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631 lines
24 KiB
C++
631 lines
24 KiB
C++
//
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// Fetch.hpp
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// Clock Signal
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//
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// Created by Thomas Harte on 01/01/2023.
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// Copyright © 2023 Thomas Harte. All rights reserved.
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//
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#ifndef Fetch_hpp
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#define Fetch_hpp
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/*
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Fetching routines follow below; they obey the following rules:
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1) input is a start position and an end position; they should perform the proper
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operations for the period: start <= time < end.
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2) times are measured relative to a 172-cycles-per-line clock (so: they directly
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count access windows on the TMS and Master System).
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3) time 0 is the beginning of the access window immediately after the last pattern/data
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block fetch that would contribute to this line, in a normal 32-column mode. So:
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* it's cycle 309 on Mattias' TMS diagram;
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* it's cycle 1238 on his V9938 diagram;
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* it's after the last background render block in Mask of Destiny's Master System timing diagram.
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That division point was selected, albeit arbitrarily, because it puts all the tile
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fetches for a single line into the same [0, 171] period.
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4) all of these functions are templated with a `use_end` parameter. That will be true if
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end is < 172, false otherwise. So functions can use it to eliminate should-exit-not checks,
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for the more usual path of execution.
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Provided for the benefit of the methods below:
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* the function external_slot(), which will perform any pending VRAM read/write.
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* the macros slot(n) and external_slot(n) which can be used to schedule those things inside a
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switch(start)-based implementation.
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All functions should just spool data to intermediary storage. This is because for most VDPs there is
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a decoupling between fetch pattern and output pattern, and it's neater to keep the same division
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for the exceptions.
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*/
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// MARK: - TMS9918
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template <Personality personality>
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template<bool use_end, typename Fetcher> void Base<personality>::dispatch(Fetcher &fetcher, int start, int end) {
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#define index(n) \
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if(use_end && end == n) return; \
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[[fallthrough]]; \
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case n: fetcher.template fetch<n>();
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switch(start) {
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default: assert(false);
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index(0); index(1); index(2); index(3); index(4); index(5); index(6); index(7); index(8); index(9);
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index(10); index(11); index(12); index(13); index(14); index(15); index(16); index(17); index(18); index(19);
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index(20); index(21); index(22); index(23); index(24); index(25); index(26); index(27); index(28); index(29);
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index(30); index(31); index(32); index(33); index(34); index(35); index(36); index(37); index(38); index(39);
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index(40); index(41); index(42); index(43); index(44); index(45); index(46); index(47); index(48); index(49);
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index(50); index(51); index(52); index(53); index(54); index(55); index(56); index(57); index(58); index(59);
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index(60); index(61); index(62); index(63); index(64); index(65); index(66); index(67); index(68); index(69);
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index(70); index(71); index(72); index(73); index(74); index(75); index(76); index(77); index(78); index(79);
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index(80); index(81); index(82); index(83); index(84); index(85); index(86); index(87); index(88); index(89);
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index(90); index(91); index(92); index(93); index(94); index(95); index(96); index(97); index(98); index(99);
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index(100); index(101); index(102); index(103); index(104); index(105); index(106); index(107); index(108); index(109);
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index(110); index(111); index(112); index(113); index(114); index(115); index(116); index(117); index(118); index(119);
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index(120); index(121); index(122); index(123); index(124); index(125); index(126); index(127); index(128); index(129);
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index(130); index(131); index(132); index(133); index(134); index(135); index(136); index(137); index(138); index(139);
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index(140); index(141); index(142); index(143); index(144); index(145); index(146); index(147); index(148); index(149);
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index(150); index(151); index(152); index(153); index(154); index(155); index(156); index(157); index(158); index(159);
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index(160); index(161); index(162); index(163); index(164); index(165); index(166); index(167); index(168); index(169);
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index(170);
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}
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#undef index
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}
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// MARK: - TMS fetcher definitions.
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template <Personality personality>
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struct RefreshFetcher {
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RefreshFetcher(Base<personality> *base) : base(base) {}
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template <int cycle> void fetch() {
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if(cycle < 44 || (cycle&1)) {
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base->do_external_slot(to_internal<personality, Clock::TMSMemoryWindow>(cycle));
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}
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}
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Base<personality> *const base;
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};
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template <Personality personality>
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struct TextFetcher {
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using AddressT = typename Base<personality>::AddressT;
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TextFetcher(Base<personality> *base, LineBuffer &buffer, int y) :
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base(base),
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line_buffer(buffer),
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row_base(base->pattern_name_address_ & (0x3c00 | size_t(y >> 3) * 40)),
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row_offset(base->pattern_generator_table_address_ & (0x3800 | (y & 7))) {}
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template <int cycle> void fetch() {
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// The first 47 and the final 4 slots are external.
