mirror of
https://github.com/TomHarte/CLK.git
synced 2025-01-26 15:32:04 +00:00
Supposing the TIA were implemented, this is (more or less) what the Atari 2600 would now look like.
This commit is contained in:
parent
0ffded72a6
commit
a246530953
@ -18,91 +18,25 @@ namespace {
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}
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Machine::Machine() :
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horizontal_timer_(0),
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last_output_state_duration_(0),
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last_output_state_(OutputState::Sync),
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rom_(nullptr),
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rom_pages_{nullptr, nullptr, nullptr, nullptr},
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tia_input_value_{0xff, 0xff},
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upcoming_events_pointer_(0),
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object_counter_pointer_(0),
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state_by_time_(state_by_extend_time_[0]),
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cycles_since_speaker_update_(0),
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is_pal_region_(false)
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cycles_since_video_update_(0)
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{
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memset(collisions_, 0xff, sizeof(collisions_));
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setup_reported_collisions();
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for(int vbextend = 0; vbextend < 2; vbextend++)
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{
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for(int c = 0; c < 57; c++)
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{
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OutputState state;
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// determine which output state will be active in four cycles from now
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switch(c)
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{
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case 0: case 1: case 2: case 3: state = OutputState::Blank; break;
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case 4: case 5: case 6: case 7: state = OutputState::Sync; break;
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case 8: case 9: case 10: case 11: state = OutputState::ColourBurst; break;
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case 12: case 13: case 14:
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case 15: case 16: state = OutputState::Blank; break;
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case 17: case 18: state = vbextend ? OutputState::Blank : OutputState::Pixel; break;
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default: state = OutputState::Pixel; break;
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}
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state_by_extend_time_[vbextend][c] = state;
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}
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}
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set_clock_rate(NTSC_clock_rate);
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}
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void Machine::setup_output(float aspect_ratio)
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{
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tia_.reset(new TIA);
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speaker_.reset(new Speaker);
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crt_.reset(new Outputs::CRT::CRT(228, 1, 263, Outputs::CRT::ColourSpace::YIQ, 228, 1, false, 1));
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crt_->set_output_device(Outputs::CRT::Television);
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// this is the NTSC phase offset function; see below for PAL
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crt_->set_composite_sampling_function(
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"float composite_sample(usampler2D texID, vec2 coordinate, vec2 iCoordinate, float phase, float amplitude)"
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"{"
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"uint c = texture(texID, coordinate).r;"
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"uint y = c & 14u;"
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"uint iPhase = (c >> 4);"
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"float phaseOffset = 6.283185308 * float(iPhase) / 13.0 + 5.074880441076923;"
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"return mix(float(y) / 14.0, step(1, iPhase) * cos(phase + phaseOffset), amplitude);"
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"}");
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speaker_->set_input_rate((float)(get_clock_rate() / 38.0));
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}
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void Machine::switch_region()
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{
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// the PAL function
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crt_->set_composite_sampling_function(
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"float composite_sample(usampler2D texID, vec2 coordinate, vec2 iCoordinate, float phase, float amplitude)"
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"{"
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"uint c = texture(texID, coordinate).r;"
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"uint y = c & 14u;"
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"uint iPhase = (c >> 4);"
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"uint direction = iPhase & 1u;"
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"float phaseOffset = float(7u - direction) + (float(direction) - 0.5) * 2.0 * float(iPhase >> 1);"
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"phaseOffset *= 6.283185308 / 12.0;"
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"return mix(float(y) / 14.0, step(4, (iPhase + 2u) & 15u) * cos(phase + phaseOffset), amplitude);"
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"}");
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crt_->set_new_timing(228, 312, Outputs::CRT::ColourSpace::YUV, 228, 1, true);
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is_pal_region_ = true;
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speaker_->set_input_rate((float)(get_clock_rate() / 38.0));
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set_clock_rate(PAL_clock_rate);
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}
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void Machine::close_output()
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{
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crt_ = nullptr;
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tia_ = nullptr;
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speaker_ = nullptr;
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}
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Machine::~Machine()
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@ -111,303 +45,6 @@ Machine::~Machine()
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close_output();
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}
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void Machine::update_timers(int mask)
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{
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unsigned int upcoming_pointer_plus_4 = (upcoming_events_pointer_ + 4)%number_of_upcoming_events;
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object_counter_pointer_ = (object_counter_pointer_ + 1)%number_of_recorded_counters;
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ObjectCounter *oneClockAgo = object_counter_[(object_counter_pointer_ - 1 + number_of_recorded_counters)%number_of_recorded_counters];
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ObjectCounter *twoClocksAgo = object_counter_[(object_counter_pointer_ - 2 + number_of_recorded_counters)%number_of_recorded_counters];
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ObjectCounter *now = object_counter_[object_counter_pointer_];
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// grab the background now, for application in four clocks
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if(mask & (1 << 5) && !(horizontal_timer_&3))
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{
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unsigned int offset = 4 + horizontal_timer_ - (horizontalTimerPeriod - 160);
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upcoming_events_[upcoming_pointer_plus_4].updates |= Event::Action::Playfield;
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upcoming_events_[upcoming_pointer_plus_4].playfield_pixel = playfield_[(offset >> 2)%40];
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}
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if(mask & (1 << 4))
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{
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// the ball becomes visible whenever it hits zero, regardless of whether its status
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// is the result of a counter rollover or a programmatic reset, and there's a four
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// clock delay on that triggering the start signal
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now[4].count = (oneClockAgo[4].count + 1)%160;
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now[4].pixel = oneClockAgo[4].pixel + 1;
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if(!now[4].count) now[4].pixel = 0;
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}
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else
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{
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now[4] = oneClockAgo[4];
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}
