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Log failed shader.
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@@ -52,6 +52,7 @@ GLuint Shader::compile_shader(const std::string &source, GLenum type) {
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const auto length = std::vector<GLchar>::size_type(logLength);
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std::vector<GLchar> log(length);
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test_gl(glGetShaderInfoLog, shader, logLength, &logLength, log.data());
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Logger::error().append("Sought to compile: %s", source.c_str());
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Logger::error().append("Compile log: %s", log.data());
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}
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