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Wait, OpenGL textures go the other way.
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@@ -20,7 +20,7 @@ namespace Outputs {
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namespace CRT {
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/*!
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Owns an OpenGL texture resource and provides mechanisms to fill it from top left to bottom right
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Owns an OpenGL texture resource and provides mechanisms to fill it from bottom left to top right
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with runs of data, ensuring each run is neighboured immediately to the left and right by copies of its
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first and last pixels.
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*/
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