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Fix meaning of 'origin'.
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@ -137,13 +137,14 @@ void Base<personality>::draw_sprites(LineBuffer &buffer, int start, int end, int
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for(int previous_index = index - 1; previous_index >= min_sprite; --previous_index) {
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// Determine region of overlap (if any).
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LineBuffer::ActiveSprite &previous = buffer.active_sprites[previous_index];
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const int origin = previous.x - sprite.x;
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const int x1 = std::max(0, 0 - origin);
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const int origin = sprite.x - previous.x;
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const int x1 = std::max(0, -origin);
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const int x2 = std::min(pixel_width - origin, pixel_width);
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// Composite sprites.
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for(int x = x1; x < x2; x++) {
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Storage<personality>::sprite_cache_[previous_index][x + origin] |= Storage<personality>::sprite_cache_[index][x];
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Storage<personality>::sprite_cache_[previous_index][x + origin]
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|= Storage<personality>::sprite_cache_[index][x];
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}
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// If a previous opaque sprite has been found, stop.
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