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I guess NumberOfFields is done for.

This commit is contained in:
Thomas Harte 2016-04-27 22:48:37 -04:00
parent 8849dc3265
commit 7c20fce467

View File

@ -44,13 +44,6 @@ const GLsizei IntermediateBufferHeight = 2048;
const GLsizeiptr OutputVertexBufferDataSize = 89856; // a multiple of 6 * OutputVertexSize
const GLsizeiptr SourceVertexBufferDataSize = 87360; // a multiple of 2 * SourceVertexSize
// Runs are divided discretely by vertical syncs in order to put a usable bounds on the uniform used to track
// run age; that therefore creates a discrete number of fields that are stored. This number should be the
// number of historic fields that are required fully to complete a frame. It should be at least two and not
// more than four.
const int NumberOfFields = 4;
}
}