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Near-halve uniform sizes.
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@@ -78,7 +78,7 @@ constexpr char separation_fragment_shader[] = R"glsl(
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#define KernelCentre 15
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uniform lowp sampler2D source;
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uniform lowp vec2 filterCoefficients[31];
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uniform lowp vec2 filterCoefficients[16];
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in mediump vec2 coordinates[31];
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@@ -119,7 +119,7 @@ constexpr char demodulation_fragment_shader[] = R"glsl(
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#define KernelCentre 15
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uniform lowp sampler2D source;
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uniform lowp vec3 filterCoefficients[31];
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uniform lowp vec3 filterCoefficients[16];
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uniform lowp mat3 toRGB;
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in mediump vec2 coordinates[31];
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@@ -226,7 +226,7 @@ void set_common_uniforms(
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float packaged_elements[31 * FilterSize];
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static_assert(sizeof(packaged_elements) == sizeof(elements));
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std::memcpy(packaged_elements, elements, sizeof(elements));
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shader.set_uniform("filterCoefficients", FilterSize, 31, packaged_elements);
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shader.set_uniform("filterCoefficients", FilterSize, 16, packaged_elements);
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}
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}
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