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Given that lineCompositeAmplitude is not normalised, ups threshold.

This commit is contained in:
Thomas Harte 2020-11-28 17:13:18 -05:00
parent c9ca1fc7a0
commit 7c29c3a944

View File

@ -341,7 +341,7 @@ std::unique_ptr<Shader> ScanTarget::conversion_shader() const {
vertex_shader +=
"compositeAngle = (mix(startCompositeAngle, endCompositeAngle, lateral) / 32.0) * 3.141592654;"
"compositeAmplitude = lineCompositeAmplitude / 255.0;"
"oneOverCompositeAmplitude = mix(0.0, 255.0 / lineCompositeAmplitude, step(0.01, lineCompositeAmplitude));";
"oneOverCompositeAmplitude = mix(0.0, 255.0 / lineCompositeAmplitude, step(0.95, lineCompositeAmplitude));";
}
vertex_shader +=