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Switches bitplane shifter to returning four high-res pixels at a time.
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@ -181,26 +181,13 @@ template <int cycle> void Chipset::output() {
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if(pixels_) {
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// TODO: this doesn't support dual playfields; use an alternative
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// palette table for that.
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const uint32_t source = bitplane_pixels_.get(is_high_res_);
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bitplane_pixels_.shift(is_high_res_);
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if(is_high_res_) {
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pixels_[0] = palette_[bitplane_pixels_.get()];
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bitplane_pixels_.shift();
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pixels_[1] = palette_[bitplane_pixels_.get()];
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bitplane_pixels_.shift();
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pixels_[2] = palette_[bitplane_pixels_.get()];
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bitplane_pixels_.shift();
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pixels_[3] = palette_[bitplane_pixels_.get()];
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bitplane_pixels_.shift();
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} else {
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pixels_[0] = pixels_[1] = palette_[bitplane_pixels_.get()];
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bitplane_pixels_.shift();
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pixels_[2] = pixels_[3] = palette_[bitplane_pixels_.get()];
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bitplane_pixels_.shift();
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}
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pixels_[0] = palette_[source >> 24];
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pixels_[1] = palette_[(source >> 16) & 0xff];
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pixels_[2] = palette_[(source >> 8) & 0xff];
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pixels_[3] = palette_[source & 0xff];
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// QUICK HACK: dump sprite pixels:
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//
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@ -1378,7 +1365,13 @@ int Chipset::Mouse::get_number_of_buttons() {
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}
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void Chipset::Mouse::set_button_pressed(int button, bool is_set) {
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const uint8_t mask = 0x80 >> button;
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// TODO: this is nothing like correct; the second and optional
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// third buttons aren't exposed via CIA A like the first is,
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// so there's not really a single location of buttons.
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//
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// Leaving as is for now, as this gives me a working left
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// button in port 0 and that'll do.
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const auto mask = uint8_t(0x40 << button);
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button_state =
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(button_state & ~mask) |
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(is_set ? 0 : mask);
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@ -226,13 +226,22 @@ class Chipset: private ClockingHint::Observer {
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int odd_delay,
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int even_delay);
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void shift() {
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(*this)[1] = ((*this)[1] << 8) | ((*this)[0] >> 56);
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(*this)[0] <<= 8;
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void shift(bool high_res) {
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constexpr int shifts[] = {16, 32};
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(*this)[1] = ((*this)[1] << shifts[high_res]) | ((*this)[0] >> (64 - shifts[high_res]));
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(*this)[0] <<= shifts[high_res];
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}
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uint8_t get() {
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return uint8_t((*this)[1] >> 56);
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uint32_t get(bool high_res) {
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if(high_res) {
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return uint32_t((*this)[1] >> 32);
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} else {
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uint32_t result = uint16_t((*this)[1] >> 48);
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result = ((result & 0xff00) << 8) | (result & 0x00ff);
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result |= result << 8;
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return result;
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}
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}
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} bitplane_pixels_;
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@ -6,9 +6,10 @@
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// Copyright © 2021 Thomas Harte. All rights reserved.
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//
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#include <stdio.h>
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#ifndef NDEBUG
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#define NDEBUG
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#endif
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#define LOG_PREFIX "[Copper] "
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#include "../../Outputs/Log.hpp"
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