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Merge pull request #401 from TomHarte/VideoQuirks

Corrects composite output of the ZX80/81 and the Oric
This commit is contained in:
Thomas Harte 2018-04-04 19:23:45 -04:00 committed by GitHub
commit 60cf6b3cfd
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 46 additions and 28 deletions

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@ -67,6 +67,10 @@ class Machine: public ROMMachine::Machine {
return clock_rate_;
}
/*!
Maps from Configurable::Display to Outputs::CRT::VideoSignal and calls
@c set_video_signal with the result.
*/
void set_video_signal_configurable(Configurable::Display type) {
Outputs::CRT::VideoSignal signal;
switch(type) {
@ -81,7 +85,14 @@ class Machine: public ROMMachine::Machine {
signal = Outputs::CRT::VideoSignal::Composite;
break;
}
get_crt()->set_video_signal(signal);
set_video_signal(signal);
}
/*!
Forwards the video signal to the CRT returned by get_crt().
*/
virtual void set_video_signal(Outputs::CRT::VideoSignal video_signal) {
get_crt()->set_video_signal(video_signal);
}
private:

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@ -263,10 +263,6 @@ class ConcreteMachine:
use_fast_tape_hack_ = activate;
}
void set_output_device(Outputs::CRT::VideoSignal output_device) {
video_output_->set_output_device(output_device);
}
// to satisfy ConfigurationTarget::Machine
void configure_as_target(const Analyser::Static::Target *target) override final {
auto *const oric_target = dynamic_cast<const Analyser::Static::Oric::Target *>(target);
@ -392,7 +388,7 @@ class ConcreteMachine:
video_output_.reset(new VideoOutput(ram_));
if(!colour_rom_.empty()) video_output_->set_colour_rom(colour_rom_);
set_output_device(Outputs::CRT::VideoSignal::RGB);
set_video_signal(Outputs::CRT::VideoSignal::RGB);
}
void close_output() override final {
@ -469,6 +465,10 @@ class ConcreteMachine:
}
}
void set_video_signal(Outputs::CRT::VideoSignal video_signal) override {
video_output_->set_video_signal(video_signal);
}
Configurable::SelectionSet get_accurate_selections() override {
Configurable::SelectionSet selection_set;
Configurable::append_quick_load_tape_selection(selection_set, false);

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@ -41,13 +41,13 @@ VideoOutput::VideoOutput(uint8_t *memory) :
);
crt_->set_composite_function_type(Outputs::CRT::CRT::CompositeSourceType::DiscreteFourSamplesPerCycle, 0.0f);
set_output_device(Outputs::CRT::VideoSignal::Composite);
set_video_signal(Outputs::CRT::VideoSignal::Composite);
crt_->set_visible_area(crt_->get_rect_for_area(53, 224, 16 * 6, 40 * 6, 4.0f / 3.0f));
}
void VideoOutput::set_output_device(Outputs::CRT::VideoSignal output_device) {
output_device_ = output_device;
crt_->set_video_signal(output_device);
void VideoOutput::set_video_signal(Outputs::CRT::VideoSignal video_signal) {
video_signal_ = video_signal;
crt_->set_video_signal(video_signal);
}
void VideoOutput::set_colour_rom(const std::vector<uint8_t> &rom) {
@ -129,7 +129,7 @@ void VideoOutput::run_for(const Cycles cycles) {
if(control_byte & 0x60) {
if(pixel_target_) {
uint16_t colours[2];
if(output_device_ == Outputs::CRT::VideoSignal::RGB) {
if(video_signal_ == Outputs::CRT::VideoSignal::RGB) {
colours[0] = static_cast<uint8_t>(paper_ ^ inverse_mask);
colours[1] = static_cast<uint8_t>(ink_ ^ inverse_mask);
} else {
@ -183,7 +183,7 @@ void VideoOutput::run_for(const Cycles cycles) {
pixel_target_[0] = pixel_target_[1] =
pixel_target_[2] = pixel_target_[3] =
pixel_target_[4] = pixel_target_[5] =
(output_device_ == Outputs::CRT::VideoSignal::RGB) ? paper_ ^ inverse_mask : colour_forms_[paper_ ^ inverse_mask];
(video_signal_ == Outputs::CRT::VideoSignal::RGB) ? paper_ ^ inverse_mask : colour_forms_[paper_ ^ inverse_mask];
}
}
if(pixel_target_) pixel_target_ += 6;

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@ -20,7 +20,7 @@ class VideoOutput {
Outputs::CRT::CRT *get_crt();
void run_for(const Cycles cycles);
void set_colour_rom(const std::vector<uint8_t> &rom);
void set_output_device(Outputs::CRT::VideoSignal output_device);
void set_video_signal(Outputs::CRT::VideoSignal output_device);
private:
uint8_t *ram_;
@ -33,7 +33,7 @@ class VideoOutput {
// Output target and device
uint16_t *pixel_target_;
uint16_t colour_forms_[8];
Outputs::CRT::VideoSignal output_device_;
Outputs::CRT::VideoSignal video_signal_;
// Registers
uint8_t ink_, paper_;

