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Locked down all initial state.

This commit is contained in:
Thomas Harte 2017-03-26 15:47:04 -04:00
parent 6817b38322
commit dfc468f220

View File

@ -145,12 +145,23 @@ class TIA {
// indicates whether this object is currently undergoing motion
bool is_moving;
Object() : is_moving(false) {};
Object() : position(0), motion(0), motion_step(0), motion_time(0), is_moving(false) {};
};
// player state
struct Player: public Object<Player> {
Player() : copy_flags(0), graphic{0, 0}, reverse_mask(false), pixel_position(32), graphic_index(0), adder(4), queue_read_pointer_(0), queue_write_pointer_(0) {}
Player() :
adder(4),
copy_flags(0),
graphic{0, 0},
reverse_mask(false),
graphic_index(0),
pixel_position(32),
pixel_counter(0),
latched_pixel4_time(-1),
copy_index_(0),
queue_read_pointer_(0),
queue_write_pointer_(0) {}
int adder;
int copy_flags; // a bit field, corresponding to the first few values of NUSIZ
@ -214,6 +225,7 @@ class TIA {
int pixel_position;
int adder;
int reverse_mask;
QueuedPixels() : start(0), end(0), pixel_position(0), adder(0), reverse_mask(false) {}
} queue_[4];
int queue_read_pointer_, queue_write_pointer_;
@ -294,7 +306,7 @@ class TIA {
}
}
Ball() : enabled_index(0), enabled{false, false} {}
Ball() : enabled{false, false}, enabled_index(0) {}
} ball_;
// motion