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if constexpr (cycle < 47 || cycle >= 167) {
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base->do_external_slot(to_internal<personality, Clock::TMSMemoryWindow>(cycle));
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return;
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} else {
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// For the 120 slots in between follow a three-step pattern of:
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constexpr int offset = cycle - 47;
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constexpr auto column = AddressT(offset / 3);
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switch(offset % 3) {
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case 0: base->name_[0] = base->ram_[row_base + column]; break; // (1) fetch tile name.
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case 1: base->do_external_slot(to_internal<personality, Clock::TMSMemoryWindow>(cycle)); break; // (2) external slot.
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case 2: line_buffer.characters.shapes[column] = base->ram_[row_offset + size_t(base->name_[0] << 3)]; break; // (3) fetch tile pattern.
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}
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}
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}
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Base<personality> *const base;
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LineBuffer &line_buffer;
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const AddressT row_base;
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const AddressT row_offset;
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};
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template <Personality personality>
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struct CharacterFetcher {
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using AddressT = typename Base<personality>::AddressT;
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CharacterFetcher(Base<personality> *base, LineBuffer &buffer, LineBuffer &sprite_selection_buffer, int y) :
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base(base),
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tile_buffer(buffer),
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sprite_selection_buffer(sprite_selection_buffer),
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y(y),
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row_base(base->pattern_name_address_ & (AddressT((y << 2)&~31) | 0x3c00))
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{
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pattern_base = base->pattern_generator_table_address_;
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colour_base = base->colour_table_address_;
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colour_name_shift = 6;
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if(buffer.screen_mode == ScreenMode::Graphics) {
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// If this is high resolution mode, allow the row number to affect the pattern and colour addresses.
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pattern_base &= AddressT(0x2000 | ((y & 0xc0) << 5));
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colour_base &= AddressT(0x2000 | ((y & 0xc0) << 5));
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colour_base += AddressT(y & 7);
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colour_name_shift = 0;
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} else {
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colour_base &= size_t(0xffc0);
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pattern_base &= size_t(0x3800);
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}
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if(buffer.screen_mode == ScreenMode::MultiColour) {
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pattern_base += size_t((y >> 2) & 7);
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} else {
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pattern_base += size_t(y & 7);
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}
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}
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template <int cycle> void fetch() {
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if(cycle < 2) {
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base->do_external_slot(to_internal<personality, Clock::TMSMemoryWindow>(cycle));
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}
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if(cycle == 2) {
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// Fetch: y0, x0, n0, c0, pat0a, pat0b, y1, x1, n1, c1, pat1a, pat1b, y2, x2.
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fetch_sprite_coordinates(0);
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fetch_sprite_graphics(0);
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fetch_sprite_coordinates(1);
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fetch_sprite_graphics(1);
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fetch_sprite_coordinates(2);
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}
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if(cycle > 16 && cycle < 21) {
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base->do_external_slot(to_internal<personality, Clock::TMSMemoryWindow>(cycle));
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}
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if(cycle == 21) {
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// Fetch: n1, c2, pat2a, pat2b, y3, x3, n3, c3, pat3a, pat3b.
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fetch_sprite_graphics(2);
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fetch_sprite_coordinates(3);
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fetch_sprite_graphics(3);
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// All patterns now fetched, reset sprite selection.
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sprite_selection_buffer.reset_sprite_collection();
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}
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if(cycle >= 31 && cycle < 35) {
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base->do_external_slot(to_internal<personality, Clock::TMSMemoryWindow>(cycle));
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}
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// Cycles 35 to 43: fetch 8 new sprite Y coordinates, to begin selecting sprites for next line.
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if(cycle == 35) {
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posit_sprite(0); posit_sprite(1); posit_sprite(2); posit_sprite(3);
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posit_sprite(4); posit_sprite(5); posit_sprite(6); posit_sprite(7);
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}
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// Rest of line: tiles themselves, plus some additional potential sprites.
