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Switched back down to two samples per pixel. Though one might do it. Need to investigate.
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@ -162,7 +162,7 @@ static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeSt
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
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NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
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NSOpenGLPFASampleBuffers, 1,
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NSOpenGLPFASampleBuffers, 1,
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NSOpenGLPFASamples, 16,
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NSOpenGLPFASamples, 2,
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0
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0
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};
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};
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