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Given that lineCompositeAmplitude
is not normalised, ups threshold.
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@ -341,7 +341,7 @@ std::unique_ptr<Shader> ScanTarget::conversion_shader() const {
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vertex_shader +=
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"compositeAngle = (mix(startCompositeAngle, endCompositeAngle, lateral) / 32.0) * 3.141592654;"
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"compositeAmplitude = lineCompositeAmplitude / 255.0;"
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"oneOverCompositeAmplitude = mix(0.0, 255.0 / lineCompositeAmplitude, step(0.01, lineCompositeAmplitude));";
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"oneOverCompositeAmplitude = mix(0.0, 255.0 / lineCompositeAmplitude, step(0.95, lineCompositeAmplitude));";
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}
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vertex_shader +=
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