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@ -22,6 +22,7 @@ Video::Video() :
"}");
// Show only the centre 80% of the TV frame.
crt_->set_video_signal(Outputs::CRT::VideoSignal::Composite);
crt_->set_visible_area(Outputs::CRT::Rect(0.1f, 0.1f, 0.8f, 0.8f));
}

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@ -18,15 +18,15 @@
<windowStyleMask key="styleMask" titled="YES" closable="YES" miniaturizable="YES" resizable="YES"/>
<windowCollectionBehavior key="collectionBehavior" fullScreenPrimary="YES"/>
<windowPositionMask key="initialPositionMask" leftStrut="YES" rightStrut="YES" topStrut="YES" bottomStrut="YES"/>
<rect key="contentRect" x="133" y="235" width="400" height="300"/>
<rect key="contentRect" x="133" y="235" width="600" height="450"/>
<rect key="screenRect" x="0.0" y="0.0" width="1366" height="768"/>
<value key="minSize" type="size" width="228" height="171"/>
<view key="contentView" id="gIp-Ho-8D9">
<rect key="frame" x="0.0" y="0.0" width="400" height="300"/>
<rect key="frame" x="0.0" y="0.0" width="600" height="450"/>
<autoresizingMask key="autoresizingMask"/>
<subviews>
<openGLView hidden="YES" useAuxiliaryDepthBufferStencil="NO" allowOffline="YES" wantsBestResolutionOpenGLSurface="YES" translatesAutoresizingMaskIntoConstraints="NO" id="DEG-fq-cjd" customClass="CSOpenGLView">
<rect key="frame" x="0.0" y="0.0" width="400" height="300"/>
<rect key="frame" x="0.0" y="0.0" width="600" height="450"/>
</openGLView>
</subviews>
<constraints>

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@ -315,20 +315,22 @@ void OpenGLOutputBuilder::prepare_composite_input_shaders() {
}
void OpenGLOutputBuilder::prepare_svideo_input_shaders() {
svideo_input_shader_program_ = OpenGL::IntermediateShader::make_svideo_source_shader(svideo_shader_, rgb_shader_);
svideo_input_shader_program_->set_source_texture_unit(source_data_texture_unit);
svideo_input_shader_program_->set_output_size(IntermediateBufferWidth, IntermediateBufferHeight);
if(!svideo_shader_.empty() || !rgb_shader_.empty()) {
svideo_input_shader_program_ = OpenGL::IntermediateShader::make_svideo_source_shader(svideo_shader_, rgb_shader_);
svideo_input_shader_program_->set_source_texture_unit(source_data_texture_unit);
svideo_input_shader_program_->set_output_size(IntermediateBufferWidth, IntermediateBufferHeight);
// TODO: the below is related to texture fencing, which is not yet implemented correctly, so not yet enabled.
if(work_texture_) {
svideo_input_shader_program_->set_is_double_height(true, 0.0f, 0.0f);
} else {
svideo_input_shader_program_->set_is_double_height(false);
// TODO: the below is related to texture fencing, which is not yet implemented correctly, so not yet enabled.
if(work_texture_) {
svideo_input_shader_program_->set_is_double_height(true, 0.0f, 0.0f);
} else {
svideo_input_shader_program_->set_is_double_height(false);
}
}
}
void OpenGLOutputBuilder::prepare_rgb_input_shaders() {
if(rgb_shader_.size()) {
if(!rgb_shader_.empty()) {
rgb_input_shader_program_ = OpenGL::IntermediateShader::make_rgb_source_shader(rgb_shader_);
rgb_input_shader_program_->set_source_texture_unit(source_data_texture_unit);
rgb_input_shader_program_->set_output_size(IntermediateBufferWidth, IntermediateBufferHeight);
@ -340,11 +342,13 @@ void OpenGLOutputBuilder::prepare_rgb_input_shaders() {
}
void OpenGLOutputBuilder::prepare_source_vertex_array() {
if(composite_input_shader_program_) {
if(composite_input_shader_program_ || svideo_input_shader_program_) {
glBindVertexArray(source_vertex_array_);
array_builder.bind_input();
}
using Shader = OpenGL::IntermediateShader;
using Shader = OpenGL::IntermediateShader;
if(composite_input_shader_program_) {
composite_input_shader_program_->enable_vertex_attribute_with_pointer(
Shader::get_input_name(Shader::Input::InputStart),
2, GL_UNSIGNED_SHORT, GL_FALSE, SourceVertexSize,
@ -364,7 +368,9 @@ void OpenGLOutputBuilder::prepare_source_vertex_array() {
Shader::get_input_name(Shader::Input::PhaseTimeAndAmplitude),
3, GL_UNSIGNED_BYTE, GL_FALSE, SourceVertexSize,
(void *)SourceVertexOffsetOfPhaseTimeAndAmplitude, 1);
}
if(svideo_input_shader_program_) {
svideo_input_shader_program_->enable_vertex_attribute_with_pointer(
Shader::get_input_name(Shader::Input::InputStart),
2, GL_UNSIGNED_SHORT, GL_FALSE, SourceVertexSize,