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Minor whitespace fix.
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@ -388,7 +388,7 @@ void OpenGLOutputBuilder::prepare_output_vertex_array() {
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if(output_shader_program_) {
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glBindVertexArray(output_vertex_array_);
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array_builder.bind_output();
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using Shader = OpenGL::OutputShader;
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output_shader_program_->enable_vertex_attribute_with_pointer(
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Shader::get_input_name(Shader::Input::Horizontal),
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