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Fixed playfield/missile and playfield/ball collisions.
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@ -267,7 +267,7 @@ void Machine::setup_reported_collisions()
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_reportedCollisions[c][7] |= ((playerPixels[0] & playerPixels[1]) << 7);
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}
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if(_playfieldOutput | ballPixel) {
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if(playfieldPixel | ballPixel) {
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_reportedCollisions[c][4] |= ((playfieldPixel & missilePixels[0]) << 7) | ((ballPixel & missilePixels[0]) << 6);
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_reportedCollisions[c][5] |= ((playfieldPixel & missilePixels[1]) << 7) | ((ballPixel & missilePixels[1]) << 6);
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