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Corrects chrominance scale.
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@ -234,7 +234,7 @@ std::unique_ptr<Shader> ScanTarget::input_shader(InputDataType input_data_type,
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// If the output type isn't SVideo, add an SVideo to composite step.
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if(computed_display_type != DisplayType::SVideo) {
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fragment_shader += "fragColour = vec4(vec3(mix(fragColour.r,fragColour.g, compositeAmplitudeOut)), 1.0);";
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fragment_shader += "fragColour = vec4(vec3(mix(fragColour.r, 2.0*(fragColour.g - 0.5), compositeAmplitudeOut)), 1.0);";
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}
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}
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