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if(cycle >= 43) {
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constexpr int offset = cycle - 43;
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constexpr int block = offset >> 2;
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constexpr int sub_block = offset & 3;
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switch(sub_block) {
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case 0: base->tile_offset_ = base->ram_[(row_base + AddressT(block)) & 0x3fff]; break;
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case 1:
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if(!(block & 3)) {
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base->do_external_slot(to_internal<personality, Clock::TMSMemoryWindow>(cycle));
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} else {
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constexpr int sprite = 8 + ((block >> 2) * 3) + ((block & 3) - 1);
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posit_sprite(sprite);
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}
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break;
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case 3:
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tile_buffer.tiles.patterns[block][0] = base->ram_[(pattern_base + AddressT(base->tile_offset_ << 3)) & 0x3fff];
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tile_buffer.tiles.patterns[block][1] = base->ram_[(colour_base + AddressT((base->tile_offset_ << 3) >> colour_name_shift)) & 0x3fff];
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break;
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default: break;
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}
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}
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}
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void fetch_sprite_coordinates(int sprite) {
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tile_buffer.active_sprites[sprite].x =
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base->ram_[
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base->sprite_attribute_table_address_ & AddressT(0x3f81 | (tile_buffer.active_sprites[sprite].index << 2))
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];
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}
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void fetch_sprite_graphics(int sprite) {
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const uint8_t name = base->ram_[
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base->sprite_attribute_table_address_ & AddressT(0x3f82 | (tile_buffer.active_sprites[sprite].index << 2))
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] & (base->sprites_16x16_ ? ~3 : ~0);
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tile_buffer.active_sprites[sprite].image[2] = base->ram_[
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base->sprite_attribute_table_address_ & AddressT(0x3f83 | (tile_buffer.active_sprites[sprite].index << 2))
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];
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tile_buffer.active_sprites[sprite].x -= (tile_buffer.active_sprites[sprite].image[2] & 0x80) >> 2;
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const size_t graphic_location = base->sprite_generator_table_address_ & size_t(0x3800 | (name << 3) | tile_buffer.active_sprites[sprite].row);
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tile_buffer.active_sprites[sprite].image[0] = base->ram_[graphic_location];
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tile_buffer.active_sprites[sprite].image[1] = base->ram_[graphic_location+16];
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}
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void posit_sprite(int sprite) {
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base->posit_sprite(sprite_selection_buffer, sprite, base->ram_[base->sprite_attribute_table_address_ & AddressT((sprite << 2) | 0x3f80)], y);
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}
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Base<personality> *const base;
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LineBuffer &tile_buffer;
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LineBuffer &sprite_selection_buffer;
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const int y;
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const AddressT row_base;
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AddressT pattern_base;
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AddressT colour_base;
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int colour_name_shift;
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};
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// MARK: - TMS fetch routines.
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template <Personality personality>
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template<bool use_end> void Base<personality>::fetch_tms_refresh(LineBuffer &, LineBuffer &, int, int start, int end) {
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RefreshFetcher refresher(this);
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dispatch<use_end>(refresher, start, end);
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}
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template <Personality personality>
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template<bool use_end> void Base<personality>::fetch_tms_text(LineBuffer &line_buffer, LineBuffer &, int y, int start, int end) {
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TextFetcher fetcher(this, line_buffer, y);
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dispatch<use_end>(fetcher, start, end);
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}
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template <Personality personality>
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template<bool use_end> void Base<personality>::fetch_tms_character(LineBuffer &line_buffer, LineBuffer &next_line_buffer, int y, int start, int end) {
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CharacterFetcher fetcher(this, line_buffer, next_line_buffer, y);
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dispatch<use_end>(fetcher, start, end);
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}
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// MARK: - Master System
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template <Personality personality>
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struct SMSFetcher {
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using AddressT = typename Base<personality>::AddressT;
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struct RowInfo {
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AddressT pattern_address_base;
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AddressT sub_row[2];
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};
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SMSFetcher(Base<personality> *base, LineBuffer &buffer, LineBuffer &sprite_selection_buffer, int y) :
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base(base),
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storage(static_cast<Storage<personality> *>(base)),
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tile_buffer(buffer),
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sprite_selection_buffer(sprite_selection_buffer),
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y(y),
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horizontal_offset((y >= 16 || !storage->horizontal_scroll_lock_) ? (tile_buffer.latched_horizontal_scroll >> 3) : 0)
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{
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// Limit address bits in use if this is a SMS2 mode.