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// check for player and missle triggers
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for(int c = 0; c < 4; c++)
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{
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if(mask & (1 << c))
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{
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// update the count
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now[c].count = (oneClockAgo[c].count + 1)%160;
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uint8_t repeatMask = player_and_missile_size_[c&1] & 7;
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ObjectCounter *rollover;
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ObjectCounter *equality;
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if(c < 2)
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{
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// update the pixel
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now[c].broad_pixel = oneClockAgo[c].broad_pixel + 1;
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switch(repeatMask)
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{
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default: now[c].pixel = oneClockAgo[c].pixel + 1; break;
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case 5: now[c].pixel = oneClockAgo[c].pixel + (now[c].broad_pixel&1); break;
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case 7: now[c].pixel = oneClockAgo[c].pixel + (((now[c].broad_pixel | (now[c].broad_pixel >> 1))^1)&1); break;
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}
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// check for a rollover six clocks ago or equality five clocks ago
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rollover = twoClocksAgo;
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equality = oneClockAgo;
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}
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else
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{
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// update the pixel
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now[c].pixel = oneClockAgo[c].pixel + 1;
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// check for a rollover five clocks ago or equality four clocks ago
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rollover = oneClockAgo;
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equality = now;
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}
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if(
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(rollover[c].count == 159) ||
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(has_second_copy_[c&1] && equality[c].count == 16) ||
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(has_third_copy_[c&1] && equality[c].count == 32) ||
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(has_fourth_copy_[c&1] && equality[c].count == 64)
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)
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{
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now[c].pixel = 0;
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now[c].broad_pixel = 0;
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}
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}
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else
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{
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now[c] = oneClockAgo[c];
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}
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}
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}
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uint8_t Machine::get_output_pixel()
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{
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ObjectCounter *now = object_counter_[object_counter_pointer_];
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// get the playfield pixel
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unsigned int offset = horizontal_timer_ - (horizontalTimerPeriod - 160);
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uint8_t playfieldColour = ((playfield_control_&6) == 2) ? player_colour_[offset / 80] : playfield_colour_;
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// ball pixel
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uint8_t ballPixel = 0;
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if(now[4].pixel < ball_size_) {
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ballPixel = ball_graphics_enable_[ball_graphics_selector_];
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}
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// determine the player and missile pixels
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uint8_t playerPixels[2] = { 0, 0 };
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uint8_t missilePixels[2] = { 0, 0 };
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for(int c = 0; c < 2; c++)
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{
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if(player_graphics_[c] && now[c].pixel < 8) {
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playerPixels[c] = (player_graphics_[player_graphics_selector_[c]][c] >> (now[c].pixel ^ player_reflection_mask_[c])) & 1;
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}
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if(!missile_graphics_reset_[c] && now[c+2].pixel < missile_size_[c]) {
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missilePixels[c] = missile_graphics_enable_[c];
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}
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}
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// accumulate collisions
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int pixel_mask = playerPixels[0] | (playerPixels[1] << 1) | (missilePixels[0] << 2) | (missilePixels[1] << 3) | (ballPixel << 4) | (playfield_output_ << 5);
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collisions_[0] |= reported_collisions_[pixel_mask][0];
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collisions_[1] |= reported_collisions_[pixel_mask][1];
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collisions_[2] |= reported_collisions_[pixel_mask][2];
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collisions_[3] |= reported_collisions_[pixel_mask][3];
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collisions_[4] |= reported_collisions_[pixel_mask][4];
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collisions_[5] |= reported_collisions_[pixel_mask][5];
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collisions_[6] |= reported_collisions_[pixel_mask][6];
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collisions_[7] |= reported_collisions_[pixel_mask][7];
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// apply appropriate priority to pick a colour
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uint8_t playfield_pixel = playfield_output_ | ballPixel;
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uint8_t outputColour = playfield_pixel ? playfieldColour : background_colour_;
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if(!(playfield_control_&0x04) || !playfield_pixel) {
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if(playerPixels[1] || missilePixels[1]) outputColour = player_colour_[1];
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if(playerPixels[0] || missilePixels[0]) outputColour = player_colour_[0];
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}
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// return colour
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return outputColour;
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}
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void Machine::setup_reported_collisions()
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{
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for(int c = 0; c < 64; c++)
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{
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memset(reported_collisions_[c], 0, 8);
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int playerPixels[2] = { c&1, (c >> 1)&1 };
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int missilePixels[2] = { (c >> 2)&1, (c >> 3)&1 };
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int ballPixel = (c >> 4)&1;
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int playfield_pixel = (c >> 5)&1;
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if(playerPixels[0] | playerPixels[1]) {
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reported_collisions_[c][0] |= ((missilePixels[0] & playerPixels[1]) << 7) | ((missilePixels[0] & playerPixels[0]) << 6);
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reported_collisions_[c][1] |= ((missilePixels[1] & playerPixels[0]) << 7) | ((missilePixels[1] & playerPixels[1]) << 6);
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reported_collisions_[c][2] |= ((playfield_pixel & playerPixels[0]) << 7) | ((ballPixel & playerPixels[0]) << 6);
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reported_collisions_[c][3] |= ((playfield_pixel & playerPixels[1]) << 7) | ((ballPixel & playerPixels[1]) << 6);
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reported_collisions_[c][7] |= ((playerPixels[0] & playerPixels[1]) << 7);
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}
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if(playfield_pixel | ballPixel) {
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reported_collisions_[c][4] |= ((playfield_pixel & missilePixels[0]) << 7) | ((ballPixel & missilePixels[0]) << 6);
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reported_collisions_[c][5] |= ((playfield_pixel & missilePixels[1]) << 7) | ((ballPixel & missilePixels[1]) << 6);
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reported_collisions_[c][6] |= ((playfield_pixel & ballPixel) << 7);
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}
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if(missilePixels[0] & missilePixels[1])
