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Adds some very basic logging to the SDL target.
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@ -177,6 +177,7 @@ int main(int argc, char *argv[]) {
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GLint target_framebuffer = 0;
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &target_framebuffer);
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std::cout << "Target framebuffer has ID " << target_framebuffer << std::endl;
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// For vanilla SDL purposes, assume system ROMs can be found in one of:
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//
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@ -248,6 +249,7 @@ int main(int argc, char *argv[]) {
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int window_width, window_height;
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SDL_GetWindowSize(window, &window_width, &window_height);
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std::cout << "Window size is " << window_width << ", " << window_height << std::endl;
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// Run the main event loop until the OS tells us to quit.
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bool should_quit = false;
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@ -265,6 +267,8 @@ int main(int argc, char *argv[]) {
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &target_framebuffer);
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machine->crt_machine()->get_crt()->set_target_framebuffer(target_framebuffer);
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SDL_GetWindowSize(window, &window_width, &window_height);
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std::cout << "Resized; framebuffer is " << target_framebuffer << ", and window size is " << window_width << ", " << window_height << std::endl;
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} break;
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default: break;
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