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Minor fix: given that phase is now a function of position, stop nudging position.

This commit is contained in:
Thomas Harte 2017-05-13 21:50:48 -04:00
parent 44ce7fa54c
commit c2b5a9bb1f

View File

@ -99,7 +99,7 @@ std::unique_ptr<IntermediateShader> IntermediateShader::make_shader(const std::s
"phaseAndAmplitudeVarying.y = 0.33;" // TODO: reinstate connection with (phaseTimeAndAmplitude.y/256.0)
// determine output position by scaling the output position according to the texture size
"vec2 eyePosition = 2.0*(extendedOutputPosition / outputTextureSize) - vec2(1.0) + vec2(1.0)/outputTextureSize;"
"vec2 eyePosition = 2.0*(extendedOutputPosition / outputTextureSize) - vec2(1.0);"
"gl_Position = vec4(eyePosition, 0.0, 1.0);"
"}", sampler_type, input_variable);