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reported_collisions_[c][7] |= (1 << 6);
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}
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}
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void Machine::output_pixels(unsigned int count)
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{
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while(count--)
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{
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if(upcoming_events_[upcoming_events_pointer_].updates)
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{
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// apply any queued changes and flush the record
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if(upcoming_events_[upcoming_events_pointer_].updates & Event::Action::HMoveSetup)
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{
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// schedule an extended left border
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state_by_time_ = state_by_extend_time_[1];
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// clear any ongoing moves
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if(hmove_flags_)
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{
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for(int c = 0; c < number_of_upcoming_events; c++)
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{
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upcoming_events_[c].updates &= ~(Event::Action::HMoveCompare | Event::Action::HMoveDecrement);
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}
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}
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// schedule new moves
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hmove_flags_ = 0x1f;
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hmove_counter_ = 15;
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// follow-through into a compare immediately
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upcoming_events_[upcoming_events_pointer_].updates |= Event::Action::HMoveCompare;
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}
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if(upcoming_events_[upcoming_events_pointer_].updates & Event::Action::HMoveCompare)
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{
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for(int c = 0; c < 5; c++)
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{
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if(((object_motions_[c] >> 4)^hmove_counter_) == 7)
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{
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hmove_flags_ &= ~(1 << c);
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}
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}
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if(hmove_flags_)
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{
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if(hmove_counter_) hmove_counter_--;
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upcoming_events_[(upcoming_events_pointer_+4)%number_of_upcoming_events].updates |= Event::Action::HMoveCompare;
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upcoming_events_[(upcoming_events_pointer_+2)%number_of_upcoming_events].updates |= Event::Action::HMoveDecrement;
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}
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}
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if(upcoming_events_[upcoming_events_pointer_].updates & Event::Action::HMoveDecrement)
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{
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update_timers(hmove_flags_);
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}
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if(upcoming_events_[upcoming_events_pointer_].updates & Event::Action::ResetCounter)
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{
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object_counter_[object_counter_pointer_][upcoming_events_[upcoming_events_pointer_].counter].count = 0;
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}
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// zero out current update event
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upcoming_events_[upcoming_events_pointer_].updates = 0;
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}
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// progress to next event
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upcoming_events_pointer_ = (upcoming_events_pointer_ + 1)%number_of_upcoming_events;
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// determine which output state is currently active
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OutputState primary_state = state_by_time_[horizontal_timer_ >> 2];
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OutputState effective_state = primary_state;
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// update pixel timers
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if(primary_state == OutputState::Pixel) update_timers(~0);
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// update the background chain
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if(horizontal_timer_ >= 64 && horizontal_timer_ <= 160+64 && !(horizontal_timer_&3))
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{
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playfield_output_ = next_playfield_output_;
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next_playfield_output_ = playfield_[(horizontal_timer_ - 64) >> 2];
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}
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// if vsync is enabled, output the opposite of the automatic hsync output;
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// also honour the vertical blank flag
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if(vsync_enabled_) {
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effective_state = (effective_state = OutputState::Sync) ? OutputState::Blank : OutputState::Sync;
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} else if(vblank_enabled_ && effective_state == OutputState::Pixel) {
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effective_state = OutputState::Blank;
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}
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// decide what that means needs to be communicated to the CRT
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last_output_state_duration_++;
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if(effective_state != last_output_state_) {
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switch(last_output_state_) {
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case OutputState::Blank: crt_->output_blank(last_output_state_duration_); break;
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case OutputState::Sync: crt_->output_sync(last_output_state_duration_); break;
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case OutputState::ColourBurst: crt_->output_colour_burst(last_output_state_duration_, 96, 0); break;
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case OutputState::Pixel: crt_->output_data(last_output_state_duration_, 1); break;
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}
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last_output_state_duration_ = 0;
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last_output_state_ = effective_state;
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if(effective_state == OutputState::Pixel) {
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output_buffer_ = crt_->allocate_write_area(160);
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} else {
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output_buffer_ = nullptr;
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}
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}
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// decide on a pixel colour if that's what's happening
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if(effective_state == OutputState::Pixel)
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{
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uint8_t colour = get_output_pixel();
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if(output_buffer_)
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{
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*output_buffer_ = colour;
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output_buffer_++;
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}
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}
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// advance horizontal timer, perform reset actions if desired
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horizontal_timer_ = (horizontal_timer_ + 1) % horizontalTimerPeriod;
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if(!horizontal_timer_)
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{
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// switch back to a normal length left border
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state_by_time_ = state_by_extend_time_[0];
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set_ready_line(false);
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}
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}
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}
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unsigned int Machine::perform_bus_operation(CPU6502::BusOperation operation, uint16_t address, uint8_t *value)
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{
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uint8_t returnValue = 0xff;
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@ -418,12 +55,11 @@ unsigned int Machine::perform_bus_operation(CPU6502::BusOperation operation, uin
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// effect until the next read; therefore it isn't safe to assume that signalling ready immediately
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// skips to the end of the line.
