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Adjusted gamma ratio to be the correct way around. The PAL midrange should be slightly darker now.
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@@ -85,7 +85,7 @@ void CRT::set_output_gamma(float gamma) {
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}
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void CRT::update_gamma() {
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float gamma_ratio = output_gamma_ / input_gamma_;
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float gamma_ratio = input_gamma_ / output_gamma_;
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openGL_output_builder_.set_gamma(gamma_ratio);
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}
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