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mirror of https://github.com/TomHarte/CLK.git synced 2026-04-19 19:16:34 +00:00
Commit Graph

13865 Commits

Author SHA1 Message Date
Thomas Harte 17ab2e2aaf Clean up resources. 2026-02-07 22:38:39 -05:00
Thomas Harte 2d8c4a3a2e Copy old output buffer when resizing; remove draw. 2026-02-07 22:32:51 -05:00
Thomas Harte 4bc3a3b189 Eliminate colour hack. 2026-02-07 21:59:24 -05:00
Thomas Harte 92302fd0b5 Fix Luminanice8Phase8 output. 2026-02-07 21:20:56 -05:00
Thomas Harte 0a13070139 Record various new testing options. 2026-02-07 21:09:37 -05:00
Thomas Harte 887ef36fec Strip all precision modifiers.
I'll either reestablish them when I have a broader range of testing hardware,
or just leave the highp defaults as is.
2026-02-07 20:43:25 -05:00
Thomas Harte 5633f09e43 Reduce number of varyings. 2026-02-07 18:22:54 -05:00
Thomas Harte 2de6b22fec Apply alpha during scan-based RGB output. 2026-02-07 16:05:52 -05:00
Thomas Harte 8150d283a1 Correct scan output.
Over-saturation seems to be a current issue.
2026-02-07 15:58:24 -05:00
Thomas Harte 52075f89b2 Avoid recalculation. 2026-02-07 15:32:54 -05:00
Thomas Harte 2d8f3d8e15 Factor out repetitive circular buffer logic. 2026-02-07 15:29:10 -05:00
Thomas Harte 02283f8bfc Further eliminate redundant code. 2026-02-07 14:51:01 -05:00
Thomas Harte 3e85d280ca Avoid code duplication. 2026-02-07 14:46:33 -05:00
Thomas Harte e6a1e02cff Correct frame-clear test; prove that the stencil isn't the issue. 2026-02-07 14:26:47 -05:00
Thomas Harte 2948b96953 Take a swing at scan output. 2026-02-07 14:24:07 -05:00
Thomas Harte 5636bc8260 Generate scan shader when needed. 2026-02-07 14:15:11 -05:00
Thomas Harte b5e393d639 Extract conditional parts of the pipeline. 2026-02-07 08:57:49 -05:00
Thomas Harte 653c2ddd14 Rearrange to reduce code in the contended area. 2026-02-07 08:45:25 -05:00
Thomas Harte 56140566a2 Attempt direct-to-display scan shader. 2026-02-06 21:57:15 -05:00
Thomas Harte 36319bcb39 Fix S-Video -> composite encoder. 2026-02-06 18:15:25 -05:00
Thomas Harte 1ca94e80c7 Support luminance formats as RGB. 2026-02-06 18:09:30 -05:00
Thomas Harte e59e51afa5 Apply and update aspect ratio. 2026-02-06 18:01:23 -05:00
Thomas Harte 39b522e0f9 Propagate aspect ratio information into a LineOutputShader. 2026-02-06 17:23:33 -05:00
Thomas Harte 51bf98f574 Factor out sizing/placement, and convert into portable code. 2026-02-06 16:48:07 -05:00
Thomas Harte 93858dfae4 Fix clearing colour. 2026-02-06 15:13:26 -05:00
Thomas Harte 39bff4cab2 Just submit lines in batches. 2026-02-06 15:12:42 -05:00
Thomas Harte b0295a062b Revert "Attempt a dynamic solution."
This reverts commit ba8efa60e1.
2026-02-06 15:12:36 -05:00
Thomas Harte ba8efa60e1 Attempt a dynamic solution. 2026-02-06 13:18:56 -05:00
Thomas Harte 90b86d78e5 Clear stencil, if added. 2026-02-05 22:50:21 -05:00
Thomas Harte 2783f67dfd Pull stencil-based infill to top of next frame.
Still without complete success.
2026-02-05 22:18:55 -05:00
Thomas Harte 67bf076f2a Attempt stencil fill-in. 2026-02-05 21:53:35 -05:00
Thomas Harte 6332c8ae8c Merge branch 'master' into OpenGLAgain 2026-02-05 21:20:57 -05:00
Thomas Harte 83231821cf Introduce line blending. 2026-02-05 17:12:39 -05:00
Thomas Harte 8259437275 Apply brightness and gamma. 2026-02-05 16:53:44 -05:00
Thomas Harte 0650eb9d16 Adopt idiomatic name. 2026-02-05 12:32:45 -05:00
Thomas Harte 1332aba17e Use fill shader. 2026-02-05 10:33:04 -05:00
Thomas Harte 5b97de8cb0 Create a 'fill' shader, for buffer clearing. 2026-02-05 10:23:13 -05:00
Thomas Harte 621d927d47 Resolve usage of dirty zones. 2026-02-05 10:01:24 -05:00
Thomas Harte 7d6f28a167 Avoid magic constants. 2026-02-05 09:51:50 -05:00
Thomas Harte da80d77cad Eliminate old pipeline. 2026-02-04 21:22:27 -05:00
Thomas Harte 616daa0329 Fix S-Video encoder. 2026-02-04 21:05:17 -05:00
Thomas Harte 2e7fae52a8 Begin SVideo support. 2026-02-04 20:57:43 -05:00
Thomas Harte e84d076947 Correct colour intensities. 2026-02-04 20:53:46 -05:00
Thomas Harte 8e2f2c6c48 Fix centre-sample effect on demodulation. 2026-02-04 20:50:41 -05:00
Thomas Harte 363e9c6b09 Add note to self. 2026-02-04 18:24:35 -05:00
Thomas Harte 34bf59272a Attempt to correct for inverted y. 2026-02-04 18:09:48 -05:00
Thomas Harte 1519c35a79 Fill the window, at least. 2026-02-04 16:17:14 -05:00
Thomas Harte 2504c67a4d Fix hard-coded texture coordinates. 2026-02-04 16:02:39 -05:00
Thomas Harte eb8d7d6f6d Force onward to an unstable and gapped output. 2026-02-04 15:57:58 -05:00
Thomas Harte fd63c88d77 Establish that the line output shader does not work. 2026-02-04 14:49:25 -05:00