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const bool is_tall_mode = base->mode_timing_.pixel_lines != 192;
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const AddressT pattern_name_address = storage->pattern_name_address_ | (is_tall_mode ? 0x800 : 0);
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const AddressT pattern_name_offset = is_tall_mode ? 0x100 : 0;
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// Determine row info for the screen both (i) if vertical scrolling is applied; and (ii) if it isn't.
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// The programmer can opt out of applying vertical scrolling to the right-hand portion of the display.
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const int scrolled_row = (y + storage->latched_vertical_scroll_) % (is_tall_mode ? 256 : 224);
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scrolled_row_info.pattern_address_base = AddressT((pattern_name_address & size_t(((scrolled_row & ~7) << 3) | 0x3800)) - pattern_name_offset);
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scrolled_row_info.sub_row[0] = AddressT((scrolled_row & 7) << 2);
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scrolled_row_info.sub_row[1] = AddressT(28 ^ ((scrolled_row & 7) << 2));
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if(storage->vertical_scroll_lock_) {
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static_row_info.pattern_address_base = AddressT((pattern_name_address & AddressT(((y & ~7) << 3) | 0x3800)) - pattern_name_offset);
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static_row_info.sub_row[0] = AddressT((y & 7) << 2);
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static_row_info.sub_row[1] = 28 ^ AddressT((y & 7) << 2);
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} else static_row_info = scrolled_row_info;
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}
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template <int cycle> void fetch() {
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if(!cycle) {
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fetch_sprite(0);
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fetch_sprite(1);
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fetch_sprite(2);
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fetch_sprite(3);
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}
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if(cycle >= 12 && cycle < 17) {
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base->do_external_slot(to_internal<personality, Clock::TMSMemoryWindow>(cycle));
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}
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if(cycle == 17) {
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fetch_sprite(4);
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fetch_sprite(5);
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fetch_sprite(6);
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fetch_sprite(7);
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sprite_selection_buffer.reset_sprite_collection();
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}
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if(cycle == 29 || cycle == 30) {
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base->do_external_slot(to_internal<personality, Clock::TMSMemoryWindow>(cycle));
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}
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if(cycle == 31) {
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posit_sprite(0); posit_sprite(1); posit_sprite(2); posit_sprite(3);
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posit_sprite(4); posit_sprite(5); posit_sprite(6); posit_sprite(7);
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posit_sprite(8); posit_sprite(9); posit_sprite(10); posit_sprite(11);
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posit_sprite(12); posit_sprite(13); posit_sprite(14); posit_sprite(15);
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}
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if(cycle >= 39 && cycle < 167) {
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constexpr int offset = cycle - 39;
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constexpr int block = offset >> 2;
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constexpr int sub_block = offset & 3;
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switch(sub_block) {
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default: break;
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case 0: fetch_tile_name(block, block < 24 ? scrolled_row_info : static_row_info); break;
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case 1:
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if(!(block & 3)) {
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base->do_external_slot(to_internal<personality, Clock::TMSMemoryWindow>(cycle));
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} else {
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constexpr int sprite = (8 + ((block >> 2) * 3) + ((block & 3) - 1)) << 1;
