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Starts towards bitplane collection.
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@ -220,31 +220,29 @@ template <int cycle> void Chipset::output() {
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template <int cycle, bool stop_if_cpu> bool Chipset::perform_cycle() {
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constexpr auto BlitterFlag = DMAMask<DMAFlag::Blitter, DMAFlag::AllBelow>::value;
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constexpr auto BitplaneFlag = DMAMask<DMAFlag::Bitplane, DMAFlag::AllBelow>::value;
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constexpr auto CopperFlag = DMAMask<DMAFlag::Copper, DMAFlag::AllBelow>::value;
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constexpr auto DiskFlag = DMAMask<DMAFlag::Disk, DMAFlag::AllBelow>::value;
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if constexpr (cycle & 1) {
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// Odd slot priority is:
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// Update state as to whether bitplane fetching should happen now.
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//
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// 1. Bitplanes.
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// 2. Copper, if interested.
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// 3. Blitter.
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// 4. CPU.
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if((dma_control_ & CopperFlag) == CopperFlag) {
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if(copper_.advance(uint16_t(((y_ & 0xff) << 8) | (cycle & 0xfe)))) {
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return false;
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}
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} else {
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copper_.stop();
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// TODO: figure out how the hard stops factor into this.
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fetch_horizontal_ |= cycle == display_window_start_[0];
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fetch_horizontal_ &= cycle != display_window_stop_[0];
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// Top priority: bitplane collection.
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if(fetch_horizontal_ && fetch_vertical_ && (dma_control_ & BitplaneFlag) == BitplaneFlag) {
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// TODO: offer a cycle for bitplane collection.
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// Probably need to indicate odd or even?
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}
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} else {
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// Even slot use/priority:
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if constexpr (cycle & 1) {
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// Odd slot use/priority:
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//
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// 1. Bitplane fetches.
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// 2. Disk, then audio, then sprites depending on region.
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// 3. Blitter.
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// 4. CPU.
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// 1. Bitplane fetches [dealt with above].
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// 2. Refresh, disk, audio, or sprites. Depending on region.
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//
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// Blitter and CPU priority is dealt with below.
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if constexpr (cycle >= 4 && cycle <= 6) {
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if((dma_control_ & DiskFlag) == DiskFlag) {
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if(disk_.advance()) {
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@ -252,6 +250,18 @@ template <int cycle, bool stop_if_cpu> bool Chipset::perform_cycle() {
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}
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}
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}
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} else {
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// Bitplanes being dealt with, specific odd-cycle responsibility
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// is just possibly to pass to the Copper.
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//
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// The Blitter and CPU are dealt with outside of the odd/even test.
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if((dma_control_ & CopperFlag) == CopperFlag) {
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if(copper_.advance(uint16_t(((y_ & 0xff) << 8) | (cycle & 0xfe)))) {
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return false;
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}
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} else {
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copper_.stop();
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}
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}
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// Down here: give first refusal to the Blitter, otherwise
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@ -335,6 +345,9 @@ template <bool stop_on_cpu> Chipset::Changes Chipset::run(HalfCycles length) {
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line_cycle_ = 0;
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++y_;
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fetch_vertical_ |= y_ == display_window_start_[1];
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fetch_vertical_ &= y_ != display_window_stop_[1];
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if(y_ == frame_height_) {
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++changes.vsyncs;
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interrupt_requests_ |= InterruptMask<InterruptFlag::VerticalBlank>::value;
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@ -137,17 +137,30 @@ class Chipset {
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void set_image_data(int slot, uint16_t value);
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} sprites_[8];
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// MARK: - Raster.
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// MARK: - Raster position and state.
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int line_cycle_ = 0, y_ = 0;
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// Definitions related to PAL/NTSC.
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int line_length_ = 227;
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int frame_height_ = 312;
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int vertical_blank_height_ = 29;
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// Current raster position.
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int line_cycle_ = 0, y_ = 0;
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// class Bitplanes: public DMADevice {
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//
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// };
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// Parameters affecting bitplane collection and output.
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uint16_t display_window_start_[2] = {0, 0};
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uint16_t display_window_stop_[2] = {0, 0};
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uint16_t fetch_window_[2] = {0, 0};
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// Ephemeral bitplane collection state.
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bool fetch_vertical_ = false, fetch_horizontal_ = false;
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using BitplaneData = std::array<uint16_t, 6>;
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BitplaneData next;
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// MARK: - Copper.
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class Copper: public DMADevice {
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