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Log failed shader.

This commit is contained in:
Thomas Harte
2025-12-17 04:06:19 +00:00
parent b9daacf3ef
commit 999431111f
+1
View File
@@ -52,6 +52,7 @@ GLuint Shader::compile_shader(const std::string &source, GLenum type) {
const auto length = std::vector<GLchar>::size_type(logLength);
std::vector<GLchar> log(length);
test_gl(glGetShaderInfoLog, shader, logLength, &logLength, log.data());
Logger::error().append("Sought to compile: %s", source.c_str());
Logger::error().append("Compile log: %s", log.data());
}