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if(operation == CPU6502::BusOperation::Ready) {
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unsigned int distance_to_end_of_ready = horizontalTimerPeriod - horizontal_timer_;
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cycles_run_for = distance_to_end_of_ready;
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cycles_run_for = (unsigned int)tia_->get_cycles_until_horizontal_blank(cycles_since_video_update_);
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}
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output_pixels(cycles_run_for);
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cycles_since_speaker_update_ += cycles_run_for;
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cycles_since_video_update_ += cycles_run_for;
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if(operation != CPU6502::BusOperation::Ready) {
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@ -475,7 +111,7 @@ unsigned int Machine::perform_bus_operation(CPU6502::BusOperation operation, uin
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case 0x05: // missile 1 / playfield / ball collisions
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case 0x06: // ball / playfield collisions
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case 0x07: // player / player, missile / missile collisions
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returnValue &= collisions_[decodedAddress];
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returnValue &= tia_->get_collision_flags(decodedAddress);
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break;
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case 0x08:
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@ -493,194 +129,58 @@ unsigned int Machine::perform_bus_operation(CPU6502::BusOperation operation, uin
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} else {
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const uint16_t decodedAddress = address & 0x3f;
|
||||
switch(decodedAddress) {
|
||||
case 0x00:
|
||||
vsync_enabled_ = !!(*value & 0x02);
|
||||
break;
|
||||
case 0x01: vblank_enabled_ = !!(*value & 0x02); break;
|
||||
case 0x00: update_video(); tia_->set_vsync(!!(*value & 0x02)); break;
|
||||
case 0x01: update_video(); tia_->set_vblank(!!(*value & 0x02)); break;
|
||||
|
||||
case 0x02:
|
||||
if(horizontal_timer_) set_ready_line(true);
|
||||
set_ready_line(true);
|
||||
// TODO: if(horizontal_timer_)
|
||||
break;
|
||||
case 0x03:
|
||||
// Reset is delayed by four cycles.
|
||||
horizontal_timer_ = horizontalTimerPeriod - 4;
|
||||
|
||||
case 0x03: update_video(); tia_->reset_horizontal_counter(); break;
|
||||
// TODO: audio will now be out of synchronisation — fix
|
||||
break;
|
||||
|
||||
case 0x04:
|
||||
case 0x05: {
|
||||
int entry = decodedAddress - 0x04;
|
||||
player_and_missile_size_[entry] = *value;
|
||||
missile_size_[entry] = 1 << ((*value >> 4)&3);
|
||||
|
||||
uint8_t repeatMask = (*value)&7;
|
||||
has_second_copy_[entry] = (repeatMask == 1) || (repeatMask == 3);
|
||||
has_third_copy_[entry] = (repeatMask == 2) || (repeatMask == 3) || (repeatMask == 6);
|
||||
has_fourth_copy_[entry] = (repeatMask == 4) || (repeatMask == 6);
|
||||
} break;
|
||||
|
||||
case 0x05: update_video(); tia_->set_player_number_and_size(decodedAddress - 0x04, *value); break;
|
||||
case 0x06:
|
||||
case 0x07: player_colour_[decodedAddress - 0x06] = *value; break;
|
||||
case 0x08: playfield_colour_ = *value; break;
|
||||
case 0x09: background_colour_ = *value; break;
|
||||
|
||||
case 0x0a: {
|
||||
uint8_t old_playfield_control = playfield_control_;
|
||||
playfield_control_ = *value;
|
||||
ball_size_ = 1 << ((playfield_control_ >> 4)&3);
|
||||
|
||||
// did the mirroring bit change?
