Thomas Harte
3f3229851b
Implements MEMPTR for IN.
2020-02-23 00:32:33 -05:00
Thomas Harte
989628a024
Switches to looking for "Result: all tests passed." as a success/failure test.
2020-02-22 23:07:14 -05:00
Thomas Harte
e0475343f5
Makes collated text easier to read.
2020-02-22 18:58:24 -05:00
Thomas Harte
da0a9113d4
Introduces the full range of tests.
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Albeit that I don't know the correct output yet.
2020-02-22 18:44:15 -05:00
Thomas Harte
cf7ab97451
Gets the first test to run (and terminate).
2020-02-22 18:42:23 -05:00
Thomas Harte
2370575eb5
Starts introducing the Patrik Rak tests.
2020-02-22 15:49:36 -05:00
Thomas Harte
825b68e5c4
Adds separate entry points for zexall and zexdoc.
2020-02-22 12:34:47 -05:00
Thomas Harte
851cba0b25
Corrects lambda capture.
2020-02-22 12:34:16 -05:00
Thomas Harte
91e7400bbb
Avoids double-setting of the OpenGL view.
2020-02-18 22:33:16 -05:00
Thomas Harte
a8d082c7d2
Makes audioQueue atomic to avoid potential data race.
2020-02-18 22:31:24 -05:00
Thomas Harte
01a883e669
Corrects fullscreen switch.
2020-02-16 19:07:13 -05:00
Thomas Harte
43740a4b2f
Adds support for stereo output.
2020-02-16 14:14:10 -05:00
Thomas Harte
f99d672237
The macOS port now selects stereo output if appropriate.
2020-02-16 14:05:50 -05:00
Thomas Harte
90856a0e7a
Adds mixdown/up capability to Speaker.
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To deal with occasions when the host machine just always is either mono or stereo, and the emulated machine must cope.
2020-02-16 13:50:18 -05:00
Thomas Harte
ea1c8a3b81
Ensures the stereo audio queue is the same length (in time) as the mono.
2020-02-16 12:46:25 -05:00
Thomas Harte
e02d109864
Nudges the LowpassSpeaker towards supporting stereo generation.
2020-02-15 18:03:12 -05:00
Thomas Harte
743981e9ad
Adds stereo output for SDL.
2020-02-15 17:23:40 -05:00
Thomas Harte
49b8e771b5
Adds the messaging that would allow a Speaker to output stereo, semantically.
2020-02-15 13:40:19 -05:00
Thomas Harte
dde672701f
Merge pull request #755 from TomHarte/ExpliticLambdas
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Tries to be less lazy with lambda captures.
2020-02-15 12:38:12 -05:00
Thomas Harte
9ca2d8f9f2
Tried to be less lazy with lambda captures.
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This is primarily defensive.
2020-02-14 23:39:08 -05:00
Thomas Harte
eb88c7cfba
Allows up to half a second of hard processing.
2020-02-14 23:24:51 -05:00
Thomas Harte
e1892ff370
Resolves crash upon File -> New..., Cancel; also ensures slow performance can't equal no progression.
2020-02-14 23:16:44 -05:00
Thomas Harte
109d072cb6
Avoids trying to paper over huge gaps in running time. Also attempts to improve SDL shutdown reliability.
2020-02-12 23:47:04 -05:00
Thomas Harte
886d923e30
Attempts to permit fixed speed multiplication.
2020-02-10 23:30:32 -05:00
Thomas Harte
6147134423
Introduces frame locking for SDL.
2020-02-10 23:07:09 -05:00
Thomas Harte
bf6bc7c684
Adds speed control into the SDL build.
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If I can just figure out how to manipulate OpenGL from the timer thread to SDL's satisfaction, this'll be as good as it probably gets via SDL.
2020-02-09 22:27:02 -05:00
Thomas Harte
0b0a7e241b
Factors out the stuff of time warping.
2020-02-09 22:11:06 -05:00
Thomas Harte
705d14259c
Experimentally switches to a 'high-resolution' clock for SDL.
2020-02-09 21:44:55 -05:00
Thomas Harte
2ea1e059a8
Softens swings in emulated machine speed.
2020-02-09 16:34:13 -05:00
Thomas Harte
dac217c98c
Defers starting the macOS audio queue, and attempts to restart it upon packet loss.
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Hopefully forever to vanish permanent audio loss?
2020-02-08 22:08:27 -05:00
Thomas Harte
c26c8992ae
Reintroduces joystick support; eliminates CSBestEffortUpdater.
2020-02-08 21:27:04 -05:00
Thomas Harte
b76a5870b3
Moves drawing into the next timer tick after retrace if sync locked.
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... which should mean it occurs within 1/600th of a second of announced retrace, which I assume always will be less than the retrace period. So: does the frame buffer update during retrace.
This should completely eliminate tearing for machines that can be synced to the native output rate.
2020-02-08 18:07:13 -05:00
Thomas Harte
7c0f3bb237
Gets to slightly adjusting execution speed and matching up respective vertical syncs.
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I probably still need to move the ->draw inline.
2020-02-08 18:01:48 -05:00
Thomas Harte
f615d096ca
Switch to obtaining refresh periods ephemerally.
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Which simplifies the necessary delegate protocol.
2020-02-08 15:03:18 -05:00
Thomas Harte
09132306e4
Removes two temporary debugging steps.
2020-02-06 23:35:23 -05:00
Thomas Harte
f95b07efea
Continues edging towards raster racing and/or time warping.
2020-02-06 23:35:03 -05:00
Thomas Harte
14d976eecb
Starts towards an implementation of time warping.
2020-02-04 23:08:54 -05:00
Thomas Harte
e1cbad0b6d
Ensures new displayLinkDelegates get a nudge with the initial display link.
2020-02-04 23:08:25 -05:00
Thomas Harte
e7410b8ed8
Uses objective clock for updates.
2020-02-04 22:24:54 -05:00
Thomas Harte
01fd1b1a2e
Pulls out ticks as a macro constant.
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For playing.
2020-02-03 22:44:39 -05:00
Thomas Harte
96769c52f6
Prevents an endless queue of backlogged updates.
2020-02-03 22:08:07 -05:00
Thomas Harte
cf9729c74f
Takes a first shot at running OpenGL work throughout a frame.
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Rather than en masse at the end. But it seems I've been lazy with my threading. Work to do!
2020-02-03 21:58:29 -05:00
Thomas Harte
0f2783075f
Moves responsibility for timed updates to CSMachine, which gives the CSHighPrecisionTimer a shot.
2020-02-02 21:39:20 -05:00
Thomas Harte
256f4a6679
Fixes -invalidate: cancel the dispatch source, don't just suspend it, and wait until that is done.
2020-02-02 21:29:22 -05:00
Thomas Harte
085529ed72
Makes the shifter behaviour conform to its documentation.
2020-02-02 17:26:39 -05:00
Thomas Harte
019474300d
Centralises responsibility for picking irrelevant numbers for a computer-style monitor.
2020-01-30 23:26:02 -05:00
Thomas Harte
8b1f183198
Reduce test duration much closer to two frames.
2020-01-28 23:25:01 -05:00
Thomas Harte
4766ec55fe
Documents units.
2020-01-28 23:23:51 -05:00
Thomas Harte
c5edc879b6
Switches back to testing the monochrome monitor.
2020-01-28 22:12:57 -05:00
Thomas Harte
5c4623e9f7
Adds a sequence-point test for 72Hz mode.
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Which immediately appears to trigger the hsync issue I'm also seeing in manual testing.
2020-01-28 20:27:24 -05:00