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"Doubles" the bandwidth given to composite signals.
Because I suspect it may inadvertently have been halved previously. I'm investigating.
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@ -413,7 +413,7 @@ void OpenGLOutputBuilder::set_gamma() {
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}
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float OpenGLOutputBuilder::get_composite_output_width() const {
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return (static_cast<float>(colour_cycle_numerator_) * 4.0f) / static_cast<float>(colour_cycle_denominator_ * IntermediateBufferWidth);
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return static_cast<float>(colour_cycle_numerator_ * 8) / static_cast<float>(colour_cycle_denominator_ * IntermediateBufferWidth);
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}
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void OpenGLOutputBuilder::set_output_shader_width() {
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