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Eliminates unused RealTimeActor, provides more feedback from +=, gets specific as to nodiscard
s.
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@ -56,10 +56,12 @@ template <class T, int multiplier = 1, int divider = 1, class LocalTimeScale = H
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}
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/// Adds time to the actor.
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forceinline void operator += (LocalTimeScale rhs) {
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///
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/// @returns @c true if adding time caused a flush; @c false otherwise.
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forceinline bool operator += (LocalTimeScale rhs) {
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if constexpr (std::is_base_of<ClockingHint::Source, T>::value) {
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if(clocking_preference_ == ClockingHint::Preference::None) {
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return;
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return false;
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}
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}
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@ -73,7 +75,7 @@ template <class T, int multiplier = 1, int divider = 1, class LocalTimeScale = H
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if constexpr (std::is_base_of<ClockingHint::Source, T>::value) {
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if (clocking_preference_ == ClockingHint::Preference::RealTime) {
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flush();
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return;
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return true;
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}
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}
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@ -81,15 +83,18 @@ template <class T, int multiplier = 1, int divider = 1, class LocalTimeScale = H
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time_until_event_ -= rhs;
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if(time_until_event_ <= LocalTimeScale(0)) {
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flush();
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return true;
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}
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}
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return false;
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}
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/// Flushes all accumulated time and returns a pointer to the included object.
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///
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/// If this object provides sequence points, checks for changes to the next
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/// sequence point upon deletion of the pointer.
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forceinline auto operator->() {
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[[nodiscard]] forceinline auto operator->() {
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flush();
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return std::unique_ptr<T, SequencePointAwareDeleter>(&object_, SequencePointAwareDeleter(this));
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}
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@ -97,19 +102,19 @@ template <class T, int multiplier = 1, int divider = 1, class LocalTimeScale = H
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/// Acts exactly as per the standard ->, but preserves constness.
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///
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/// Despite being const, this will flush the object and, if relevant, update the next sequence point.
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forceinline auto operator -> () const {
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[[nodiscard]] forceinline auto operator -> () const {
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auto non_const_this = const_cast<JustInTimeActor<T, multiplier, divider, LocalTimeScale, TargetTimeScale> *>(this);
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non_const_this->flush();
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return std::unique_ptr<const T, SequencePointAwareDeleter>(&object_, SequencePointAwareDeleter(non_const_this));
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}
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/// @returns a pointer to the included object, without flushing time.
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forceinline T *last_valid() {
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[[nodiscard]] forceinline T *last_valid() {
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return &object_;
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}
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/// @returns the amount of time since the object was last flushed, in the target time scale.
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forceinline TargetTimeScale time_since_flush() const {
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[[nodiscard]] forceinline TargetTimeScale time_since_flush() const {
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// TODO: does this handle conversions properly where TargetTimeScale != LocalTimeScale?
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if constexpr (divider == 1) {
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return time_since_update_;
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@ -135,7 +140,7 @@ template <class T, int multiplier = 1, int divider = 1, class LocalTimeScale = H
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}
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/// Indicates whether a flush has occurred since the last call to did_flush().
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forceinline bool did_flush() {
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[[nodiscard]] forceinline bool did_flush() {
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const bool did_flush = did_flush_;
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did_flush_ = false;
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return did_flush;
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@ -143,12 +148,12 @@ template <class T, int multiplier = 1, int divider = 1, class LocalTimeScale = H
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/// @returns the number of cycles until the next sequence-point-based flush, if the embedded object
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/// supports sequence points; @c LocalTimeScale() otherwise.
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LocalTimeScale cycles_until_implicit_flush() const {
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[[nodiscard]] LocalTimeScale cycles_until_implicit_flush() const {
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return time_until_event_;
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}
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/// Indicates whether a sequence-point-caused flush will occur if the specified period is added.
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forceinline bool will_flush(LocalTimeScale rhs) const {
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[[nodiscard]] forceinline bool will_flush(LocalTimeScale rhs) const {
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if constexpr (!has_sequence_points<T>::value) {
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return false;
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}
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@ -178,48 +183,6 @@ template <class T, int multiplier = 1, int divider = 1, class LocalTimeScale = H
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}
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};
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/*!
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A RealTimeActor presents the same interface as a JustInTimeActor but doesn't defer work.
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Time added will be performed immediately.
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Its primary purpose is to allow consumers to remain flexible in their scheduling.
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*/
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template <class T, int multiplier = 1, int divider = 1, class LocalTimeScale = HalfCycles, class TargetTimeScale = LocalTimeScale> class RealTimeActor {
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public:
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template<typename... Args> RealTimeActor(Args&&... args) : object_(std::forward<Args>(args)...) {}
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forceinline void operator += (const LocalTimeScale &rhs) {
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if constexpr (multiplier == 1 && divider == 1) {
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object_.run_for(TargetTimeScale(rhs));
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return;
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}
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if constexpr (multiplier == 1) {
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accumulated_time_ += rhs;
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} else {
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accumulated_time_ += rhs * multiplier;
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}
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if constexpr (divider == 1) {
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const auto duration = accumulated_time_.template flush<TargetTimeScale>();
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object_.run_for(duration);
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} else {
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const auto duration = accumulated_time_.template divide<TargetTimeScale>(LocalTimeScale(divider));
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if(duration > TargetTimeScale(0))
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object_.run_for(duration);
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}
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}
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forceinline T *operator->() { return &object_; }
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forceinline const T *operator->() const { return &object_; }
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forceinline T *last_valid() { return &object_; }
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forceinline void flush() {}
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private:
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T object_;
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LocalTimeScale accumulated_time_;
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};
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/*!
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A AsyncJustInTimeActor acts like a JustInTimeActor but additionally contains an AsyncTaskQueue.
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Any time the amount of accumulated time crosses a threshold provided at construction time,
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