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posit_sprite(sprite);
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posit_sprite(sprite+1);
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}
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break;
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case 2:
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tile_buffer.tiles.patterns[block][0] = base->ram_[base->tile_offset_];
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tile_buffer.tiles.patterns[block][1] = base->ram_[base->tile_offset_+1];
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tile_buffer.tiles.patterns[block][2] = base->ram_[base->tile_offset_+2];
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tile_buffer.tiles.patterns[block][3] = base->ram_[base->tile_offset_+3];
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break;
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}
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}
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if(cycle >= 167) {
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base->do_external_slot(to_internal<personality, Clock::TMSMemoryWindow>(cycle));
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}
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}
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void fetch_sprite(int sprite) {
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tile_buffer.active_sprites[sprite].x =
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base->ram_[
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storage->sprite_attribute_table_address_ & size_t(0x3f80 | (tile_buffer.active_sprites[sprite].index << 1))
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] - (storage->shift_sprites_8px_left_ ? 8 : 0);
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const uint8_t name = base->ram_[
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storage->sprite_attribute_table_address_ & size_t(0x3f81 | (tile_buffer.active_sprites[sprite].index << 1))
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] & (base->sprites_16x16_ ? ~1 : ~0);
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const AddressT graphic_location =
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storage->sprite_generator_table_address_ &
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AddressT(0x2000 | (name << 5) | (tile_buffer.active_sprites[sprite].row << 2));
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tile_buffer.active_sprites[sprite].image[0] = base->ram_[graphic_location];
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tile_buffer.active_sprites[sprite].image[1] = base->ram_[graphic_location+1];
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tile_buffer.active_sprites[sprite].image[2] = base->ram_[graphic_location+2];
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tile_buffer.active_sprites[sprite].image[3] = base->ram_[graphic_location+3];
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}
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void fetch_tile_name(int column, const RowInfo &row_info) {
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const size_t scrolled_column = (column - horizontal_offset) & 0x1f;
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const size_t address = row_info.pattern_address_base + (scrolled_column << 1);
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tile_buffer.tiles.flags[column] = base->ram_[address+1];
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base->tile_offset_ = AddressT(
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(((tile_buffer.tiles.flags[column]&1) << 8) | base->ram_[address]) << 5
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) + row_info.sub_row[(tile_buffer.tiles.flags[column]&4) >> 2];
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}
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void posit_sprite(int sprite) {
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base->posit_sprite(sprite_selection_buffer, sprite, base->ram_[storage->sprite_attribute_table_address_ & (sprite | 0x3f00)], y);
|
|
}
|
|
|
|
Base<personality> *const base;
|
|
const Storage<personality> *const storage;
|
|
LineBuffer &tile_buffer;
|
|
LineBuffer &sprite_selection_buffer;
|
|
const int y;
|
|
const int horizontal_offset;
|
|
RowInfo scrolled_row_info, static_row_info;
|
|
};
|
|
|
|
template <Personality personality>
|
|
template<bool use_end> void Base<personality>::fetch_sms(LineBuffer &line_buffer, LineBuffer &next_line_buffer, int y, int start, int end) {
|
|
if constexpr (is_sega_vdp(personality)) {
|
|
SMSFetcher fetcher(this, line_buffer, next_line_buffer, y);
|
|
dispatch<use_end>(fetcher, start, end);
|
|
}
|
|
}
|
|
|
|
// MARK: - Yamaha
|
|
|
|
template <Personality personality>
|
|
template<ScreenMode mode> void Base<personality>::fetch_yamaha(LineBuffer &line_buffer, LineBuffer &next_line_buffer, int y, int end) {
|
|
const AddressT rotated_name_ = pattern_name_address_ >> 1;
|
|
const uint8_t *const ram2 = &ram_[65536];
|
|
|
|
