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Use std::fill
; update volume with slider.
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@ -8,19 +8,20 @@
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#include "AudioToggle.hpp"
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#include <algorithm>
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using namespace Audio;
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Audio::Toggle::Toggle(Concurrency::AsyncTaskQueue<false> &audio_queue) :
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audio_queue_(audio_queue) {}
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void Toggle::get_samples(std::size_t number_of_samples, std::int16_t *target) {
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for(std::size_t sample = 0; sample < number_of_samples; ++sample) {
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target[sample] = level_;
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}
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std::fill(target, target + number_of_samples, level_);
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}
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void Toggle::set_sample_volume_range(std::int16_t range) {
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volume_ = range;
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level_ = level_active_ ? volume_ : 0;
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}
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void Toggle::skip_samples(std::size_t) {}
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@ -29,6 +30,7 @@ void Toggle::set_output(bool enabled) {
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if(is_enabled_ == enabled) return;
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is_enabled_ = enabled;
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audio_queue_.enqueue([this, enabled] {
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level_active_ = enabled;
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level_ = enabled ? volume_ : 0;
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});
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}
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@ -34,6 +34,7 @@ class Toggle: public Outputs::Speaker::SampleSource {
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// Accessed on the audio thread.
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int16_t level_ = 0, volume_ = 0;
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bool level_active_ = false;
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};
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}
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