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Sizes up default window size better to fit machine selector.

This commit is contained in:
Thomas Harte 2018-04-04 19:18:22 -04:00
parent 36e0cb29c0
commit 5044aac337

View File

@ -18,15 +18,15 @@
<windowStyleMask key="styleMask" titled="YES" closable="YES" miniaturizable="YES" resizable="YES"/>
<windowCollectionBehavior key="collectionBehavior" fullScreenPrimary="YES"/>
<windowPositionMask key="initialPositionMask" leftStrut="YES" rightStrut="YES" topStrut="YES" bottomStrut="YES"/>
<rect key="contentRect" x="133" y="235" width="400" height="300"/>
<rect key="contentRect" x="133" y="235" width="600" height="450"/>
<rect key="screenRect" x="0.0" y="0.0" width="1366" height="768"/>
<value key="minSize" type="size" width="228" height="171"/>
<view key="contentView" id="gIp-Ho-8D9">
<rect key="frame" x="0.0" y="0.0" width="400" height="300"/>
<rect key="frame" x="0.0" y="0.0" width="600" height="450"/>
<autoresizingMask key="autoresizingMask"/>
<subviews>
<openGLView hidden="YES" useAuxiliaryDepthBufferStencil="NO" allowOffline="YES" wantsBestResolutionOpenGLSurface="YES" translatesAutoresizingMaskIntoConstraints="NO" id="DEG-fq-cjd" customClass="CSOpenGLView">
<rect key="frame" x="0.0" y="0.0" width="400" height="300"/>
<rect key="frame" x="0.0" y="0.0" width="600" height="450"/>
</openGLView>
</subviews>
<constraints>