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Eliminated waiting here — either the buffer can be enqueued now or it is dropped.
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commit
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@ -174,9 +174,8 @@ static void audioOutputCallback(
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- (void)enqueueAudioBuffer:(const int16_t *)buffer numberOfSamples:(size_t)lengthInSamples
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{
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while(1)
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if([_writeLock tryLockWhenCondition:AudioQueueCanProceed])
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{
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[_writeLock lockWhenCondition:AudioQueueCanProceed];
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if((_audioStreamReadPosition + _streamLength) - _audioStreamWritePosition >= lengthInSamples)
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{
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size_t samplesBeforeOverflow = _streamLength - (_audioStreamWritePosition % _streamLength);
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@ -193,7 +192,6 @@ static void audioOutputCallback(
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_audioStreamWritePosition += lengthInSamples;
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[_writeLock unlockWithCondition:[self writeLockCondition]];
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break;
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}
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else
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{
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@ -157,7 +157,7 @@ class Vic20Document: MachineDocument {
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standardUserDefaults.registerDefaults([
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self.autoloadingUserDefaultsKey: true,
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self.memorySizeUserDefaultsKey: 5,
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self.countryUserDefaultsKey: 4
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self.countryUserDefaultsKey: 1
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])
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let loadAutomatically = standardUserDefaults.boolForKey(self.autoloadingUserDefaultsKey)
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