using Type = typename Storage<personality>::Event::Type;
|
|
while(Storage<personality>::next_event_->offset < end) {
|
|
switch(Storage<personality>::next_event_->type) {
|
|
case Type::External:
|
|
do_external_slot(Storage<personality>::next_event_->offset);
|
|
break;
|
|
|
|
case Type::Name:
|
|
switch(mode) {
|
|
case ScreenMode::Text: {
|
|
const auto column = AddressT(Storage<personality>::data_block_);
|
|
const AddressT start = pattern_name_address_ & (0x1fc00 | size_t(y >> 3) * 40);
|
|
|
|
name_[0] = ram_[start + column + 0];
|
|
name_[1] = ram_[start + column + 1];
|
|
} break;
|
|
|
|
case ScreenMode::YamahaText80: {
|
|
const auto column = AddressT(Storage<personality>::data_block_);
|
|
const AddressT start = pattern_name_address_ & (0x1f000 | size_t(y >> 3) * 80);
|
|
|
|
name_[0] = ram_[start + column + 0];
|
|
name_[1] = ram_[start + column + 1];
|
|
name_[2] = ram_[start + column + 2];
|
|
name_[3] = ram_[start + column + 3];
|
|
} break;
|
|
|
|
case ScreenMode::Graphics: {
|
|
const auto row_base = pattern_name_address_ & (AddressT((y << 2)&~31) | 0x1fc00);
|
|
tile_offset_ = ram_[(row_base + Storage<personality>::next_event_->id) & 0x1ffff];
|
|
} break;
|
|
|
|
default: break;
|
|
}
|
|
break;
|
|
|
|
case Type::Colour:
|
|
switch(mode) {
|
|
case ScreenMode::YamahaText80: {
|
|
const auto column = AddressT(Storage<personality>::data_block_ >> 3);
|
|
const AddressT address = colour_table_address_ & (0x1fe00 | size_t(y >> 3) * 10);
|
|
line_buffer.characters.flags[column] = ram_[address + column];
|
|
} break;
|
|
|
|
case ScreenMode::Graphics: {
|
|
const auto colour_base = (colour_table_address_ & (0x2000 | ((y & 0xc0) << 5))) + (y & 7);
|
|
line_buffer.tiles.patterns[Storage<personality>::next_event_->id][1] =
|
|
ram_[colour_base + AddressT((tile_offset_ << 3)) & 0x1ffff];
|
|
} break;
|
|
|
|
default: break;
|
|
}
|
|
break;
|
|
|
|
case Type::Pattern:
|
|
switch(mode) {
|
|
case ScreenMode::Text: {
|
|
const auto column = AddressT(Storage<personality>::data_block_);
|
|
Storage<personality>::data_block_ += 2;
|
|
|
|
const AddressT start = pattern_generator_table_address_ & (0x1f800 | (y & 7));
|
|
line_buffer.characters.shapes[column + 0] = ram_[start + AddressT(name_[0] << 3)];
|
|
line_buffer.characters.shapes[column + 1] = ram_[start + AddressT(name_[1] << 3)];
|
|
} break;
|
|
|
|
case ScreenMode::YamahaText80: {
|
|
const auto column = AddressT(Storage<personality>::data_block_);
|
|
Storage<personality>::data_block_ += 4;
|
|
|
|
const AddressT start = pattern_generator_table_address_ & (0x1f800 | (y & 7));
|
|
line_buffer.characters.shapes[column + 0] = ram_[start + AddressT(name_[0] << 3)];
|
|
line_buffer.characters.shapes[column + 1] = ram_[start + AddressT(name_[1] << 3)];
|
|
line_buffer.characters.shapes[column + 2] = ram_[start + AddressT(name_[2] << 3)];
|
|
line_buffer.characters.shapes[column + 3] = ram_[start + AddressT(name_[3] << 3)];
|
|
} break;
|
|
|
|
case ScreenMode::Graphics: {
|
|
const auto pattern_base = (pattern_generator_table_address_ & (0x2000 | ((y & 0xc0) << 5))) + (y & 7);
|
|
line_buffer.tiles.patterns[Storage<personality>::next_event_->id][0] =
|
|
ram_[(pattern_base + AddressT(tile_offset_ << 3)) & 0x1ffff];
|
|
} break;
|
|
|
|
default: break;
|
|
}
|
|
break;
|
|
|
|
case Type::SpriteY:
|
|
switch(mode) {
|
|
default:
|
|
posit_sprite(next_line_buffer, Storage<personality>::next_event_->id, ram_[sprite_attribute_table_address_ & AddressT((Storage<personality>::next_event_->id << 2) | 0x1ff80)], y);
|
|
if(Storage<personality>::next_event_->id == 31) {
|
|
next_line_buffer.reset_sprite_collection();
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case Type::SpriteLocation:
|
|
switch(mode) {
|
|
default:
|
|
line_buffer.active_sprites[Storage<personality>::next_event_->id].x =
|
|
ram_[
|
|
sprite_attribute_table_address_ & AddressT(0x1ff81 | (line_buffer.active_sprites[Storage<personality>::next_event_->id].index << 2))
|
|
];
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case Type::SpritePattern:
|
|
switch(mode) {
|
|
default: {
|
|
const uint8_t name = ram_[
|
|
sprite_attribute_table_address_ & AddressT(0x1ff82 | (line_buffer.active_sprites[Storage<personality>::next_event_->id].index << 2))
|
|
] & (sprites_16x16_ ? ~3 : ~0);
|
|
line_buffer.active_sprites[Storage<personality>::next_event_->id].image[2] = ram_[
|
|
sprite_attribute_table_address_ & AddressT(0x1ff83 | (line_buffer.active_sprites[Storage<personality>::next_event_->id].index << 2))
|
|
];
|
|
line_buffer.active_sprites[Storage<personality>::next_event_->id].x -= (line_buffer.active_sprites[Storage<personality>::next_event_->id].image[2] & 0x80) >> 2;
|
|
|
|
const size_t graphic_location = sprite_generator_table_address_ & AddressT(0x1f800 | (name << 3) | line_buffer.active_sprites[Storage<personality>::next_event_->id].row);
|
|
line_buffer.active_sprites[Storage<personality>::next_event_->id].image[0] = ram_[graphic_location];
|
|
line_buffer.active_sprites[Storage<personality>::next_event_->id].image[1] = ram_[graphic_location+16];
|
|
} break;
|
|
}
|
|
break;
|
|
|
|
case Type::DataBlock:
|
|
// Exactly how to fetch depends upon mode...