|
||||
if((playfield_control_^old_playfield_control)&1) {
|
||||
if(playfield_control_&1) {
|
||||
for(int c = 0; c < 20; c++) playfield_[c+20] = playfield_[19-c];
|
||||
} else {
|
||||
memcpy(&playfield_[20], playfield_, 20);
|
||||
}
|
||||
}
|
||||
} break;
|
||||
case 0x07: update_video(); tia_->set_player_missile_colour(decodedAddress - 0x06, *value); break;
|
||||
case 0x08: update_video(); tia_->set_playfield_ball_colour(*value); break;
|
||||
case 0x09: update_video(); tia_->set_background_colour(*value); break;
|
||||
case 0x0a: update_video(); tia_->set_playfield_control_and_ball_size(*value); break;
|
||||
case 0x0b:
|
||||
case 0x0c: player_reflection_mask_[decodedAddress - 0x0b] = (*value)&8 ? 0 : 7; break;
|
||||
|
||||
case 0x0c: update_video(); tia_->set_player_reflected(decodedAddress - 0x0b, !((*value)&8)); break;
|
||||
case 0x0d:
|
||||
playfield_[0] = ((*value) >> 4)&1;
|
||||
playfield_[1] = ((*value) >> 5)&1;
|
||||
playfield_[2] = ((*value) >> 6)&1;
|
||||
playfield_[3] = (*value) >> 7;
|
||||
|
||||
if(playfield_control_&1) {
|
||||
for(int c = 0; c < 4; c++) playfield_[39-c] = playfield_[c];
|
||||
} else {
|
||||
memcpy(&playfield_[20], playfield_, 4);
|
||||
}
|
||||
break;
|
||||
case 0x0e:
|
||||
playfield_[4] = (*value) >> 7;
|
||||
playfield_[5] = ((*value) >> 6)&1;
|
||||
playfield_[6] = ((*value) >> 5)&1;
|
||||
playfield_[7] = ((*value) >> 4)&1;
|
||||
playfield_[8] = ((*value) >> 3)&1;
|
||||
playfield_[9] = ((*value) >> 2)&1;
|
||||
playfield_[10] = ((*value) >> 1)&1;
|
||||
playfield_[11] = (*value)&1;
|
||||
|
||||
if(playfield_control_&1) {
|
||||
for(int c = 0; c < 8; c++) playfield_[35-c] = playfield_[c+4];
|
||||
} else {
|
||||
memcpy(&playfield_[24], &playfield_[4], 8);
|
||||
}
|
||||
break;
|
||||
case 0x0f:
|
||||
playfield_[19] = (*value) >> 7;
|
||||
playfield_[18] = ((*value) >> 6)&1;
|
||||
playfield_[17] = ((*value) >> 5)&1;
|
||||
playfield_[16] = ((*value) >> 4)&1;
|
||||
playfield_[15] = ((*value) >> 3)&1;
|
||||
playfield_[14] = ((*value) >> 2)&1;
|
||||
playfield_[13] = ((*value) >> 1)&1;
|
||||
playfield_[12] = (*value)&1;
|
||||
|
||||
if(playfield_control_&1) {
|
||||
for(int c = 0; c < 8; c++) playfield_[27-c] = playfield_[c+12];
|
||||
} else {
|
||||
memcpy(&playfield_[32], &playfield_[12], 8);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x10: case 0x11: case 0x12: case 0x13:
|
||||
case 0x14:
|
||||
upcoming_events_[(upcoming_events_pointer_ + 4)%number_of_upcoming_events].updates |= Event::Action::ResetCounter;
|
||||
upcoming_events_[(upcoming_events_pointer_ + 4)%number_of_upcoming_events].counter = decodedAddress - 0x10;
|
||||
break;
|
||||
|
||||
case 0x15: case 0x16:
|
||||
update_audio();
|
||||
speaker_->set_control(decodedAddress - 0x15, *value);
|
||||
break;
|
||||
|
||||
case 0x17: case 0x18:
|
||||
update_audio();
|
||||
speaker_->set_divider(decodedAddress - 0x17, *value);
|
||||
break;
|
||||
|
||||
case 0x19: case 0x1a:
|
||||
update_audio();
|
||||
speaker_->set_volume(decodedAddress - 0x19, *value);
|
||||
break;
|
||||
|
||||
case 0x1c:
|
||||
ball_graphics_enable_[1] = ball_graphics_enable_[0];
|
||||
case 0x1b: {
|
||||
int index = decodedAddress - 0x1b;
|
||||
player_graphics_[0][index] = *value;
|
||||
player_graphics_[1][index^1] = player_graphics_[0][index^1];
|
||||
} break;
|
||||
case 0x0f: update_video(); tia_->set_playfield(decodedAddress - 0x0d, *value); break;
|
||||
case 0x10:
|
||||
case 0x11: update_video(); tia_->set_player_position(decodedAddress - 0x10); break;
|
||||
case 0x12:
|
||||
case 0x13: update_video(); tia_->set_missile_position(decodedAddress - 0x13); break;
|
||||
case 0x14: update_video(); tia_->set_ball_position(); break;
|
||||
case 0x1b:
|
||||
case 0x1c: update_video(); tia_->set_player_graphic(decodedAddress - 0x1b, *value); break;
|
||||
case 0x1d:
|
||||
case 0x1e:
|
||||
missile_graphics_enable_[decodedAddress - 0x1d] = ((*value) >> 1)&1;
|
||||
// printf("e:%02x <- %c\n", decodedAddress - 0x1d, ((*value)&1) ? 'E' : '-');
|
||||
break;
|
||||
case 0x1f:
|
||||
ball_graphics_enable_[0] = ((*value) >> 1)&1;
|
||||
break;
|
||||
|
||||
case 0x1e: update_video(); tia_->set_missile_enable(decodedAddress - 0x1d, !!((*value)&2)); break;
|
||||
case 0x1f: update_video(); tia_->set_ball_enable(!!((*value)&2)); break;
|
||||
case 0x20:
|
||||
case 0x21:
|
||||
case 0x21: update_video(); tia_->set_player_motion(decodedAddress - 0x20, *value); break;
|
||||
case 0x22:
|
||||
case 0x23:
|
||||
case 0x24:
|
||||
object_motions_[decodedAddress - 0x20] = *value;
|
||||
break;
|
||||
|
||||
case 0x25: player_graphics_selector_[0] = (*value)&1; break;
|
||||
case 0x26: player_graphics_selector_[1] = (*value)&1; break;
|
||||
case 0x27: ball_graphics_selector_ = (*value)&1; break;
|
||||
|
||||
case 0x23: update_video(); tia_->set_missile_motion(decodedAddress - 0x22, *value); break;
|
||||
case 0x24: update_video(); tia_->set_ball_motion(*value); break;
|
||||
case 0x25:
|
||||
case 0x26: tia_->set_player_delay(decodedAddress - 0x25, !!((*value)&1)); break;
|
||||
case 0x27: tia_->set_ball_delay(!!((*value)&1)); break;
|
||||
case 0x28:
|
||||
case 0x29:
|
||||
{
|
||||
// TODO: this should properly mean setting a flag and propagating later, I think?
