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Used a different inner-loop variable, for clarity.
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@ -425,9 +425,9 @@ void VideoOutput::setup_screen_map() {
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screen_map_.emplace_back(DrawAction::Blank, cycles_per_line >> 1);
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screen_map_.emplace_back(DrawAction::Sync, (cycles_per_line * 5) >> 1);
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}
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for(int c = 0; c < first_graphics_line - 3; c++) emplace_blank_line();
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for(int c = 0; c < 256; c++) emplace_pixel_line();
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for(int c = 256 + first_graphics_line; c < 312; c++) emplace_blank_line();
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for(int l = 0; l < first_graphics_line - 3; l++) emplace_blank_line();
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for(int l = 0; l < 256; l++) emplace_pixel_line();
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for(int l = 256 + first_graphics_line; l < 312; l++) emplace_blank_line();
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if(c&1) emplace_blank_line();
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}
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}
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