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Colour phase is multiplied by 255, not 256.
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@ -93,7 +93,7 @@ std::unique_ptr<IntermediateShader> IntermediateShader::make_shader(const char *
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// setup phaseAndAmplitudeVarying.x as colour burst subcarrier phase, in radians;
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// setup phaseAndAmplitudeVarying.x as colour burst amplitude
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"phaseAndAmplitudeVarying.x = (((extendedOutputPosition.x - phaseTimeAndAmplitude.y) / 4.0) + (phaseTimeAndAmplitude.x / 256.0)) * 2.0 * 3.141592654;"
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"phaseAndAmplitudeVarying.x = (((extendedOutputPosition.x - phaseTimeAndAmplitude.y) / 4.0) + (phaseTimeAndAmplitude.x / 255.0)) * 2.0 * 3.141592654;"
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"phaseAndAmplitudeVarying.y = 0.33;" // TODO: reinstate connection with (phaseTimeAndAmplitude.y/256.0)
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// determine output position by scaling the output position according to the texture size
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