|
||||
int index = decodedAddress - 0x28;
|
||||
if(!(*value&0x02) && missile_graphics_reset_[index])
|
||||
{
|
||||
object_counter_[object_counter_pointer_][index + 2].count = object_counter_[object_counter_pointer_][index].count;
|
||||
case 0x29: update_video(); tia_->set_missile_position_to_player(decodedAddress - 0x28); break;
|
||||
case 0x2a: update_video(); tia_->move(); break;
|
||||
case 0x2b: update_video(); tia_->clear_motion(); break;
|
||||
case 0x2c: update_video(); tia_->clear_collision_flags(); break;
|
||||
|
||||
uint8_t repeatMask = player_and_missile_size_[index] & 7;
|
||||
int extra_offset;
|
||||
switch(repeatMask)
|
||||
{
|
||||
default: extra_offset = 3; break;
|
||||
case 5: extra_offset = 6; break;
|
||||
case 7: extra_offset = 10; break;
|
||||
}
|
||||
|
||||
object_counter_[object_counter_pointer_][index + 2].count = (object_counter_[object_counter_pointer_][index + 2].count + extra_offset)%160;
|
||||
}
|
||||
missile_graphics_reset_[index] = !!((*value) & 0x02);
|
||||
// printf("r:%02x <- %c\n", decodedAddress - 0x28, ((*value)&2) ? 'R' : '-');
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x2a: {
|
||||
// justification for +5: "we need to wait at least 71 [clocks] before the HMOVE operation is complete";
|
||||
// which will take 16*4 + 2 = 66 cycles from the first compare, implying the first compare must be
|
||||
// in five cycles from now
|
||||
// int start_pause = ((horizontal_timer_ + 3)&3) + 4;
|
||||
upcoming_events_[(upcoming_events_pointer_ + 5)%number_of_upcoming_events].updates |= Event::Action::HMoveSetup;
|
||||
} break;
|
||||
case 0x2b:
|
||||
object_motions_[0] =
|
||||
object_motions_[1] =
|
||||
object_motions_[2] =
|
||||
object_motions_[3] =
|
||||
object_motions_[4] = 0;
|
||||
break;
|
||||
case 0x2c:
|
||||
collisions_[0] = collisions_[1] = collisions_[2] =
|
||||
collisions_[3] = collisions_[4] = collisions_[5] = 0x3f;
|
||||
collisions_[6] = 0x7f;
|
||||
collisions_[7] = 0x3f;
|
||||
break;
|
||||
case 0x15:
|
||||
case 0x16: update_audio(); speaker_->set_control(decodedAddress - 0x15, *value); break;
|
||||
case 0x17:
|
||||
case 0x18: update_audio(); speaker_->set_divider(decodedAddress - 0x17, *value); break;
|
||||
case 0x19:
|
||||
case 0x1a: update_audio(); speaker_->set_volume(decodedAddress - 0x19, *value); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -764,7 +264,7 @@ void Machine::configure_as_target(const StaticAnalyser::Target &target)
|
||||
rom_pages_[3] = &rom_[3072 & romMask];
|
||||
}
|
||||
|
||||
#pragma mark - Audio
|
||||
#pragma mark - Audio and Video
|
||||
|
||||
void Machine::update_audio()
|
||||
{
|
||||
@ -774,9 +274,15 @@ void Machine::update_audio()
|
||||
cycles_since_speaker_update_ %= 114;
|
||||
}
|
||||
|
||||
void Machine::update_video()
|
||||
{
|
||||
tia_->run_for_cycles((int)cycles_since_video_update_);
|
||||
cycles_since_video_update_ = 0;
|
||||
}
|
||||
|
||||
void Machine::synchronise()
|
||||
{
|
||||
update_audio();
|
||||
update_video();
|
||||
speaker_->flush();
|
||||
}
|
||||
|
||||
|
@ -15,6 +15,7 @@
|
||||
#include "../CRTMachine.hpp"
|
||||
#include "PIA.hpp"
|
||||
#include "Speaker.hpp"
|
||||
#include "TIA.hpp"
|
||||
|
||||
#include "../ConfigurationTarget.hpp"
|
||||
#include "Atari2600Inputs.h"
|
||||
@ -46,129 +47,31 @@ class Machine:
|
||||
// to satisfy CRTMachine::Machine
|
||||
virtual void setup_output(float aspect_ratio);
|
||||
virtual void close_output();
|
||||
virtual std::shared_ptr<Outputs::CRT::CRT> get_crt() { return crt_; }
|
||||
virtual std::shared_ptr<Outputs::CRT::CRT> get_crt() { return tia_->get_crt(); }
