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Attempts to fix random stray noise lines.
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c5d9bf2c12
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@ -300,8 +300,6 @@ void ScanTarget::announce(Event event, uint16_t x, uint16_t y) {
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// Attempt to allocate a new line; note allocation failure if necessary.
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const auto next_line = uint16_t((write_pointers_.line + 1) % LineBufferHeight);
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// Check whether that's too many.
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if(next_line == read_pointers.line) {
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allocation_has_failed_ = true;
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active_line_ = nullptr;
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@ -335,12 +333,14 @@ template <typename T> void ScanTarget::patch_buffer(const T &array, GLuint targe
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);
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assert(destination);
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// Populate it with the oldest scans first; the oldest are those from 1 beyond the submit pointer.
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// Populate it with the oldest data first; the oldest are those from two beyond the submit pointer;
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// one beyond is the one that may currently be mutating.
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const uint16_t oldest_record = (submit_pointer + 2) % array.size();
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const size_t buffer_length = array.size() * sizeof(array[0]);
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const size_t splice_point = (submit_pointer + 1) * sizeof(array[0]);
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const size_t splice_point = oldest_record * sizeof(array[0]);
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const size_t end_length = buffer_length - splice_point;
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memcpy(&destination[0], &array[submit_pointer+1], end_length);
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memcpy(&destination[0], &array[oldest_record], end_length);
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memcpy(&destination[end_length], &array[0], buffer_length - end_length);
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// Flush and unmap the buffer.
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@ -486,7 +486,7 @@ void ScanTarget::draw(bool synchronous, int output_width, int output_height) {
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glBindVertexArray(line_vertex_array_);
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output_shader_->bind();
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glEnable(GL_BLEND);
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glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, GLsizei(line_buffer_.size() - 1));
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glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, GLsizei(line_buffer_.size() - 2));
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// All data now having been spooled to the GPU, update the read pointers to
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// the submit pointer location.
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