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Commit Graph

136 Commits

Author SHA1 Message Date
Thomas Harte
35be402354 Improve sanity check. 2021-02-16 19:47:25 -05:00
Thomas Harte
96f2d802d9 Adds a safeguard against undefined behaviour in the debugger. 2021-02-16 19:17:54 -05:00
Thomas Harte
da814c62bc Merge branch 'master' into AppleIIgs 2021-01-03 20:57:08 -05:00
C.W. Betts
3749b7b776 My improvements:
Use synthesized properties for CSMissingROM.
Remove openGLView from the xib: that will quiet a warning.
Add nullability metadata to CSStaticAnalyser.
2020-12-31 13:23:46 -07:00
Thomas Harte
fe4caf7a41 Nudges tick frequency up to match the other platforms. 2020-12-10 21:02:13 -05:00
Thomas Harte
49cee90b4d Ensures no retraces are missed. 2020-12-09 20:32:26 -05:00
Thomas Harte
3da6b4709c Fixes sign of arithmetic. 2020-11-29 20:23:33 -05:00
Thomas Harte
a5dcab4092 Ensures machines with no audio output are handled correctly. 2020-10-21 21:16:00 -04:00
Thomas Harte
ceeadd6a33 Edges up towards reimplementing screenshots. 2020-09-13 22:30:17 -04:00
Thomas Harte
1a2545fdea Excises dangling references to OpenGLView, reinstates display link. 2020-09-13 22:11:51 -04:00
Thomas Harte
645c29f853 Adds an intermediate buffer to correct inter-frame smoothing.
Also goes someway back to the old scan output scheduling, albeit presently with limited thread safety.
2020-08-15 21:24:10 -04:00
Thomas Harte
e55945674d Reduces main thread blocking. 2020-08-14 22:16:49 -04:00
Thomas Harte
eadda6a967 Further strips OpenGL from the macOS target. 2020-08-09 22:17:27 -04:00
Thomas Harte
df89a8771c Makes an attempt to have the emulator fill the actual GPU buffers.
Not that they're drawn from correctly yet. I might first take a run at a new quick-path output route for emulated RGB displays, that just seeks to use the scans directly. No intermediate buffers. Besides probably being a good feature, it'll be a good way to ramp further up with Metal.
2020-08-08 22:49:02 -04:00
Thomas Harte
e235a45abb Breaks all output.
... by switching out NSOpenGLView for MKLView with no drawing infrastructure yet in place.
2020-08-04 18:22:14 -04:00
Thomas Harte
478d081095 Ensures machines take user-friendly default settings. 2020-06-23 23:27:56 -04:00
Thomas Harte
48afc54af6 Cuts down unused parameter warnings to just a few that may well indicate implementation errors. 2020-05-30 01:06:43 -04:00
Thomas Harte
f417fa82a4 Splits 'CRTMachine' into three parts: ScanProducer, AudioProducer, TimedMachine.
Simultaneously cleans up some of the naming conventions and tries to make things a bit more template-compatible.
2020-04-01 23:19:34 -04:00
Thomas Harte
72103a4adb Corrects execution cap for splitAndSync ticks. 2020-03-22 19:25:02 -04:00
Thomas Harte
7398cb44e2 Adds a functioning volume control for macOS, it just doesn't know how to hide yet. 2020-03-22 13:24:23 -04:00
Thomas Harte
9995d776de Attempts to fix the macOS version, plus some implicit type conversions. 2020-03-18 23:29:09 -04:00
Thomas Harte
f08d500fd6 Attempts to factor out the latest keyboard logic and hook it in from SDL also. 2020-03-03 22:58:15 -05:00
Thomas Harte
1f41d9c5f5 Further improvement: if in physical mode, but pressing an unrecognised key, attempt to 'type' it. 2020-03-02 22:08:54 -05:00
Thomas Harte
ed18092088 Extends logic for when to fall back on standard keypress logic even in logical mode. 2020-03-01 20:25:12 -05:00
Thomas Harte
560394fead Ensures keys without symbols are forwarded. 2020-02-29 22:37:15 -05:00
Thomas Harte
4572c86f0f Adds a third keyboard input mode, which maps to posting things as a typer. 2020-02-29 18:17:39 -05:00
Thomas Harte
f99d672237 The macOS port now selects stereo output if appropriate. 2020-02-16 14:05:50 -05:00
Thomas Harte
49b8e771b5 Adds the messaging that would allow a Speaker to output stereo, semantically. 2020-02-15 13:40:19 -05:00
Thomas Harte
e1892ff370 Resolves crash upon File -> New..., Cancel; also ensures slow performance can't equal no progression. 2020-02-14 23:16:44 -05:00
Thomas Harte
109d072cb6 Avoids trying to paper over huge gaps in running time. Also attempts to improve SDL shutdown reliability. 2020-02-12 23:47:04 -05:00
Thomas Harte
0b0a7e241b Factors out the stuff of time warping. 2020-02-09 22:11:06 -05:00
Thomas Harte
2ea1e059a8 Softens swings in emulated machine speed. 2020-02-09 16:34:13 -05:00
Thomas Harte
c26c8992ae Reintroduces joystick support; eliminates CSBestEffortUpdater. 2020-02-08 21:27:04 -05:00
Thomas Harte
b76a5870b3 Moves drawing into the next timer tick after retrace if sync locked.
... which should mean it occurs within 1/600th of a second of announced retrace, which I assume always will be less than the retrace period. So: does the frame buffer update during retrace.