|
|
switch(mode) {
|
|
case ScreenMode::YamahaGraphics4:
|
|
case ScreenMode::YamahaGraphics5: {
|
|
const int column = Storage<personality>::data_block_;
|
|
Storage<personality>::data_block_ += 4;
|
|
|
|
const int start = (y << 7) | column | 0x1'8000;
|
|
|
|
line_buffer.bitmap[column + 0] = ram_[pattern_name_address_ & AddressT(start + 0)];
|
|
line_buffer.bitmap[column + 1] = ram_[pattern_name_address_ & AddressT(start + 1)];
|
|
line_buffer.bitmap[column + 2] = ram_[pattern_name_address_ & AddressT(start + 2)];
|
|
line_buffer.bitmap[column + 3] = ram_[pattern_name_address_ & AddressT(start + 3)];
|
|
} break;
|
|
|
|
case ScreenMode::YamahaGraphics6:
|
|
case ScreenMode::YamahaGraphics7: {
|
|
const int column = Storage<personality>::data_block_ << 1;
|
|
Storage<personality>::data_block_ += 4;
|
|
|
|
const int start = (y << 7) | column | 0x1'8000;
|
|
|
|
// Fetch from alternate banks.
|
|
line_buffer.bitmap[column + 0] = ram_[rotated_name_ & AddressT(start + 0)];
|
|
line_buffer.bitmap[column + 1] = ram2[rotated_name_ & AddressT(start + 0)];
|
|
line_buffer.bitmap[column + 2] = ram_[rotated_name_ & AddressT(start + 1)];
|
|
line_buffer.bitmap[column + 3] = ram2[rotated_name_ & AddressT(start + 1)];
|
|
line_buffer.bitmap[column + 4] = ram_[rotated_name_ & AddressT(start + 2)];
|
|
line_buffer.bitmap[column + 5] = ram2[rotated_name_ & AddressT(start + 2)];
|
|
line_buffer.bitmap[column + 6] = ram_[rotated_name_ & AddressT(start + 3)];
|
|
line_buffer.bitmap[column + 7] = ram2[rotated_name_ & AddressT(start + 3)];
|
|
} break;
|
|
|
|
default: break;
|
|
}
|
|
break;
|
|
|
|
default: break;
|
|
}
|
|
|
|
++Storage<personality>::next_event_;
|
|
}
|
|
}
|
|
|
|
|
|
template <Personality personality>
|
|
template<bool use_end> void Base<personality>::fetch_yamaha(LineBuffer &line_buffer, LineBuffer &next_line_buffer, int y, int, int end) {
|
|
if constexpr (is_yamaha_vdp(personality)) {
|
|
// Dispatch according to [supported] screen mode.
|
|
#define Dispatch(mode) case mode: fetch_yamaha<mode>(line_buffer, next_line_buffer, y, end); break;
|
|
switch(line_buffer.screen_mode) {
|
|
default: break;
|
|
Dispatch(ScreenMode::Blank);
|
|
Dispatch(ScreenMode::Text);
|
|
Dispatch(ScreenMode::MultiColour);
|
|
Dispatch(ScreenMode::ColouredText);
|
|
Dispatch(ScreenMode::Graphics);
|
|
Dispatch(ScreenMode::YamahaText80);
|
|
Dispatch(ScreenMode::YamahaGraphics3);
|
|
Dispatch(ScreenMode::YamahaGraphics4);
|
|
Dispatch(ScreenMode::YamahaGraphics5);
|
|
Dispatch(ScreenMode::YamahaGraphics6);
|
|
Dispatch(ScreenMode::YamahaGraphics7);
|
|
}
|
|
#undef Dispatch
|
|
}
|
|
}
|
|
|
|
// MARK: - Mega Drive
|
|
|
|
// TODO.
|
|
|
|
#endif /* Fetch_hpp */
|