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Reduce indentation.
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+21
-21
@@ -15,30 +15,30 @@ namespace Inputs {
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some quantity of buttons.
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*/
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class Mouse {
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public:
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/*!
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Indicates a movement of the mouse.
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*/
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virtual void move([[maybe_unused]] const int x, [[maybe_unused]] const int y) {}
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public:
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/*!
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Indicates a movement of the mouse.
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*/
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virtual void move([[maybe_unused]] const int x, [[maybe_unused]] const int y) {}
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/*!
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@returns the number of buttons on this mouse.
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*/
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virtual int get_number_of_buttons() const {
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return 1;
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}
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/*!
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@returns the number of buttons on this mouse.
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*/
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virtual int get_number_of_buttons() const {
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return 1;
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}
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/*!
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Indicates that button @c index is now either pressed or unpressed.
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The intention is that @c index be semantic, not positional:
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0 for the primary button, 1 for the secondary, 2 for the tertiary, etc.
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*/
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virtual void set_button_pressed([[maybe_unused]] const int index, [[maybe_unused]] const bool is_pressed) {}
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/*!
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Indicates that button @c index is now either pressed or unpressed.
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The intention is that @c index be semantic, not positional:
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0 for the primary button, 1 for the secondary, 2 for the tertiary, etc.
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*/
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virtual void set_button_pressed([[maybe_unused]] const int index, [[maybe_unused]] const bool is_pressed) {}
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/*!
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Releases all depressed buttons.
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*/
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virtual void reset_all_buttons() {}
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/*!
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Releases all depressed buttons.
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*/
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virtual void reset_all_buttons() {}
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};
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}
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