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Commit Graph

12 Commits

Author SHA1 Message Date
Thomas Harte
a3d37640aa Switch include guards to #pragma once. 2024-01-16 23:34:46 -05:00
Thomas Harte
2b56b7be0d Simplify namespace syntax. 2023-05-10 16:02:18 -05:00
Thomas Harte
641e349f33 Switches to an 8bpp stencil, for Nvidia compatibility. 2019-03-03 20:38:24 -05:00
Thomas Harte
8f2abab0d9 Ensures texture targets are initially clear. 2019-02-25 21:55:14 -05:00
Thomas Harte
3979faf43b Gets more explicit about potential causes of failure. 2019-02-18 21:53:35 -05:00
Thomas Harte
312f38906b Corrects two improper include paths. 2019-01-25 19:19:23 -05:00
Thomas Harte
a5a3769a0f Reaches for conceptual const correctness. 2018-11-23 22:33:28 -05:00
Thomas Harte
97c5ee6c0a Corrects stencil buffer creation, and edges towards using it for [guaranteed] full-screen decay. 2018-11-18 22:22:43 -05:00
Thomas Harte
75bc0e451d Reintroduces the accumulation texture.
Disables automatic clearing of the texture target, as the profiler indicates the vector instantiation to be a huge time sink.
2018-11-18 21:39:11 -05:00
Thomas Harte
c173777d12 Extends TextureTarget so that targets can be created with a one-bit stencil. 2018-11-17 15:51:12 -05:00
Thomas Harte
be12d78c83 Corrects vertical event announcement, and adjusts namespaces for OpenGL primitives. 2018-11-11 15:11:32 -05:00
Thomas Harte
7881e40e0b Shuffles the OpenGL primitives into their own collection. 2018-11-07 19:11:01 -05:00