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Corrects Apple II output audio.
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@ -29,9 +29,12 @@ class Toggle: public Outputs::Speaker::SampleSource {
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bool get_output();
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private:
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// Accessed on the calling thread.
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bool is_enabled_ = false;
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int16_t level_ = 0, volume_ = 0;
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Concurrency::DeferringAsyncTaskQueue &audio_queue_;
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// Accessed on the audio thread.
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int16_t level_ = 0, volume_ = 0;
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};
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}
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@ -51,8 +51,9 @@ class ConcreteMachine:
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void update_video() {
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video_->run_for(cycles_since_video_update_.flush());
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}
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static const int audio_divider = 8;
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void update_audio() {
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speaker_.run_for(cycles_since_audio_update_.divide(Cycles(16)));
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speaker_.run_for(audio_queue_, cycles_since_audio_update_.divide(Cycles(audio_divider)));
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}
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uint8_t ram_[48*1024];
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@ -82,7 +83,7 @@ class ConcreteMachine:
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// The speaker, however, should think it is clocked at half the master clock, per a general
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// decision to sample it at seven times the CPU clock (plus stretches).
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speaker_.set_input_rate(static_cast<float>(master_clock / (2.0 * 16.0)));
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speaker_.set_input_rate(static_cast<float>(master_clock / (2.0 * static_cast<float>(audio_divider))));
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// Also, start with randomised memory contents.
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Memory::Fuzz(ram_, sizeof(ram_));
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