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https://github.com/TomHarte/CLK.git
synced 2024-11-25 16:31:42 +00:00
Attempt to copy and paste my way to working type-1 sprites.
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c140f370fe
@ -212,19 +212,23 @@ void TMS9918<personality>::run_for(const HalfCycles cycles) {
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// ------------------------
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// Perform memory accesses.
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// ------------------------
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#define fetch(function, clock, offset) { \
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const int first_window = from_internal<personality, clock>(this->fetch_pointer_.column); \
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const int final_window = from_internal<personality, clock>(end_column); \
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if(first_window == final_window) break; \
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if(final_window != clock_rate<personality, clock>()) { \
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function<true>( \
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this->line_buffers_[this->fetch_pointer_.row], this->fetch_pointer_.row + offset, \
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first_window, final_window); \
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} else { \
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function<false>( \
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this->line_buffers_[this->fetch_pointer_.row], this->fetch_pointer_.row + offset, \
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first_window, final_window); \
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} \
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#define fetch(function, clock, offset) { \
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const int first_window = from_internal<personality, clock>(this->fetch_pointer_.column); \
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const int final_window = from_internal<personality, clock>(end_column); \
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if(first_window == final_window) break; \
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if(final_window != clock_rate<personality, clock>()) { \
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function<true>( \
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this->line_buffers_[this->fetch_pointer_.row], \
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this->line_buffers_[(this->fetch_pointer_.row + 1) % this->mode_timing_.total_lines], \
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this->fetch_pointer_.row + offset, \
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first_window, final_window); \
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} else { \
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function<false>( \
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this->line_buffers_[this->fetch_pointer_.row], \
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this->line_buffers_[(this->fetch_pointer_.row + 1) % this->mode_timing_.total_lines], \
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this->fetch_pointer_.row + offset, \
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first_window, final_window); \
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} \
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}
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switch(line_buffer.fetch_mode) {
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@ -508,14 +508,14 @@ template <Personality personality> struct Base: public Storage<personality> {
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template<bool use_end, typename Fetcher> void dispatch(Fetcher &fetcher, int start, int end);
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// Various fetchers.
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template<bool use_end> void fetch_tms_refresh(LineBuffer &, int y, int start, int end);
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template<bool use_end> void fetch_tms_text(LineBuffer &, int y, int start, int end);
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template<bool use_end> void fetch_tms_character(LineBuffer &, int y, int start, int end);
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template<bool use_end> void fetch_tms_refresh(LineBuffer &, LineBuffer &, int y, int start, int end);
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template<bool use_end> void fetch_tms_text(LineBuffer &, LineBuffer &, int y, int start, int end);
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template<bool use_end> void fetch_tms_character(LineBuffer &, LineBuffer &, int y, int start, int end);
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template<bool use_end> void fetch_yamaha(LineBuffer &, int y, int start, int end);
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template<ScreenMode> void fetch_yamaha(LineBuffer &, int y, int end);
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template<bool use_end> void fetch_yamaha(LineBuffer &, LineBuffer &, int y, int start, int end);
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template<ScreenMode> void fetch_yamaha(LineBuffer &, LineBuffer &, int y, int end);
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template<bool use_end> void fetch_sms(LineBuffer &, int y, int start, int end);
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template<bool use_end> void fetch_sms(LineBuffer &, LineBuffer &, int y, int start, int end);
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// A helper function to output the current border colour for
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// the number of cycles supplied.
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@ -140,10 +140,10 @@ struct CharacterFetcher {
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if(buffer.screen_mode == ScreenMode::Graphics) {
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// If this is high resolution mode, allow the row number to affect the pattern and colour addresses.