|
||||
virtual std::shared_ptr<Outputs::Speaker> get_speaker() { return speaker_; }
|
||||
virtual void run_for_cycles(int number_of_cycles) { CPU6502::Processor<Machine>::run_for_cycles(number_of_cycles); }
|
||||
// TODO: different rate for PAL
|
||||
|
||||
private:
|
||||
uint8_t *rom_, *rom_pages_[4];
|
||||
size_t rom_size_;
|
||||
|
||||
// the RIOT
|
||||
// the RIOT and TIA
|
||||
PIA mos6532_;
|
||||
|
||||
// playfield registers
|
||||
uint8_t playfield_control_;
|
||||
uint8_t playfield_colour_;
|
||||
uint8_t background_colour_;
|
||||
uint8_t playfield_[41];
|
||||
|
||||
// ... and derivatives
|
||||
int ball_size_, missile_size_[2];
|
||||
|
||||
// delayed clock events
|
||||
enum OutputState {
|
||||
Sync,
|
||||
Blank,
|
||||
ColourBurst,
|
||||
Pixel
|
||||
};
|
||||
|
||||
struct Event {
|
||||
enum Action {
|
||||
Playfield = 1 << 0,
|
||||
ResetCounter = 1 << 1,
|
||||
|
||||
HMoveSetup = 1 << 2,
|
||||
HMoveCompare = 1 << 3,
|
||||
HMoveDecrement = 1 << 4,
|
||||
};
|
||||
int updates;
|
||||
|
||||
OutputState state;
|
||||
uint8_t playfield_pixel;
|
||||
int counter;
|
||||
|
||||
Event() : updates(0), playfield_pixel(0) {}
|
||||
} upcoming_events_[number_of_upcoming_events];
|
||||
unsigned int upcoming_events_pointer_;
|
||||
|
||||
// object counters
|
||||
struct ObjectCounter {
|
||||
int count; // the counter value, multiplied by four, counting phase
|
||||
int pixel; // for non-sprite objects, a count of cycles since the last counter reset; for sprite objects a count of pixels so far elapsed
|
||||
int broad_pixel; // for sprite objects, a count of cycles since the last counter reset; otherwise unused
|
||||
|
||||
ObjectCounter() : count(0), pixel(0), broad_pixel(0) {}
|
||||
} object_counter_[number_of_recorded_counters][5];
|
||||
unsigned int object_counter_pointer_;
|
||||
|
||||
// the latched playfield output
|
||||
uint8_t playfield_output_, next_playfield_output_;
|
||||
|
||||
// player registers
|
||||
uint8_t player_colour_[2];
|
||||
uint8_t player_reflection_mask_[2];
|
||||
uint8_t player_graphics_[2][2];
|
||||
uint8_t player_graphics_selector_[2];
|
||||
|
||||
// object flags
|
||||
bool has_second_copy_[2];
|
||||
bool has_third_copy_[2];
|
||||
bool has_fourth_copy_[2];
|
||||
uint8_t object_motions_[5]; // the value stored to this counter's motion register
|
||||
|
||||
// player + missile registers
|
||||
uint8_t player_and_missile_size_[2];
|
||||
|
||||
// missile registers
|
||||
uint8_t missile_graphics_enable_[2];
|
||||
bool missile_graphics_reset_[2];
|
||||
|
||||
// ball registers
|
||||
uint8_t ball_graphics_enable_[2];
|
||||
uint8_t ball_graphics_selector_;
|
||||
|
||||
// graphics output
|
||||
unsigned int horizontal_timer_;
|
||||
bool vsync_enabled_, vblank_enabled_;
|
||||
|
||||
// horizontal motion control
|
||||
uint8_t hmove_counter_;
|
||||
uint8_t hmove_flags_;
|
||||
std::unique_ptr<TIA> tia_;
|
||||
|
||||
// joystick state
|
||||
uint8_t tia_input_value_[2];
|
||||
|
||||
// collisions
|
||||
uint8_t collisions_[8];
|
||||
|
||||
void output_pixels(unsigned int count);
|
||||
uint8_t get_output_pixel();
|
||||
void update_timers(int mask);
|
||||
|
||||
// outputs
|
||||
std::shared_ptr<Outputs::CRT::CRT> crt_;
|
||||
std::shared_ptr<Speaker> speaker_;
|
||||
|
||||
// current mode
|
||||
bool is_pal_region_;
|
||||
|
||||
// speaker backlog accumlation counter
|
||||
unsigned int cycles_since_speaker_update_;
|
||||
void update_audio();
|
||||
|
||||
// latched output state
|
||||
unsigned int last_output_state_duration_;
