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Add a generator for character modes.
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@ -60,12 +60,16 @@ template <Personality personality> struct Storage<personality, std::enable_if_t<
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// Bitmap modes.
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//
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DataBlock,
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//
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// Sprites.
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//
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SpriteY,
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SpriteLocation,
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SpritePattern,
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//
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// Text modes.
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// Text and character modes.
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//
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Name,
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Colour,
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@ -159,7 +163,7 @@ template <Personality personality> struct Storage<personality, std::enable_if_t<
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Storage() noexcept {
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// Perform sanity checks on the event lists.
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#ifndef NDEBUG
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const Event *lists[] = { no_sprites_events.data(), sprites_events.data(), text_events.data(), /* character_events.data(), */ refresh_events.data(), nullptr };
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const Event *lists[] = { no_sprites_events.data(), sprites_events.data(), text_events.data(), character_events.data(), refresh_events.data(), nullptr };
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const Event **list = lists;
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while(*list) {
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const Event *cursor = *list;
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@ -378,8 +382,30 @@ template <Personality personality> struct Storage<personality, std::enable_if_t<
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struct CharacterGenerator {
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static constexpr std::optional<typename Event::Type> event(int grauw_index) {
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// TODO.
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(void)grauw_index;
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// Grab sprite events.
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switch(grauw_index) {
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default: break;
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case 1242: case 1306: case 6: case 70: return Event::Type::SpriteLocation;
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case 1274: case 1342: case 38: case 102: return Event::Type::SpritePattern;
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case 1268: case 1334: case 32: case 96: return Event::Type::External;
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}
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if(grauw_index >= 166 && grauw_index < 180) {
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return StandardGenerators::external_every_eight(grauw_index - 166);
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}
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if(grauw_index >= 182 && grauw_index < 1236) {
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const int offset = grauw_index - 182;
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const int block = offset / 32;
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const int sub_block = offset & 31;
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switch(sub_block) {
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case 0: if(block > 0) return Event::Type::Name;
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case 6: if((sub_block & 3) != 3) return Event::Type::External;;
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case 12: if(block > 0) return Event::Type::Pattern;
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case 18: if(block > 0) return Event::Type::Colour;
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}
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}
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return std::nullopt;
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}
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};
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