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mirror of https://github.com/TomHarte/CLK.git synced 2024-06-09 01:29:44 +00:00

Adds a flags parameter to the BestEffortUpdater delegate.

On the Cocoa side, cuts Swift out of the update loop, as that seems merely to add code.
This commit is contained in:
Thomas Harte 2020-01-20 16:21:53 -05:00
parent 3c760e585a
commit 4de121142b
7 changed files with 15 additions and 48 deletions

View File

@ -80,7 +80,7 @@ void BestEffortUpdater::update_loop() {
// Cap running at 1/5th of a second, to avoid doing a huge amount of work after any
// brief system interruption.
const double duration = std::min(double(integer_duration) / 1e9, 0.2);
delegate->update(this, duration, has_skipped_);
delegate->update(this, duration, has_skipped_, 0);
has_skipped_ = false;
}
}

View File

@ -33,7 +33,7 @@ class BestEffortUpdater {
/// A delegate receives timing cues.
struct Delegate {
virtual void update(BestEffortUpdater *updater, Time::Seconds duration, bool did_skip_previous_update) = 0;
virtual void update(BestEffortUpdater *updater, Time::Seconds duration, bool did_skip_previous_update, int flags) = 0;
};
/// Sets the current delegate.

View File

@ -67,7 +67,7 @@
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
buildConfiguration = "Release"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
enableASanStackUseAfterReturn = "YES"

View File

@ -15,7 +15,6 @@ class MachineDocument:
CSMachineDelegate,
CSOpenGLViewDelegate,
CSOpenGLViewResponderDelegate,
CSBestEffortUpdaterDelegate,
CSAudioQueueDelegate,
CSROMReciverViewDelegate
{
@ -98,7 +97,6 @@ class MachineDocument:
bestEffortLock.lock()
if let bestEffortUpdater = bestEffortUpdater {
bestEffortUpdater.delegate = nil
bestEffortUpdater.flush()
self.bestEffortUpdater = nil
}
@ -221,8 +219,8 @@ class MachineDocument:
openGLView.window!.makeKeyAndOrderFront(self)
openGLView.window!.makeFirstResponder(openGLView)
// Start accepting best effort updates.
self.bestEffortUpdater!.delegate = self
// Start forwarding best-effort updates.
self.bestEffortUpdater!.setMachine(machine)
}
}

View File

@ -9,20 +9,12 @@
#import <Foundation/Foundation.h>
#import <CoreVideo/CoreVideo.h>
@class CSBestEffortUpdater;
@protocol CSBestEffortUpdaterDelegate <NSObject>
- (void)bestEffortUpdater:(CSBestEffortUpdater *)bestEffortUpdater runForInterval:(NSTimeInterval)interval didSkipPreviousUpdate:(BOOL)didSkipPreviousUpdate;
@end
#import "CSMachine.h"
@interface CSBestEffortUpdater : NSObject
@property (nonatomic, weak) id<CSBestEffortUpdaterDelegate> delegate;
- (void)update;
- (void)flush;
- (void)setMachine:(CSMachine *)machine;
@end

View File

@ -11,38 +11,26 @@
#include "BestEffortUpdater.hpp"
struct UpdaterDelegate: public Concurrency::BestEffortUpdater::Delegate {
__weak id<CSBestEffortUpdaterDelegate> delegate;
NSLock *delegateLock;
__weak CSMachine *machine;
void update(Concurrency::BestEffortUpdater *updater, Time::Seconds cycles, bool did_skip_previous_update) {
[delegateLock lock];
__weak id<CSBestEffortUpdaterDelegate> delegateCopy = delegate;
[delegateLock unlock];
[delegateCopy bestEffortUpdater:nil runForInterval:(NSTimeInterval)cycles didSkipPreviousUpdate:did_skip_previous_update];
void update(Concurrency::BestEffortUpdater *updater, Time::Seconds seconds, bool did_skip_previous_update, int flags) {
[machine runForInterval:seconds];
}
};
@implementation CSBestEffortUpdater {
Concurrency::BestEffortUpdater _updater;
UpdaterDelegate _updaterDelegate;
NSLock *_delegateLock;
}
- (instancetype)init {
self = [super init];
if(self) {
_delegateLock = [[NSLock alloc] init];
_updaterDelegate.delegateLock = _delegateLock;
_updater.set_delegate(&_updaterDelegate);
}
return self;
}
//- (void)dealloc {
// _updater.flush();
//}
- (void)update {
_updater.update();
}
@ -51,20 +39,9 @@ struct UpdaterDelegate: public Concurrency::BestEffortUpdater::Delegate {
_updater.flush();
}
- (void)setDelegate:(id<CSBestEffortUpdaterDelegate>)delegate {
[_delegateLock lock];
_updaterDelegate.delegate = delegate;
[_delegateLock unlock];
}
- (id<CSBestEffortUpdaterDelegate>)delegate {
id<CSBestEffortUpdaterDelegate> delegate;
[_delegateLock lock];
delegate = _updaterDelegate.delegate;
[_delegateLock unlock];
return delegate;
- (void)setMachine:(CSMachine *)machine {
_updater.flush();
_updaterDelegate.machine = machine;
}
@end

View File

@ -34,8 +34,8 @@
namespace {
struct BestEffortUpdaterDelegate: public Concurrency::BestEffortUpdater::Delegate {
void update(Concurrency::BestEffortUpdater *updater, Time::Seconds duration, bool did_skip_previous_update) override {
machine->crt_machine()->run_for(duration);
void update(Concurrency::BestEffortUpdater *updater, Time::Seconds duration, bool did_skip_previous_update, int flags) override {
machine->crt_machine()->run_until(duration);
}
Machine::DynamicMachine *machine;