This should completely eliminate tearing for machines that can be synced to the native output rate.
2020-02-08 18:07:13 -05:00
Thomas Harte
7c0f3bb237 Gets to slightly adjusting execution speed and matching up respective vertical syncs.
I probably still need to move the ->draw inline.
2020-02-08 18:01:48 -05:00
Thomas Harte
f615d096ca Switch to obtaining refresh periods ephemerally.
Which simplifies the necessary delegate protocol.
2020-02-08 15:03:18 -05:00
Thomas Harte
09132306e4 Removes two temporary debugging steps. 2020-02-06 23:35:23 -05:00
Thomas Harte
f95b07efea Continues edging towards raster racing and/or time warping. 2020-02-06 23:35:03 -05:00
Thomas Harte
14d976eecb Starts towards an implementation of time warping. 2020-02-04 23:08:54 -05:00
Thomas Harte
e7410b8ed8 Uses objective clock for updates. 2020-02-04 22:24:54 -05:00
Thomas Harte
01fd1b1a2e Pulls out ticks as a macro constant.
For playing.
2020-02-03 22:44:39 -05:00
Thomas Harte
96769c52f6 Prevents an endless queue of backlogged updates. 2020-02-03 22:08:07 -05:00
Thomas Harte
cf9729c74f Takes a first shot at running OpenGL work throughout a frame.
Rather than en masse at the end. But it seems I've been lazy with my threading. Work to do!
2020-02-03 21:58:29 -05:00
Thomas Harte
0f2783075f Moves responsibility for timed updates to CSMachine, which gives the CSHighPrecisionTimer a shot. 2020-02-02 21:39:20 -05:00
Thomas Harte
294e09f275 All these 'override's can be 'final's.
At least for the purpose of being communicative. I doubt there's much to gain in terms of compiler output — the DiskImageHolder can avoid some virtual lookups but nothing else leaps out.
2020-01-23 22:57:51 -05:00
Thomas Harte
7bac439e95 Adds, and comments out, a useful temporary piece of debugging logging. 2020-01-23 22:14:22 -05:00
Thomas Harte
3aa2c297a2 Adds feedback to the best-effort updater; enables the Cocoa port for audio event requests. 2020-01-20 17:38:25 -05:00
Thomas Harte
290db67f09 Adds a forward route for event flags. Doesn't yet account for extra time expended. 2020-01-20 17:09:01 -05:00
Thomas Harte
0dae608da5 Embraces std::make_[unique/shared] in place of .reset(new . 2019-12-23 21:31:46 -05:00
Thomas Harte
2c25135d8a Fixes const correctness for joystick machines; the ST is now one such. 2019-11-09 18:19:05 -05:00