|
||||
OutputState state_by_extend_time_[2][57];
|
||||
OutputState *state_by_time_;
|
||||
OutputState last_output_state_;
|
||||
uint8_t *output_buffer_;
|
||||
|
||||
// lookup table for collision reporting
|
||||
uint8_t reported_collisions_[64][8];
|
||||
void setup_reported_collisions();
|
||||
// video backlog accumulation counter
|
||||
unsigned int cycles_since_video_update_;
|
||||
void update_video();
|
||||
};
|
||||
|
||||
}
|
||||
|
@ -7,3 +7,52 @@
|
||||
//
|
||||
|
||||
#include "TIA.hpp"
|
||||
|
||||
using namespace Atari2600;
|
||||
|
||||
TIA::TIA()
|
||||
{
|
||||
/*
|
||||
crt_.reset(new Outputs::CRT::CRT(228, 1, 263, Outputs::CRT::ColourSpace::YIQ, 228, 1, false, 1));
|
||||
crt_->set_output_device(Outputs::CRT::Television);
|
||||
|
||||
// this is the NTSC phase offset function; see below for PAL
|
||||
crt_->set_composite_sampling_function(
|
||||
"float composite_sample(usampler2D texID, vec2 coordinate, vec2 iCoordinate, float phase, float amplitude)"
|
||||
"{"
|
||||
"uint c = texture(texID, coordinate).r;"
|
||||
"uint y = c & 14u;"
|
||||
"uint iPhase = (c >> 4);"
|
||||
|
||||
"float phaseOffset = 6.283185308 * float(iPhase) / 13.0 + 5.074880441076923;"
|
||||
"return mix(float(y) / 14.0, step(1, iPhase) * cos(phase + phaseOffset), amplitude);"
|
||||
"}");
|
||||
speaker_->set_input_rate((float)(get_clock_rate() / 38.0));*/
|
||||
}
|
||||
|
||||
/*void Machine::switch_region()
|
||||
{
|
||||
// the PAL function
|
||||
crt_->set_composite_sampling_function(
|
||||
"float composite_sample(usampler2D texID, vec2 coordinate, vec2 iCoordinate, float phase, float amplitude)"
|
||||
"{"
|
||||
"uint c = texture(texID, coordinate).r;"
|
||||
"uint y = c & 14u;"
|
||||
"uint iPhase = (c >> 4);"
|
||||
|
||||
"uint direction = iPhase & 1u;"
|
||||
"float phaseOffset = float(7u - direction) + (float(direction) - 0.5) * 2.0 * float(iPhase >> 1);"
|
||||
"phaseOffset *= 6.283185308 / 12.0;"
|
||||
"return mix(float(y) / 14.0, step(4, (iPhase + 2u) & 15u) * cos(phase + phaseOffset), amplitude);"
|
||||
"}");
|
||||
|
||||
crt_->set_new_timing(228, 312, Outputs::CRT::ColourSpace::YUV, 228, 1, true);
|
||||
|
||||
is_pal_region_ = true;
|
||||
speaker_->set_input_rate((float)(get_clock_rate() / 38.0));
|
||||
set_clock_rate(PAL_clock_rate);
|
||||
}*/
|
||||
|
||||
// justification for +5: "we need to wait at least 71 [clocks] before the HMOVE operation is complete";
|
||||
// which will take 16*4 + 2 = 66 cycles from the first compare, implying the first compare must be
|
||||
// in five cycles from now
|
||||
|
@ -10,17 +10,22 @@
|
||||
#define TIA_hpp
|
||||
|
||||
#include <cstdint>
|
||||
#include "../CRTMachine.hpp"
|
||||
|
||||
namespace Atari2600 {
|
||||
|
||||
class TIA {
|
||||
public:
|
||||
TIA();
|
||||
~TIA();
|
||||
|
||||
void run_for_cycles(int number_of_cycles);
|
||||
|
||||
void set_vsync(bool vsync);
|
||||
void set_vblank(bool vblank);
|
||||
void reset_horizontal_counter();
|
||||
int get_cycles_until_horizontal_blank();
|
||||
void reset_horizontal_counter(); // Reset is delayed by four cycles.
|
||||
|
||||
int get_cycles_until_horizontal_blank(unsigned int from_offset);
|
||||
|
||||
void set_background_colour(uint8_t colour);
|
||||
|
||||
@ -51,6 +56,11 @@ class TIA {
|
||||
|
||||
uint8_t get_collision_flags(int offset);
|
||||
void clear_collision_flags();
|
||||
|
||||
virtual std::shared_ptr<Outputs::CRT::CRT> get_crt() { return crt_; }
|
||||
|
||||
private:
|
||||
std::shared_ptr<Outputs::CRT::CRT> crt_;
|
||||
};
|
||||
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user