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Switched back to unrealistic solid raster beams for the time being.
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@@ -50,7 +50,7 @@
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CVDisplayLinkStart(displayLink);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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glBlendFunc(GL_SRC_ALPHA, GL_ZERO);
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}
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static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp *now, const CVTimeStamp *outputTime, CVOptionFlags flagsIn, CVOptionFlags *flagsOut, void *displayLinkContext)
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