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pattern_base &= size_t(0x2000 | ((y & 0xc0) << 5));
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colour_base &= size_t(0x2000 | ((y & 0xc0) << 5));
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pattern_base &= AddressT(0x2000 | ((y & 0xc0) << 5));
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colour_base &= AddressT(0x2000 | ((y & 0xc0) << 5));
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colour_base += size_t(y & 7);
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colour_base += AddressT(y & 7);
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colour_name_shift = 0;
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} else {
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colour_base &= size_t(0xffc0);
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@ -241,7 +241,7 @@ struct CharacterFetcher {
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}
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void posit_sprite(int sprite) {
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base->posit_sprite(sprite_selection_buffer, sprite, base->ram_[base->sprite_attribute_table_address_ & AddressT((sprite << 2) | 0x3f80)], y);
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base->posit_sprite(sprite_selection_buffer, sprite, base->ram_[base->sprite_attribute_table_address_ & AddressT((sprite << 2) | 0x3f80)], y);
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}
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Base<personality> *const base;
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@ -257,20 +257,20 @@ struct CharacterFetcher {
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// MARK: - TMS fetch routines.
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template <Personality personality>
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template<bool use_end> void Base<personality>::fetch_tms_refresh(LineBuffer &, int, int start, int end) {
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template<bool use_end> void Base<personality>::fetch_tms_refresh(LineBuffer &, LineBuffer &, int, int start, int end) {
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RefreshFetcher refresher(this);
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dispatch<use_end>(refresher, start, end);
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}
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template <Personality personality>
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template<bool use_end> void Base<personality>::fetch_tms_text(LineBuffer &line_buffer, int y, int start, int end) {
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template<bool use_end> void Base<personality>::fetch_tms_text(LineBuffer &line_buffer, LineBuffer &, int y, int start, int end) {
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TextFetcher fetcher(this, line_buffer, y);
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dispatch<use_end>(fetcher, start, end);
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}
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template <Personality personality>
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template<bool use_end> void Base<personality>::fetch_tms_character(LineBuffer &line_buffer, int y, int start, int end) {
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CharacterFetcher fetcher(this, line_buffer, line_buffers_[(y + 1) % mode_timing_.total_lines], y);
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template<bool use_end> void Base<personality>::fetch_tms_character(LineBuffer &line_buffer, LineBuffer &next_line_buffer, int y, int start, int end) {
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CharacterFetcher fetcher(this, line_buffer, next_line_buffer, y);
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dispatch<use_end>(fetcher, start, end);
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}
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@ -414,9 +414,9 @@ struct SMSFetcher {
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};
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template <Personality personality>
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template<bool use_end> void Base<personality>::fetch_sms(LineBuffer &line_buffer, int y, int start, int end) {
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template<bool use_end> void Base<personality>::fetch_sms(LineBuffer &line_buffer, LineBuffer &next_line_buffer, int y, int start, int end) {
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if constexpr (is_sega_vdp(personality)) {
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SMSFetcher fetcher(this, line_buffer, line_buffers_[(y + 1) % mode_timing_.total_lines], y);
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SMSFetcher fetcher(this, line_buffer, next_line_buffer, y);
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dispatch<use_end>(fetcher, start, end);
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}
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}
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@ -424,7 +424,7 @@ template<bool use_end> void Base<personality>::fetch_sms(LineBuffer &line_buffer
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// MARK: - Yamaha
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template <Personality personality>
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template<ScreenMode mode> void Base<personality>::fetch_yamaha(LineBuffer &line_buffer, int y, int end) {
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template<ScreenMode mode> void Base<personality>::fetch_yamaha(LineBuffer &line_buffer, LineBuffer &next_line_buffer, int y, int end) {
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const AddressT rotated_name_ = pattern_name_address_ >> 1;
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const uint8_t *const ram2 = &ram_[65536];
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@ -455,6 +455,11 @@ template<ScreenMode mode> void Base<personality>::fetch_yamaha(LineBuffer &line_
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name_[3] = ram_[start + column + 3];
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} break;
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case ScreenMode::Graphics: {
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const auto row_base = pattern_name_address_ & (AddressT((y << 2)&~31) | 0x1fc00);
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tile_offset_ = ram_[(row_base + Storage<personality>::next_event_->id) & 0x1ffff];
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} break;
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default: break;
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}
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break;
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@ -467,6 +472,12 @@ template<ScreenMode mode> void Base<personality>::fetch_yamaha(LineBuffer &line_
