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Removed some dead caveman debugging statements.
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@ -42,7 +42,6 @@ void CRTInputBufferBuilder::allocate_write_area(size_t required_length)
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_write_x_position = _next_write_x_position + 1;
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_write_y_position = _next_write_y_position;
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// printf("#%d,%d#\n", _write_x_position, _write_y_position);
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_write_target_pointer = (_write_y_position * InputBufferBuilderWidth) + _write_x_position;
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_next_write_x_position += required_length + 2;
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}
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@ -53,7 +52,6 @@ void CRTInputBufferBuilder::release_write_pointer()
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if(_should_reset)
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{
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_next_write_x_position = _next_write_y_position = 0;
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// printf("#Reset!#\n");
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}
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}
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@ -126,7 +126,6 @@ class OpenGLOutputBuilder {
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{
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if(_output_buffer_data_pointer == _drawn_output_buffer_data_pointer + OutputVertexBufferDataSize) return nullptr;
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_output_mutex->lock();
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// printf("{%ld}", _output_buffer_data_pointer % OutputVertexBufferDataSize);
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return &_output_buffer_data[_output_buffer_data_pointer % OutputVertexBufferDataSize];
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}
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