default:
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break;
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}
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++Storage<personality>::data_block_;
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} break;
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default: break;
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}
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++Storage<personality>::next_event_;
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}
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}
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template <Personality personality>
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template<bool use_end> void Base<personality>::fetch_yamaha([[maybe_unused]] int start, int end) {
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if constexpr (is_yamaha_vdp(personality)) {
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/*
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Per http://map.grauw.nl/articles/vdp-vram-timing/vdp-timing.html :
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The major change compared to the previous mode is that now the VDP needs to fetch extra data
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for the bitmap rendering. These fetches happen in 32 blocks of 4 bytes (screen 5/6) or
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8 bytes (screen 7/8). The fetches within one block happen in burst mode. This means that
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one block takes 18 cycles (screen 5/6) or 20 cycles (screen 7/8). Though later we'll see
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that the two spare cycles for screen 5/6 are not used for anything else, so for simplicity
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we can say that in all bitmap modes a bitmap-fetch-block takes 20 cycles. This is even
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clearer if you look at the RAS signal: this signal follows the exact same pattern in all
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(bitmap) screen modes, so in screen 5/6 it remains active for two cycles longer than
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strictly necessary.
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Actually before these 32 blocks there's one extra dummy block. This block has the same timing
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as the other blocks, but it always reads address 0x1FFFF. From an emulator point of view,
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these dummy reads don't matter, it only matters that at those moments no other VRAM accesses
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can occur.
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*/
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while(Storage<personality>::next_event_->offset < end) {
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switch(Storage<personality>::next_event_->type) {
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case Storage<personality>::Event::Type::External:
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do_external_slot(Storage<personality>::next_event_->offset);
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break;
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default: break;
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}
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++Storage<personality>::next_event_;
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// Dispatch according to [supported] screen mode.
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#define Dispatch(mode) case mode: fetch_yamaha<mode>(end); break;
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switch(screen_mode_) {
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default: break;
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Dispatch(ScreenMode::Blank);
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Dispatch(ScreenMode::Text);
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Dispatch(ScreenMode::MultiColour);
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Dispatch(ScreenMode::ColouredText);
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Dispatch(ScreenMode::Graphics);
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Dispatch(ScreenMode::YamahaText80);
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Dispatch(ScreenMode::YamahaGraphics3);
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Dispatch(ScreenMode::YamahaGraphics4);
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Dispatch(ScreenMode::YamahaGraphics5);
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Dispatch(ScreenMode::YamahaGraphics6);
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Dispatch(ScreenMode::YamahaGraphics7);
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}
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#undef Dispatch
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}
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}
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