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line_buffer.characters.flags[column] = ram_[address + column];
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} break;
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case ScreenMode::Graphics: {
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const auto colour_base = (colour_table_address_ & (0x2000 | ((y & 0xc0) << 5))) + (y & 7);
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line_buffer.tiles.patterns[Storage<personality>::next_event_->id][1] =
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ram_[colour_base + AddressT((tile_offset_ << 3)) & 0x1ffff];
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} break;
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default: break;
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}
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break;
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@ -493,10 +504,56 @@ template<ScreenMode mode> void Base<personality>::fetch_yamaha(LineBuffer &line_
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line_buffer.characters.shapes[column + 3] = ram_[start + AddressT(name_[3] << 3)];
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} break;
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case ScreenMode::Graphics: {
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const auto pattern_base = (pattern_generator_table_address_ & (0x2000 | ((y & 0xc0) << 5))) + (y & 7);
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line_buffer.tiles.patterns[Storage<personality>::next_event_->id][0] =
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ram_[(pattern_base + AddressT(tile_offset_ << 3)) & 0x1ffff];
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} break;
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default: break;
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}
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break;
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case Type::SpriteY:
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switch(mode) {
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default:
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posit_sprite(next_line_buffer, Storage<personality>::next_event_->id, ram_[sprite_attribute_table_address_ & AddressT((Storage<personality>::next_event_->id << 2) | 0x1ff80)], y);
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if(Storage<personality>::next_event_->id == 31) {
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next_line_buffer.reset_sprite_collection();
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}
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break;
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}
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break;
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case Type::SpriteLocation:
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switch(mode) {
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default:
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line_buffer.active_sprites[Storage<personality>::next_event_->id].x =
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ram_[
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sprite_attribute_table_address_ & AddressT(0x1ff81 | (line_buffer.active_sprites[Storage<personality>::next_event_->id].index << 2))
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];
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break;
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}
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break;
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case Type::SpritePattern:
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switch(mode) {
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default: {
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const uint8_t name = ram_[
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sprite_attribute_table_address_ & AddressT(0x1ff82 | (line_buffer.active_sprites[Storage<personality>::next_event_->id].index << 2))
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] & (sprites_16x16_ ? ~3 : ~0);
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line_buffer.active_sprites[Storage<personality>::next_event_->id].image[2] = ram_[
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sprite_attribute_table_address_ & AddressT(0x1ff83 | (line_buffer.active_sprites[Storage<personality>::next_event_->id].index << 2))
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];
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line_buffer.active_sprites[Storage<personality>::next_event_->id].x -= (line_buffer.active_sprites[Storage<personality>::next_event_->id].image[2] & 0x80) >> 2;
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const size_t graphic_location = sprite_generator_table_address_ & AddressT(0x1f800 | (name << 3) | line_buffer.active_sprites[Storage<personality>::next_event_->id].row);
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line_buffer.active_sprites[Storage<personality>::next_event_->id].image[0] = ram_[graphic_location];
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line_buffer.active_sprites[Storage<personality>::next_event_->id].image[1] = ram_[graphic_location+16];
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} break;
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}
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break;
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case Type::DataBlock:
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// Exactly how to fetch depends upon mode...
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switch(mode) {
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@ -544,10 +601,10 @@ template<ScreenMode mode> void Base<personality>::fetch_yamaha(LineBuffer &line_
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template <Personality personality>
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template<bool use_end> void Base<personality>::fetch_yamaha(LineBuffer &line_buffer, int y, int, int end) {
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template<bool use_end> void Base<personality>::fetch_yamaha(LineBuffer &line_buffer, LineBuffer &next_line_buffer, int y, int, int end) {
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if constexpr (is_yamaha_vdp(personality)) {
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// Dispatch according to [supported] screen mode.
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#define Dispatch(mode) case mode: fetch_yamaha<mode>(line_buffer, y, end); break;
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#define Dispatch(mode) case mode: fetch_yamaha<mode>(line_buffer, next_line_buffer, y, end); break;
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switch(line_buffer.screen_mode) {
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default: break;
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Dispatch(ScreenMode::Blank);
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